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Old 09-17-2008, 05:01 PM   #1

Redamare's Avatar
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More realistic jet landing approach

I have been in the training servers trying to land a Jet.... First off ITS SOO HARD once u reach a low speed you instantly cant regain your control fast enough to land safly on a runway so u end up bottoming out and crashing.( I AM A PILOT ) I know how a plane SHOULD land there isnt even a Flare effect for when your low enough.... what sumone should do is just make the plain more pitch manouverable below a cerian altitude like 100 feet above the runway or something to let the ability for a flare...


ALSO it would be cool if they could work out a carrier launching and tether landing system that would be pretty cool
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Old 09-17-2008, 05:29 PM   #2

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Re: MORE REALISTIC JET LANDING APROACH

Start at the other end of the map. At final approach your speed should be 650-600. Altitude should be as low as you can safely get away with. Don't attempt to turn while landing. If the landing is going to go bad, full throttle and afterburn for a second to regain airspeed then turn. (Turning while at 650-600 is a good way to crash).
Unless there is a map that warrants an aircraft carrier with aircraft (shocking idea, I know) there is no need for launch/arresting system. It would be kind of cool if flaps could be implemented to help with takeoff and landing, but that's edging away from Combined Arms Sim and towards Flight Sim.

Death to AA
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Old 09-17-2008, 05:43 PM   #3

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Re: MORE REALISTIC JET LANDING APROACH

Sadly Jet Aircraft do not actually have functional flight interfaces. Like the existance of flaps to help create lift and drag. Although flaps may appear on aircraft, thier use is nothing more than a visual representation.

However, there is a thread that has suggested to increase the runway length from 580 meters to 800-850 meters. Although this may not seem much, however in gameplay terms it should prove to be an adequate increase in runway space.

As for training purposes Redamare, I highly suggest learning to fly on an EF2000 Typhoon. It is the most unique aircraft and is as easy as it's going to get.


To help bring this into perspective:
(Scale of 1 to 10. Easiest = 1, Hardest = 10)

Fighter Jets:
Landing speeds - 650-750kmh average.
(Easy)
<1> British EF2000 Typhoon
<5> American F-16 Fighting Falcon
<6> M.E.C. Mig-25 Fulcrum
<10> Chinese J-10
(Hard)


Fighter Bombers:
Landing speeds - 700-800kmh average.
(Easy)
<9> British GR4 Tornado
<10> Chinese SU-37 Flanker
(Hard)


Ground Attack Jets:
Landing speeds - 550-650kmh average.
(Easy)
<4> M.E.C. SU-39 Frogfoot
<7>American A-10 Warthog (Thunderbolt)
(Hard)


I suggest having a throttle control or flight stick set up for best results.

Remember, make sure you give yourself plenty of room to slow down your aircraft to an acceptable landing speed. Soon as you touch down kill the engines and pull back on the throttle. Then watch your airspeed indicator and begin pulling back on the stick to apply the artificial wheel breaks at speeds 425kmh and below.

Also make sure you line up your aircraft well on the runway approach. Because the steering is very sensitive to minor inputs while on the ground. Last thing you want to do is roll over like a tricycle. You may also want to put a "Move" marker on the end of the runway itself to help you judge the distance till you become more proficient.

"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."


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Old 09-17-2008, 07:22 PM   #4
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Re: MORE REALISTIC JET LANDING APROACH

It would be cool if they made a "flaps" weapon, to slow down the aircraft signifigintly and it would be a handy tool during a dogfight or flyby before a strafing run!
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Old 09-17-2008, 08:07 PM   #5

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Re: MORE REALISTIC JET LANDING APROACH

First of all , Bf2 isn't meant to be a flight simulator so what do you expect? You can only do so much with this engine and what PR has done with it is amazing compared to other mods.. I honestly don't have a problem landing.. both with landing with keys and joystick You just have to compensate , If you feel like your not gonna make it .. Just speed up and go around.

what warren said should help you with your landings in the future.. mean while its just gonna take practice
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Old 09-17-2008, 08:08 PM   #6
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Re: MORE REALISTIC JET LANDING APROACH

When landing, maintian speed of 800ish. Tap the W button to do so and you will grow to be a massive G like myself and come away with a 95% success rate of landing.


I believe that the 'unobvious' nature BF2 engine makes this area of the Mod a complicated matter. Maneuverability is very dependant on speed (as you will notice, you are most maneuverable at the highest of high speeds, burner and all).

I believe that the carrier take off/landing situation has been approached or at least looked at and there is no immediate solution.

...mongol...

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Old 09-18-2008, 12:00 AM   #7
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Re: MORE REALISTIC JET LANDING APROACH

Quote:
Originally Posted by PlatinumA1 View Post
First of all , Bf2 isn't meant to be a flight simulator so what do you expect?
I expect a more REALISTIC game, something that adds REALISM to BF2. You know, the more REALISTIC side of things. one day the REALITY of the situation of our countries situation will dawn on us all and we will REALIZE how foolish these times were, even though we never REALIZED it.

Something...well, I'll let you guess hwat I want for pilots in PR.
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Old 09-18-2008, 12:09 AM   #8

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Re: MORE REALISTIC JET LANDING APROACH

Quote:
Originally Posted by nuetron02 View Post
I expect a more REALISTIC game, something that adds REALISM to BF2. You know, the more REALISTIC side of things. one day the REALITY of the situation of our countries situation will dawn on us all and we will REALIZE how foolish these times were, even though we never REALIZED it.

Something...well, I'll let you guess hwat I want for pilots in PR.
Nuetron, the problem has been noted by many jet enthusiasts and I dare say pilots as well. The fact of the matter is the BF2 engine currently cannot mimic the normal flight characteristics of a real life aircraft. There are several people on the development team working to correct this problem, but the amount of success they are having I don't know. While some aspects of the BF2 engine are relatively easy to change, the vast majority of the engine is unmutable and difficult to use. The current system is not perfect, some would say it's not even good, but it's better than nothing and the issue is being worked on.

Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you: OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999

-[R-COM]TheScott666
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Old 09-18-2008, 12:19 AM   #9

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Re: MORE REALISTIC JET LANDING APROACH

Quote:
Originally Posted by nuetron02 View Post
It would be cool if they made a "flaps" weapon, to slow down the aircraft signifigintly and it would be a handy tool during a dogfight or flyby before a strafing run!
I am working on a similar device right now designed as an engine for an aircraft. Expect a thread on it if it works.

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Old 09-18-2008, 12:27 AM   #10

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Re: MORE REALISTIC JET LANDING APROACH

Quote:
Originally Posted by TF6049 View Post
I am working on a similar device right now designed as an engine for an aircraft. Expect a thread on it if it works.
How did you beat the reverse thrust=reverse flight thing?

Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you: OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999

-[R-COM]TheScott666
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