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Old 07-29-2008, 04:04 PM   #11

M.Warren's Avatar
Re: Mission critical roles

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
We dont want to over specialize in PR, cause then we will need an entire slew of new classes: MG Assistant, HAT Assitant, AA Assistant, Sniper Spotter, etc etc.
No Sniper Spotter? For shame. I've worked with alot of people willing to act as a Sniper Spotter and when they have to use Spec Ops to get the job done... It just goes to waste.

Heck, I find it ironic why there isn't any Sniper Spotters because a Sniper can't even defend himself against targets closer than 200 meters because of that damn "stabilization" feature. The amount of movement required to stay on target at that range forces Snipers to move thier weapon so much that it becomes all out of whack. Sad really, but that's another story.

"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."


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Old 07-29-2008, 04:43 PM   #12
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Re: Mission critical roles

It would be cool, pretty much the normal sniper with ghillie etc if needed, but with an carbine etc and SOFLAM, hmm would be pretty cool.


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Old 07-29-2008, 04:50 PM   #13
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Re: Mission critical roles

With the amount of smacktards and idiots that the sniper kit attracts, do we REALLY want to put EVEN MORE kits related to its use?

Just count your blessings that the sniper kit is even available in PR, if it was up to me there would be NO "sniper" kit, thats for sure. PR is not about snipers.... for that mod, please check out the wookie sniper mod...

wrt Sniper Spotter: Just use a rifleman! Prety much all you need, even comes with ammo... only thing that is lacking is not having as much zoom as the sniper rifle, but its not that big of a difference and you can still effectively spot targets as well as provide security..
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Old 07-29-2008, 04:57 PM   #14
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Re: Mission critical roles

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
With the amount of smacktards and idiots that the sniper kit attracts, do we REALLY want to put EVEN MORE kits related to its use?

Just count your blessings that the sniper kit is even available in PR, if it was up to me there would be NO "sniper" kit, thats for sure. PR is not about snipers....


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Old 07-29-2008, 05:05 PM   #15
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Re: Mission critical roles

Lol i was just speculating, thinking of the possibilities, also its not possible cos it takes away the 'soldeir' people away from maps like Kashan.


Lest we forget.
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Rudd - You should run for Prime Minister! i'd vote for you
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Old 07-29-2008, 05:37 PM   #16

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Re: Mission critical roles

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
With the amount of smacktards and idiots that the sniper kit attracts, do we REALLY want to put EVEN MORE kits related to its use?

Just count your blessings that the sniper kit is even available in PR, if it was up to me there would be NO "sniper" kit, thats for sure. PR is not about snipers.... for that mod, please check out the wookie sniper mod...

wrt Sniper Spotter: Just use a rifleman! Prety much all you need, even comes with ammo... only thing that is lacking is not having as much zoom as the sniper rifle, but its not that big of a difference and you can still effectively spot targets as well as provide security..
Course PR is not about Snipers alone but it's still a reality. Personally I think the Sniper kit has been looked down upon and not valued as much as it should be. I've seen it in the hands of a skilled user, and trust me. It helps when a sniper is in a squad specifically for that reporting enemy bunker locations to the commander. I should know because I've been inspired and proceeded to learn more about the kit myself. I must admit though, there are alot of trash snipers out there defacing the name and makes it look bad for the rest of the players.

But in all honesty, unless you've truely played a Sniper enough to come to appreciate it, I wouldn't knock it. Reason why I bring up the Sniper Spotter is that we need a sniper assistant that has a guille suit, a carbine, a high level magnification scope (Not attached to a rifle, but as independant viewing equipment instead.) and a laser range finder, or both together. A spotter should be able to look at a target, tell the sniper it's bearing AND RANGE. A rifleman simply isn't going to cut it, and placing attack markers on the map is almost the only option at this time. Nor is a Spec Ops for just the SOFLAM which would go to waste as I've mentioned before.

I think PR is in need of an enthusiastic DEV for Snipers, just as much as [R-DEV]CAS_117 is enthusiastic about aircraft. Snipers aren't getting as much equipment as they need. Sad to think that we're attributing bad players with specific kits. In all honesty, I can count ten times as many incidents of unexperienced pilots flying jets into walls over the amount of times Snipers have been causing problems to the team. That's a fact.

"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."


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Old 07-29-2008, 05:59 PM   #17
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Re: Mission critical roles

I agree with specialising specialist kits further, definately medic, it can be done with the civi kits, it can be done with medic surely

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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Old 07-29-2008, 06:14 PM   #18

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Re: Mission critical roles

Go for headshots next time

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

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Old 07-29-2008, 06:17 PM   #19

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Re: Mission critical roles

Quote:
Originally Posted by M.Warren View Post
Course PR is not about Snipers alone but it's still a reality. Personally I think the Sniper kit has been looked down upon and not valued as much as it should be. I've seen it in the hands of a skilled user, and trust me. It helps when a sniper is in a squad specifically for that reporting enemy bunker locations to the commander. I should know because I've been inspired and proceeded to learn more about the kit myself. I must admit though, there are alot of trash snipers out there defacing the name and makes it look bad for the rest of the players.

But in all honesty, unless you've truely played a Sniper enough to come to appreciate it, I wouldn't knock it. Reason why I bring up the Sniper Spotter is that we need a sniper assistant that has a guille suit, a carbine, a high level magnification scope (Not attached to a rifle, but as independant viewing equipment instead.) and a laser range finder, or both together. A spotter should be able to look at a target, tell the sniper it's bearing AND RANGE. A rifleman simply isn't going to cut it, and placing attack markers on the map is almost the only option at this time. Nor is a Spec Ops for just the SOFLAM which would go to waste as I've mentioned before.

I think PR is in need of an enthusiastic DEV for Snipers, just as much as [R-DEV]CAS_117 is enthusiastic about aircraft. Snipers aren't getting as much equipment as they need. Sad to think that we're attributing bad players with specific kits. In all honesty, I can count ten times as many incidents of unexperienced pilots flying jets into walls over the amount of times Snipers have been causing problems to the team. That's a fact.
Agreed 100%

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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Old 07-29-2008, 06:26 PM   #20
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Re: Mission critical roles

We have people who have experience with sniper rifles IRL on the team.
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