|
|||||||
| PR Suggestions : Suggestions from our community members. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#1 |
![]() |
Support Weapons
Hi guys id first like to say i love your mod and what im about to say is not to provoke or invite a flame fest.....
The support weaponry in Pr have little or no deviation and seem to out gun everyother gun in the game... The accuracy on all support weapons is far too high. The low muzzle flashes also rarely ever tell you where the fire is comming from. Ussually when i pick up a support weapon im able to out SNIPE any sniper on the map by just firing 10bullets in that direction, knowing that im going to make contact. I think in all honesty many people feel this but not many have said anything about it... And whats really sad about this is 90% of the time people play support for this very reason. To me this is an exploit. Reason why? Every few shots the weapon fires it comes back to its original position and its like a circle of bullets flying at you more accurate than anything out there with 10times the force.. I know support weaponry is meant to suppress enemies in reality, but unfortunately this weapon has turned most people in to mini rambos running around with the ability to take out anything and everything.... All other guns are great and have a realistic touch except for the ones mentioned above... Now i know it would be foolish to ask that you guys fix this, but i (hope) that this is atleast looked in to in the future patches... Ps. love the work keep it up and thanks again for PR |
|
|
|
#2 |
![]() Join Date: Feb 2006
Location: Alamo City
Posts: 1,414
|
It's been brought up a million times. Not saying this to be rude (like some people would), just that it's a major concern that's been debated for quite a while, you're not alone. To me, it's the all-purpose heavy-assault-sniper-CQB-rifle. Now if only it fired AT rockets :P
|
|
|
|
|
|
|
#3 |
![]() |
amen lol i was just thinking that too lol
|
|
|
|
#4 |
![]() Join Date: Aug 2005
Posts: 154
|
I think the problem can be resolved by making it so it is impossible to fire accurately while standing or crouching so that it is only usable when prone. When prone and deployed those guns should rock.. afterall they're meant to simply spew larger amounts of lead at targets than assault rifles. If you've played Desert Combat for BF42 you'd know what I mean.. in DC, the SAW and RPK rocked when lying down and was very good in defense and with good firing lanes but was unusable when moving, standing or crouching. A BIT more kickback when firing prone might help as well.
|
|
|
|
#5 |
![]() Join Date: May 2006
Posts: 18
|
I made some shooting Tests and watched the impact pictures the Guns made.
There is (Excluded the Sniper Rifles) less to no change in the impact pictures if you stay, kneel, crouch or use the iron sight mode as long you not moving while shoot. The Support gun fire 4 Bullets in the Time other Guns fire 3 and it have a really close imact no matter if you stay or crouch as long you not moving while fire. To my Suprise the Mp5 was the 2. most accurate non sniper Gun outmatching the Specops and Assault Rifles in recoil for the first 3 - 5 bullets |
|
| Sponsored Links | |
|
|
#6 |
![]() Join Date: Jan 2006
Posts: 64
|
I can just tell something about the german MG3, every Squad has its heavy gunner with an MG3 with them and this gun is extreme devastating.
Extreme rate of fire, lesser recoil then the assault G3 (because it has more weight), and with it 7.62mm very powerful. You even can put a scope on the MG3 and go "sniping" with this little beast!! BUT, you can't shoot this gun effective whilst standing because you can't aim and the force of the heavy rate of fire would pitch you through the air So, you have to go prone and put it on its bipod to fire effective (the scoped version is even installed on a tripod). In PR this should be implemented, machineguns have to rock but with limitations like "you can't fire while not proning" and the go-prone action including intsalling the MG on its bipod should take some amount of time!! so, you have a limitation in mobility and this gun is not godlike. |
|
|
|
#7 |
|
PR Contributor
![]() ![]() |
I'm glad accuracy is up on support weapons. They are really effective in real life nowadays. Take the tripod mount for the british army GPMG for example, it uses a rocker device that makes the gun have some deviation which is preferable to sticking 12-20 rounds through the same guy. Maybe cutting down on zoom range would be good (who wants to sight down an LSW when firing too much? it's disorientating) plus stamina and maybe speed needs to make the guy less mobile due to the weight and cumbersome properties of lugging one around.
But reduce the accuracy? hell, no! You have to learn to use smoke, flanking tactics, grenades, arty. No more rambo's running across open ground and not expecting to get slaughtered by an LSW !!!!!! |
![]() [R-MOD]Mongolian Dude: AH man, sarcasm is so hard to get across the web, even if we are both british [R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen! |
|
|
|
|
#8 |
![]() Join Date: May 2006
Posts: 18
|
MrD
I think nobody disagree that LMGs do and shall rock. Its the unrealistic accuracy while standing and even kneel that should rebalanced. Try that in RL and watch how you kill the air and the guys standing next to you but sparing the target in front |
|
|
|
#9 |
![]() Join Date: May 2006
Posts: 127
|
You might see me throwing a fit on servers just because of the support kitters. I think the resolution to this problem is to make them walk and sprint slower and to make their weapon have a slower set up. Make their weapon less accurate... I mean for god sakes it can take out a sniper. hehe...
|
|
|
|
|
|
|
#10 |
|
Banned
![]() Join Date: Apr 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 1,677
|
The accuracy does not change. Ever. Unless you actually damage the weapon or block the barrel, its accuracy will not change. The recoil may change depending on the position the shooter is in. If he happens to be standing up, the chances are he'll have a less chance of controlling his weapon. When laying down support the gun both on the ground and his shoulder, the gun will bounce back less after each successive shot.
As I posted in the other thread concerning this issue, the RPK and QBB-95 are exactly the same as the AK-47 and QBZ-95 respectively. The only differences are that they have longer barrels. Currently though, for some bizzare reason, the assault rifles carry with them a lower rate of fire and a much greater recoil than their support counter parts. Support weapons are supposed to be accurate, that's the whole point. They can fire a lot of bullets over a long distance quickly. Decrease their accuracy is unrealistic, they should be more accurate than the assault rifles and currently nobody complains about their accuracy. You sit down firing semi automatic a long range target with one of those and you will hit it. Try it with the RPK and you would have an even better chance, something that's reflected on in the game. Where is it written that a support weapon should not be able to take out a sniper rifle? Since when is this realistic? By this logic, should we lower the knife's accuracy because I can take snipers out with it? Contary to popular belief, the support weapon isn't necessarily always used to for suppressive fire. It's meant to give support from a distance, as the support class specialises in nothing else other than shooting, that's what it should be used for. Stop complaining. |
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| support, weapons |
| Thread Tools | |
| Display Modes | |
|
|