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#1 |
![]() Join Date: Jan 2009
Location: Taichung
Posts: 1
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Just a suggestion for the SVD Reticle in PR. Instead of reusing the BF2 reticle, PR should use the actual SVD reticle with the range finder.
Thanks for such a great game!
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#2 |
![]() Join Date: Jun 2007
Location: Tas
Posts: 413
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The scope reticule is part of the gun in the bf2 engine, so someone would need to make a new SVD to have a different scope because your not allowed to edit EA/Dice models.
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Playing PR since 0.4
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#3 |
![]() Join Date: Aug 2008
Location: St. Catharines, ON
Posts: 2,611
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It's also been suggested before, but don't worry, pr is slowly but surely getting rid of bf 2 models and replacing them with their higher quality ones. This one will be replaced with it's proper reticule at some point.
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Spaceman - I was patching myself up and then he came right on me. |
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#4 |
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Banned
![]() Join Date: Dec 2008
Posts: 47
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i dont understand why cant you edit bf2 models?
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#5 |
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PR Beta Testing Team Member
![]() Join Date: Jun 2006
Location: Skellefteċ|Sweden
Posts: 3,079
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. PR Test Team: Serious Business Scot:"your still the sexiest swede man I have seen" |
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#6 |
![]() Join Date: Feb 2008
Location: Stockholm
Posts: 541
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The PSO-1 in BF2 is fucked up. Why would they make the reticle so goddamn thick? Impossible to make accurate shots at longer ranges.
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#7 |
![]() Join Date: Apr 2007
Posts: 1,581
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Wouldn't a simple reskin take care of the reticle without having to replace the entire model, though?
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#8 |
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Assets Manager
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The problem is that the reticule is modelled rather than a texture.
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| dragunov, reticle, svd |
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