|
|||||||
| PR Suggestions : Suggestions from our community members. |
| View Poll Results: out of these options what do you feel is best? | |||
| All or Nothing |
|
94 | 27.17% |
| No tracers at all |
|
40 | 11.56% |
| keep the tracer bug |
|
191 | 55.20% |
| no ballistics |
|
21 | 6.07% |
| Voters: 346. You may not vote on this poll | |||
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#51 |
|
PR Lead Forum Moderator
![]() ![]() |
Re: Ballistcs or Tracers?
Hrmm, not sure that 100m is sufficient. How about 1/2 or 3/5 size? I mean, if rifles are to be zereod at 300m you're effectively saying that the weapon platform should be effective at that range - which to my mind, would indicate that the tracers should be at least slightly visible at that range.
Also, tanks and APCs engage at much longer ranges - could they utilize larger tracers so that they can still gun accurately out to 500m or so? Not Warrior-X-Wing style, just visible. |
|
The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
|
|
|
|
|
|
#52 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 975
|
Re: Ballistcs or Tracers?
Well tracers should be seen out to about 600m+ or there is no reason to have them. Also after doing some tests i really think it would be better to do the all or nothing way, I think i am going to orgranize a small test around 8 people to see how this would look.
Btw.. we can get rid of this bug if someone can get 2 firearms to shoot from the same object with the same input. |
|
|
|
|
|
|
#53 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,497
|
Re: Ballistcs or Tracers?
I'd have to play the all or nothing thing and the keep the bug thing to see whats really better at the end, but it sounds like keeping it is the best option, and so says the poll... (Not that that would matter)
How about some video material to see how bad it really is? |
|
|
|
#54 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 975
|
Re: Ballistcs or Tracers?
I dont think video would really work as it would be low res and you wouldnt be able to see the tracers. But i will try to do something with battlerecorder to get some good clips to help people decied.
|
|
|
|
|
|
|
#55 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
|
Re: Ballistcs or Tracers?
Its not that you cant see it past 100m, its that its not really obvious if you are not looking for it or if it is moving accross your FoV. You can still use it to aim shots with, if you look closely.
But as I said, it needs testing. |
|
Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
|
|
|
| Sponsored Links | |
|
|
#56 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,947
|
Re: Ballistcs or Tracers?
Cant we instead see a vid of how much off the tracer bullet will be at 150 meters when the rifle is zeroed at 300?
|
|
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
|
|
|
|
|
#57 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 975
|
Re: Ballistcs or Tracers?
After testing with some people I really think keeping the tracer bug will screw people up very very bad, Sure 2m isnt much but when someone is prone and you are trying to hit them you just cant. I think it would be 1000x better to just use the all or nothing way with tweaked tracer size. I will post a video showing the diffrence soon.
Edit: Here is a Screen shot of a m16@300m ![]() Edit Again: During testing saber_tooth_tiger was fliming and here is the footage showing the saw with everyround a tracer. http://www.vimeo.com/1450529 |
|
|
|
|
Last edited by zangoo; 08-01-2008 at 10:29 PM.
|
|
|
#58 |
![]() |
Re: Ballistcs or Tracers?
tracers in everyround, I didnt like =/
|
|
|
|
|
|
|
#59 | |
![]() Join Date: Aug 2007
Posts: 317
|
Re: Ballistcs or Tracers?
Quote:
Considering this should only apply to Standard and Automatic Rifles: Standard rifles will take a small hit due to the fact that a fifth of the bullets they fire will drop up to 2m at 300 meters (At which point they should aim up, and fire again, if it's a tracer round they fired first), and if they are delivering accurate fire. Automatic Rifles would be relatively unaffected, as they shouldn't be being used for accurate fire. Sniper Rifles, Marksman Rifles, Sidearms, and assumingly Carbines shouldn't be carrying any tracer rounds. If carbines do, then the drop at the carbine's effective range should be small enough to negate when realizing the fact that the target would be very close in comparison to a Standard rifle's effective range. Making all rounds tracer rounds for certain guns will result in the "starwars" effect, as well as making your machine gunner instantly pinpoint-visible for every shot he fires. So yes, the tracer round will mess a lot of people up, at first. But then they should soon realize that if the tracer round is fired, they should readjust aim and fire before the target has a time to react, and when hitting the target is ABSOLUTELY required by the first shot with a standard rifle, and there will be times when you just have that feeling, that you can reload and be sure that your magazine's first bullet will hit where you aim. There will be ways to adjust to accomodate for the tracer's drop; however, there is nothing wrong with making players use more than one bullet in a standoff. | |
|
|
|
#60 |
|
PR Lead Forum Moderator
![]() ![]() |
Re: Ballistcs or Tracers?
I have a suggestion:
Play-test, in large numbers (30+ players on the server) each option. I don't mean a skrim between a few guys over local, I mean a dedicated server with enough players on to get a genuine feel for how each option would play out. |
|
The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
|
|
|
|
| Sponsored Links | |
![]() |
| Bookmarks |
| Tags |
| ballistcs, tracers |
| Thread Tools | |
| Display Modes | |
|
|