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| Modding Tutorials Information and tutorials related to modding BF2. |
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#1 |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Irontaxi said I should do this tutorial so I could become known throughout the project reality kingdom! So here is how to set up a image as your colormap so you can realistic layouts etc.
1 - First, back up your level just in case something goes wrong and then download TPaint from http://tpaint.alffx.nl/ 2 - Download and extract TPaint into your main level folder. ![]() 3 - Make a new folder inside bf2_tpaint and named it "colormaps" without the quotes. ![]() 4 - For my image I will be using a unicorn. ![]() It helps to have a high quality image so when you make it bigger it is still good quality. Use the chart below to resize your image to fit your map. 256x2 = 1024x1024 512x2 = 2048x2048 1024x2 = 4096x4096 1024x4 = 4096x4096 [4KM] 5 - After its re-sized save it with the name 'colorbig' and as a .tga with 24 bits/pixels ![]() ![]() 6 - Now drop colorbig.tga into your level > MAP NAME > bf2_tpaint folder ![]() 7 - Go to Start > Run > and type in CMD and you should see something like this. ![]() 8 - Now type this in the cmd window "CD C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\levels\MAP NAME\bf2_tpaint Make sure you use "\" instead of "/" and change pr_edit to the mod you are using and change MAP NAME to the name of your map 9 - now type "bf2_tsplit null colorbig.tga" and it will do all the work for you. 10 - Close the cmd window and browse to "levels > your map > bf2_tpaint > colormaps" 11 - Copy the files inside that folder and drop them into "levels > your map > editor > colormaps" and overwrite. 12 - Load up your map in the editor! Voila! Now you can have a perfect unicorn layout for your next insurgent map! AD adds: Keep in mind the resulting image is mirrored, so if you want it to look normal, mirror it yourself first, so it looks normal in-game. ![]() Thanks for rhino and irontaxi :P |
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Last edited by [R-DEV]AfterDune; 08-26-2010 at 04:30 PM..
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#2 |
![]() Join Date: Jul 2006
Posts: 1,660
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VERY NICE! But how do you view your entire terrain? I can't do that in the editor, it just fades away.
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#3 | |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Quote:
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#4 |
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PR:BF2 Developer
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You'll be my hero, Fox, if you give me a link for TPaint, that isnt broken or gives 404 error...
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#5 | |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Quote:
http://tpaint.alffx.nl/bf2_tpaint_v0.33.rar | |
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#6 |
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PR:BF2 Developer
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My hero !! *gives a hug to Desertfox*
Thanks |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#7 |
![]() Join Date: Aug 2006
Location: EVE Online
Posts: 6,106
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Sticky? =(
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#8 |
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PR:BF2 Developer
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I'm using this again and stuck at number 8. What do you have to type exactly in there, because it constantly b*tches, how it can't find the path to neither >CD C:\Program Files, or C:\ or whatever the heck.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "yesturday a steam server explowded and we lose alot of account infermation. to verify that you have steam i will need your username and password or your account will be deleted " |
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#9 |
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PR Mapper Team
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![]() if you dont want to do a colour map or detail map, then replace its filename with "null" and it wont split it. |
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#10 |
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PR Artwork Team
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CD C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\levels\MAP NAME\bf2_tpaint
Lets say my BF is on E and the map I'm working on is called Golan_Heights - it should be like: CD E:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\levels\Golan_Heights\bf2_tpaint |
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| colormaps, image, tutorial |
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