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Old 04-17-2012, 02:55 AM   #11
ballard_44
Retired PR Developer
Default Re: [Tutorial]Creating AI support (co-op) for your Project Reality map

Plus, is there or did you create a valid StrategicAreas.ai file?

I don't believe Outlawz talks about that here.

Here a link to an old forum post that's now in a PDF file.
Anybody who wanted to learn read this at some point...try page 14 of 62

http://www.battlefieldsingleplayer.c..._Kysterama.pdf


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Old 08-23-2012, 05:37 AM   #12
Fastjack

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Default Re: [Tutorial]Creating AI support (co-op) for your Project Reality map

What version of python u using?
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Old 10-17-2012, 06:40 PM   #13
ChickenPie75
Default Re: [Tutorial]Creating AI support (co-op) for your Project Reality map

Quote:
Originally Posted by [R-DEV]melonmuncher View Post
If the map is not correctly named in the Navmesh/work folder it will not run and will close instantly.
So for tad sae it should be NavMesh/work/tad_sae/GTSData also make sure you have uppercase and lowercase as it is in the levels folder.

>NavMesh/work/...


My NavMesh folder doesn't even have a subfolder named "work" to begin with, There is only
a folder named "NavMesh_SDK" and a bunch of stuff inside it.

Do I have to create a new "work" folder myself and then put the GTS data in it?
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Old 10-17-2012, 07:20 PM   #14
[R-DEV] melonmuncher
PR:BF2 Developer
Default Re: [Tutorial]Creating AI support (co-op) for your Project Reality map

Yeah create a work folder and the level folder.
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Old 10-21-2012, 03:21 PM   #15
ChickenPie75
Default Re: [Tutorial]Creating AI support (co-op) for your Project Reality map

OK, I did exactly that. So now the directiory looks like "Battlefield 2\NavMesh\work\silent_eagle\GTSData

But still it's not working. I run the NavMesh.bat and type in the mod / map name but
nothing happens at all. And yes, I did edit the GenerateNavmeshLocal.py and GenerateNavmesh_mod.py files so
they reference pr_edit. So that cannot be the problem...

Also, when I run NavMesh.bat it's showing different command lines than compared to someone else's

for example:

Here is a screencap of my cmd when running NavMesh.bat



Compared to someone else's cmd



As you can see, it's missing the "Usage: generatenavmeshlocal.py" line in my cmd. Can you tell me what I'm doing wrong?


Plus, when I double click on the "generatenavmeshlocal.py" it opens up with a text document by default
(as someone else in this thread mentioned earlier), although I DID install python on my computer.
And when I right-click and select "open with python", a DOS window shows up for a millisecond and closes immediately.
Is this normal?
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Old 10-21-2012, 04:46 PM   #16
[R-DEV] melonmuncher
PR:BF2 Developer
Default Re: [Tutorial]Creating AI support (co-op) for your Project Reality map

Your navmesh.bat is fine it will work.

I think you haven't set your computer to open .py files with python by default and thats the reason it is closing.
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