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#1 |
![]() Join Date: Aug 2007
Posts: 317
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Changes to Basrah [Gameplay]
Just a thread with suggestions from anyone and everyone who thinks that Basrah could use some changes. For those who don't know, many networkable objects are being removed in v0.8 to prevent the crashes after a round on Basrah ends.
Add your views on Al Basrah and changes you think it needs. |
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#2 | |
![]() Join Date: Feb 2008
Location: UK N Ireland
Posts: 59
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Re: Changes to Basrah [Gameplay]
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The merlin is not a problem i have very rarely seen it misused in the way you described. The cache system is fine if you get teamwork between squads which is rarely a problem thus a defence can be organised. Civie apparance change not needed watch what you shoot. Only return fire etc. The focus on west village this happens sometimes but provides some of the most exciting battles. I also have some suggestions to add Firstly civies should be able to repair bridges its not fair that brits role in with armour due to an indestructable bridge and a fording point while insugents cannot get bomb cars etc to counter them from the palace due to brits blowing all 3 bridges and since civies cant repair them chances are slim an insugent will get an engie kit then make it to the bridges to repair them. Secondly vcp spawn should be permanent and landys should respawn great help for infantry squads. | |
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#3 |
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Re: Changes to Basrah [Gameplay]
if u make it where civis can repair bridges then the bomb cars would be to spammy...so if civis repair bridges then max bombs of 2 with the respawn time of a tank. and i also think once an insurgent rally goes down it should stay down. they have palace and mosque as permanent spawns. but only do that if brits rally only has limited amount of spawns. then firebases and bunkers become more important and the insurgents will stay in the city...perhaps to defend their rallys
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#4 |
![]() Join Date: Feb 2008
Location: UK N Ireland
Posts: 59
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Re: Changes to Basrah [Gameplay]
spammy bomb cars?
A good armour crew would have no problem taking out a bomb car the tuck would be a problem but even a good landy gunner can take a bomb car. Remember they have little health and take alot of damage off road i often have my bomb car explode randomly while driving off road. So you think the brits should run around with all this armour and the insurgents have few effective means to counter this considering most armour bolts back to fb/bunker/cp for repairs after one rpg hit |
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#5 | |
![]() Join Date: Aug 2007
Posts: 317
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Re: Changes to Basrah [Gameplay]
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The Merlin causes a large disorganization of the British team, with the usual "I wanna fly I wanna fly" banter, as well as the mismatched squad members hopping in just so they can get a ride in their favorite little helicopter. When they do finally land, there are often Brits not even in the same squad dropped off, and with the easy to spot green piggy of a chopper flying generally so low, the British troops are easy to find if you just follow the noise of the Merly. The cache system is very disorganized, with the British team only usually attacking a single cache with any force. Reducing the amount of caches not only visible but OVERALL will focus the battle more and give the British team a single objective to worry about. I'm not saying REMOVE the west village caches, just tone down the frequency of them. Now, for your points: Civis don't have the resources to rebuild a commercial bridge. End of story. Why bother with the VCP being permanent when most troops are at the main getting a lift from the merlin, getting an Armored vehicle, or just waanking about until one of those occurs. More light transport is a good thing, but do remember that APCs are ARMORED PERSONNEL CARRIERS, not infantry fighting vehicles. Start using them so. | |
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#6 |
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Re: Changes to Basrah [Gameplay]
[*]Remove the Merlin No thanks, its often used badly, but thats partly due to the infamous lag. Might be fixed in future release
[*]Change Insurgent Rallies - agree wholeheartedly [*]Moving Vehicle Wrecks - sure, why not [*]Changes to Cache System - no thanks, if anything more than 3 should be in play at a time to keep the game mobile [*]More Severe Civi Punishments - kinda eliminates the point of the civilian... [*]Civi Appearance Change - I havent killed a civi in months, no change needed imo, if ur SL is directing fire properly civi casualties will be minimal ingame [*]Less focus on the West Village - why do the brits attack it? because its isolated with a high probability of a cache, with positions for APC/tank support and it also happens to be near a river crossing point, i.e. good place to attack. Village and refinery are the two places I'd attack if no intel is avaliable. My points about basrah- Needs more clever hidey places like on Archer for caches/ambushes VCP is kinda pointless, make it cappable again with a SLOW bleed so that the fight can continue there (and it makes the strategy more rich and defined) Have only one crossable fjord, either the bridges matter, or they don't, if they don't make them invincible and save the destructible objects Something does need to be done to augment civilians, in order to make them easier to capture in a short range, (IRL i'd get down on the ground pretty sharphish if a man with a gun was shouting at me at 10meters away) I'd love something like a verbal warning that made civilians fair game within 10meters civilians shouldn't be able to drive technicals, seems pointless that they cant pick up a gun, but they can drive a car with 2 on it. I'd actually like the VCP to be moved nearer the bridge, the idea being that it can defend the bridge, but that sounds like a headache of a job lolz, i could go on forever, but I still love the map |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#7 | |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,883
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Re: Changes to Basrah [Gameplay]
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#8 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,883
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Re: Changes to Basrah [Gameplay]
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#9 |
![]() Join Date: Feb 2008
Location: UK N Ireland
Posts: 59
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Re: Changes to Basrah [Gameplay]
Celestial 1 The warrior is an IFV
Most of the problems you describe come from lack of teamwork and communication not as a result of the map and the way it works. The merlin is effective if communication and teamwork are used. The cache system is fine yes most of the team usualy swarms one cache but irl real operations arent taken one at a time its usualy lots of raids all at the same time and thats what it encourages. And well it is pretty easy not to kill a civie if in doubt fire a few shots near him if he stands there in line of fire its a civie trying to make you shoot him. Finaly my idea of vcp is to stop people sitting in main but that could also be solved with co assets but commanding on basrah can be annoying and often people dont even bother. |
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#10 | |
![]() ![]() Join Date: Jan 2008
United States of AmericaLocation: Los Angeles
Posts: 150
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Re: Changes to Basrah [Gameplay]
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![]() "Perpetual peace is a futile dream." - General George S. Patton |
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