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| Modding Tutorials : Information and tutorials related to modding BF2. |
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#1 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
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[Tutorial] Image Colormaps
Irontaxi said I should do this tutorial so I could become known throughout the project reality kingdom! So here is how to set up a image as your colormap so you can realistic layouts etc.
1 - First, back up your level just in case something goes wrong and then download TPaint from http://tpaint.alffx.nl/ 2 - Download and extract TPaint into your main level folder. ![]() 3 - Make a new folder inside bf2_tpaint and named it "colormaps" without the quotes. ![]() 4 - For my image I will be using a unicorn. ![]() It helps to have a high quality image so when you make it bigger it is still good quality. Use the chart below to resize your image to fit your map. 256x2 = 1024x1024 512x2 = 2048x2048 1024x2 = 4096x4096 5 - After its re-sized save it with the name 'colorbig' and as a .tga with 24 bits/pixels ![]() ![]() 6 - Now drop colorbig.tga into your level > MAP NAME > bf2_tpaint folder ![]() 7 - Go to Start > Run > and type in CMD and you should see something like this. ![]() 8 - Now type this in the cmd window "CD C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\levels\MAP NAME\bf2_tpaint Make sure you use "\" instead of "/" and change pr_edit to the mod you are using and change MAP NAME to the name of your map 9 - now type "bf2_tsplit null colorbig.tga" and it will do all the work for you. 10 - Close the cmd window and browse to "levels > your map > bf2_tpaint > colormaps" 11 - Copy the files inside that folder and drop them into "levels > your map > editor > colormaps" and overwrite. 12 - Load up your map in the editor! Voila! Now you can have a perfect unicorn layout for your next insurgent map! ![]() Thanks for rhino and irontaxi :P |
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#2 |
![]() Join Date: Jul 2006
Posts: 1,685
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VERY NICE! But how do you view your entire terrain? I can't do that in the editor, it just fades away.
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#3 | |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
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Quote:
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#4 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,279
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You'll be my hero, Fox, if you give me a link for TPaint, that isnt broken or gives 404 error...
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#5 | |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
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Quote:
http://tpaint.alffx.nl/bf2_tpaint_v0.33.rar | |
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#6 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,279
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My hero !! *gives a hug to Desertfox*
Thanks |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#7 |
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PR Contributor
![]() Join Date: Aug 2006
Posts: 4,827
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Sticky? =(
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![]() Join the PR Folding@Home Team And Help Save Lives TEAM NUMBER: 77058 [size="1"][IMGhttp://img207.imageshack.us/img207/2899/testca9.png[/IMG] |
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#8 |
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PR Community Event Team
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,279
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I'm using this again and stuck at number 8. What do you have to type exactly in there, because it constantly b*tches, how it can't find the path to neither >CD C:\Program Files, or C:\ or whatever the heck.
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#9 |
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PR Operations Lead
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![]() if you dont want to do a colour map or detail map, then replace its filename with "null" and it wont split it. |
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#10 |
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PR Contributor
![]() Join Date: Jul 2007
IsrealLocation: Israel
Posts: 1,186
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CD C:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\levels\MAP NAME\bf2_tpaint
Lets say my BF is on E and the map I'm working on is called Golan_Heights - it should be like: CD E:\Program Files\EA GAMES\Battlefield 2\mods\pr_edit\levels\Golan_Heights\bf2_tpaint |
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