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| Modding Tutorials Information and tutorials related to modding BF2. |
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#82 |
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NZDF Faction Lead
![]() Join Date: Jun 2009
Location: Auckland
Posts: 1,712
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Community Faction Team - "Getting Sh*t Done..." |
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#83 |
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Retired PR Developer
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Yar, just unzip the patch 2 object files
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. "You the people have the power to make life free and beautiful, to make this life a wonderful adventure." I'm AFK until further notice, have fun guys. |
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#84 |
![]() Join Date: Dec 2009
Location: Groningen
Posts: 14
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Tnx for all this stuff, could realy use it
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#85 |
![]() Join Date: Oct 2009
Location: Leiria
Posts: 37
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Saving maps to the BF2 folder will not cause any conflict with the original?
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#86 |
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PR:BF2 Developer
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if you try playing on a punkbuster server your id will be banned
thats why its always the best solution to clone the mods/bf2/ folder and rename it to sth else |
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#87 |
![]() Join Date: Feb 2010
Location: Linköping
Posts: 3
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With BF2 1.5 and PR 0.909 is it just to unzip ALL different files in the objects folder (common_clients.zip, staticobjects_server.zip etc.), as i cant seem to find just Objects_client.zip and Objects_server.zip?
Thanks for the list btw. |
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#88 |
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PR:BF2 Developer
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just press extract here
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#89 |
![]() Join Date: Feb 2010
Location: Linköping
Posts: 3
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Yeah, but should i extract all 23 .zip files found in the objects folder?
EDIT: Did so and it seems to work, thanks anyways |
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Last edited by TheSameOne; 02-27-2010 at 11:59 AM..
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#90 |
![]() Join Date: Oct 2009
Location: Edmonton
Posts: 88
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Sorry for a the double post
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| Tags |
| beggingers, beginners, experienced, list, map, mappers, mapping, maps, start, tutorial, tutorial or tool, tuts |
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