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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jul 2008
Location: Los Angeles
Posts: 38
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more smoke effects for impacts/exlosions
*searched but found very limited other posts so i will post this still.
IRL when bullets strike earth, dirt especially, or buildings there are more 'smoke' clouds. even more with higher caliber weapons. when a squad with assault rifles, a LMG, a grenade launcher open up on a enemy location smoke eventually covers everything. so then they have to yell "Cease fire" so the smoke can clear and the situation can be assessed. Please see In PR however there are smoke effects but i think they are too small and 'evaporate' way too fast. IRL When a heavy machine machine gun or cannon caliber (>25mm i think) weapon or a tank shell impacts on target there is alot of smoke -like if someone threw a smoke grenade. In PR there is just a little smoke that dissapears. Please see LiveLeak.com - Bradley says Hello to Sniper IRL when a hell fire missle or an RPG strike a vehicle or something there is alot of smoke and it stay there for a while. please see LiveLeak.com - Cobra Fires Missle At Terrorist Truck |
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VIOLENCE IS POWER
in game name: [420]Rifle-death Favorit servers: Tactical Gamer, Battle arena, Texas Team, HOG Chicago, Join my Squad! Follow my Orders! |
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#2 |
![]() Join Date: Jul 2008
Location: Los Angeles
Posts: 38
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Re: more smoke effects for impacts/exlosions
*oops. Continued,
So i suggest that the new PR 0.8 should have increased smoke effects from fire impacting and from explosions especially. But to distinguish smoke from this and from actual smoke grenades different colors could be used. i think darker color smoke from bullet impacts and from explosions would be good. |
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VIOLENCE IS POWER
in game name: [420]Rifle-death Favorit servers: Tactical Gamer, Battle arena, Texas Team, HOG Chicago, Join my Squad! Follow my Orders! |
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#3 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,487
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Re: more smoke effects for impacts/exlosions
There are gonna be alot more cool effects in .8. Take a wee look in the community modding section and the DEV journal archive. The team are kinda limited by the whole aesthetics/lag balance thing too, so that can be a big factor in some of these.
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#4 |
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Re: more smoke effects for impacts/exlosions
i would love to see what you suggest. it might be a performance issue for many ppl though
as well, someone would have to code it, make teh effects and so on... pretty much work i would believe |
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#5 |
![]() Join Date: Apr 2007
NetherlandsPosts: 830
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Re: more smoke effects for impacts/exlosions
would like to see impacts like WIC
That would rock |
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#6 |
![]() Join Date: Jun 2008
NorwayLocation: Norway
Posts: 140
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Re: more smoke effects for impacts/exlosions
If it causes to much lag on not so good computers leave it alone pls
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Fighting to the end! No matter what...
Ingame:Potepot0 |
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#7 | |||
![]() ![]() Join Date: Jan 2008
United States of AmericaLocation: Los Angeles
Posts: 150
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Re: more smoke effects for impacts/exlosions
Overall I agree, some dust should kick up from rockets/bombs/grenades etc. But mostly, I would like to see some larger impact effects for those LGBS of the CAS aircraft, they are not large enough IMO.
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#8 |
![]() Join Date: Jul 2007
Location: Poland
Posts: 37
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Re: more smoke effects for impacts/exlosions
I agree. We need more and longer lasting smoke in some situations.
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#9 |
![]() Join Date: Jul 2008
Posts: 44
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Re: more smoke effects for impacts/exlosions
It could be just on high and medium?
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(never mind this, its just a reminder of something I've forgotten)
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#10 |
![]() ![]() Join Date: Nov 2007
United KingdomLocation: hemel
Posts: 120
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Re: more smoke effects for impacts/exlosions
would like to see some more on grenades not massive smoke but something like this would be good
LiveLeak.com - Grenade Training |
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