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| Modding Tutorials Information and tutorials related to modding BF2. |
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#1 |
![]() Join Date: Aug 2010
Posts: 2,482
Location: The glorious metropolis of Pyongyang
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As you know, Refractor2 is a very limiting engine, and it stays to this tradition with RPM(rounds per minute) or firerate values too.
In short all firerates must be a division of 1800. These are: Code:
1800 900 600 450 360 300 225 200 180 150 120 100 90 So when youre coding a vehicle or a gun, use the value that is closest to the real-live value of that weapon. Hope this helps anyone. DP |
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Last edited by [USF]Doc.Pock; 06-30-2012 at 03:07 PM..
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#2 |
![]() Join Date: Jan 2012
Posts: 531
Location: Aracaju, Sergipe
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Forget what I wrote here, I read again now and I see that isn't a question.
Thanks for the info. |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. [R-MOD]Spec:The suggestion is not accepted, I merely wanted to comment. CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing |
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Last edited by SShadowFox; 08-13-2012 at 07:13 PM..
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| Tags |
| bf2, fire, info, inforpm, minute, rate, rof, rounds, rpm, values |
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