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Old 07-29-2008, 12:07 AM   #41

Celestial1's Avatar
Re: Changes to Basrah [Gameplay]

Quote:
Originally Posted by Bringerof_D View Post
its called a tuke
I was actually just wondering what it really was called.

Lolthanks.
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Old 07-29-2008, 02:04 AM   #42

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Re: Changes to Basrah [Gameplay]

Excuse the double-post.

I just found something while browsing around. And I like it a lot. A lot a lot a lot.

http://www.realitymod.com/forum/f81-...tml#post623702

Kit pieces rendering at a distance. Assuming this also applies to insurgent headpieces, and is going to be implemented into PR/can be implemented client-side (hopefully with a little guidance from a person who knows where to go and what to edit to make it so), I have nothing to complain about civi/insurgent missing kit pieces.

If a DEV happens to walk by and feels like busting a secret, is there a chance of this being implemented automatically into PR, or will it have to be done clientside (as I'm assuming Mosquill did)?
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Old 08-02-2008, 01:43 AM   #43

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Re: Changes to Basrah [Gameplay]

Some more ideas in visual form. Just brainstorming a little.
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Old 08-03-2008, 02:07 AM   #44

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Re: Changes to Basrah [Gameplay]

Quote:
Originally Posted by maverick551 View Post
Its realistic isn't it? Have you ever heard of insurgents actually attempting to repair a bridge in battle? If the insurgents want to use their bomb cars so badly, then defend the bridges, its that simple.
I think it would be cool if civis could some how put bored across the gap but they get damaged everytime a vehicles goes across them so its not a set and foget thing youd have to keep a civi at it and maybe if you shot it like 5 times it would destuct too(so brits can take it out again easily
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Old 08-03-2008, 09:00 AM   #45

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Re: Changes to Basrah [Gameplay]

Quote:
Originally Posted by Defiyur View Post
Some more ideas in visual form. Just brainstorming a little.
ya got my vote



Da Supa Engie makes all vehicles go boom .... *buwahahahaha*
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Old 08-03-2008, 09:16 AM   #46

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Re: Changes to Basrah [Gameplay]

Quote:
Originally Posted by Defiyur View Post
Some more ideas in visual form. Just brainstorming a little.
On some of the locations you have marked to the south there are crossing there, u just have to look for them.


[R-CON]Desertfox:Or just kick him in the nuts and run
Polka: Thats me! Brummy I still have no penis
TheSkudDestroyer: Rhino has a hard time getting it up. ZING!?
[R-DEV]Nickbond: As it stands the Huey handles like my grandma walking to the shops.
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Old 08-03-2008, 11:08 PM   #47
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Re: Changes to Basrah [Gameplay]

This map represents a real place.
Not too much extra stuff can be added if it's not there.
I guess, looking it up on google earth might help as to what can and can't be there.
There was an image here under,"In real Life, PR maps".
But I can't find it.

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