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View Poll Results: out of these options what do you feel is best?
All or Nothing 94 27.17%
No tracers at all 40 11.56%
keep the tracer bug 191 55.20%
no ballistics 21 6.07%
Voters: 346. You may not vote on this poll

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Old 08-02-2008, 12:08 AM   #61

zangoo's Avatar
Re: Ballistcs or Tracers?

Hey i was looking at the code, It appears the saw used in that test didnt load the tracer file that made every round a tracer, So it was every 3rd round...

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Old 08-02-2008, 02:10 AM   #62

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
After testing with some people I really think keeping the tracer bug will screw people up very very bad, Sure 2m isnt much but when someone is prone and you are trying to hit them you just cant. I think it would be 1000x better to just use the all or nothing way with tweaked tracer size. I will post a video showing the diffrence soon.


Edit: Here is a Screen shot of a m16@300m




Edit Again: During testing saber_tooth_tiger was fliming and here is the footage showing the saw with everyround a tracer.

tracers on Vimeo

...at 300 meters...that's close enough to not make much of a difference, i say keep the bug, besides whoever uses a tracer to see where his rounds hit needs to use his sights. and MGs now have sights too. tanks and what not dont need the tracers really, in reality tracers are only usefull when theres alot of wind to disrupt the trajectory of the rounds
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Old 08-02-2008, 03:40 AM   #63

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Re: Ballistcs or Tracers?

If someone can hook me up with a server then i would be glad to do a large scale test. Also if the ballistics are ever going to be finished me and jonny NEED tester rights or R-CON so we can have 0.8 files.

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Old 08-02-2008, 04:48 AM   #64
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Re: Ballistcs or Tracers?

Quote:
Originally Posted by zangoo View Post
If someone can hook me up with a server then i would be glad to do a large scale test. Also if the ballistics are ever going to be finished me and jonny NEED tester rights or R-CON so we can have 0.8 files.
Alternatively you can wait until 0.8 is released and get the files then. The testers have a lot to get though without ballistics being tested.


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Old 08-02-2008, 05:18 AM   #65

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Re: Ballistcs or Tracers?

Quote:
Originally Posted by [R-CON]nedlands1 View Post
Alternatively you can wait until 0.8 is released and get the files then. The testers have a lot to get though without ballistics being tested.
Well im sure EEF can help both with the testing and providing a server.

Quote:
I have a suggestion:


Play-test, in large numbers (30+ players on the server) each option. I don't mean a skrim between a few guys over local, I mean a dedicated server with enough players on to get a genuine feel for how each option would play out.
Jonny can probably get everything sorted with the server etc, but we need some sort of sign-up if we're gonna get enough people.

EDIT: i just remember we have trainings today with EEF so we can get at least 10 people discounting those who dont want to install the files needed for fear of messing up their PR and those who just dont want to install them.


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Last edited by markonymous; 08-02-2008 at 05:39 AM.
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Old 08-02-2008, 05:41 AM   #66

zangoo's Avatar
Re: Ballistcs or Tracers?

Ok For the all or nothing test what guns should have tracers? I was thinking something like this. Please offer Your suggestions.

All tracers
-Officer
-Automatic Rifleman

No Tracers
-Spec Ops
-Sniper
-Marksman
-Medic
-Engineer
-Anti-Tank
-Anti-air
-Rifleman At
-Grenadier
-Crewman

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Old 08-02-2008, 05:51 AM   #67

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Re: Ballistcs or Tracers?

All tracers
-Officer
-Automatic Rifleman
-Rifleman
-Rifleman Ironsights
-Grenadier

No Tracers
-Spec Ops
-Sniper
-Marksman
-Medic
-Engineer
-Anti-Tank
-Anti-air
-Rifleman At
-Crewman

thats what i think. The riflemen would be very good with tracers since you might not be able to get an automatic rifleman kit and your officer might be the one you are trying to direct to the target.


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To deny all the qualities of a being is equivalent to denying the being itself. A being without qualities is one which cannot become an object of the mind, and such a being is virtually non-existent.
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Old 08-02-2008, 05:55 AM   #68

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Re: Ballistcs or Tracers?

I REALLY dont like the all or nothnig idea...

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Old 08-02-2008, 05:56 AM   #69

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Re: Ballistcs or Tracers?

I say stay the course even with the tracer bug because with these realistic ballistics going in anything past 300m is gonna be an 18th century volley match without some kind of visual indicator of where your rounds are ending up. I much rather have a defective round every five shots than wasting 10 trying to gauge my fire.
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Old 08-02-2008, 05:58 AM   #70

zangoo's Avatar
Re: Ballistcs or Tracers?

well we will be doing a large scale test and then we can find what one people think is best after ingame testing.

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