|
|||||||
| PR Suggestions : Suggestions from our community members. |
![]() |
|
|
|
LinkBack | Thread Tools | Display Modes |
|
|
#31 |
![]() Join Date: May 2008
Location: Probably Al Basrah or Fools Road
Posts: 918
|
Re: Changes to Basrah [Gameplay]
That trick doesn't work anymore, (At least not for the AA rocket)
|
|
Little do you know, that Operation Flashpoint 2 is a codename for the movement of Project Reality Mod to the big show. Bringing all the realism of Project Reality Mod, combined with spanking new graphics and the mythical 'F457R0P3Z' we bring you: OPERATION ARMED PROJECT ASSAULT REALITY FLASHPOINT 999
-[R-COM]TheScott666 |
|
|
|
|
#32 |
![]() Join Date: Jun 2007
Posts: 205
|
Re: Changes to Basrah [Gameplay]
seriously dude, if you just switch from binos to the RPG you can hit a dime-sized target provided that it's not moving.
|
|
|
|
#33 |
![]() Join Date: Apr 2007
Location: canada
Posts: 377
|
Re: Changes to Basrah [Gameplay]
and get rid of the bags and hand gun on the civvies belt
|
|
|
|
|
|
|
#34 |
![]() Join Date: Apr 2007
Location: canada
Posts: 377
|
Re: Changes to Basrah [Gameplay]
I think people hate the warrior because it has to reload its HEI-T rounds after 60 rounds were as the Scimitar has 111 that it can shoot off with no gay reload and for some reasion the scimitar just seems better then it in every way maybe its because the Scimitar is a cutie little thang and the warrior is like your fat uncle with to much body hair. It would be cool if an interior was modled for the Warrior so there is something to look at besides that stupid back window
|
|
|
|
|
|
|
#35 |
![]() |
Re: Changes to Basrah [Gameplay]
Celestial i agree a lot with you on the headgarb
This is for ALL enemies You can see what a enemy is wearing on THEIR HEAD from far range, no matter what. The issue lies in that the LOD's the team uses take out the headgarb. This also includes the Militia, the British, the US, the Chinese, and pretty much everyone. I hate not seeing headgarbs, they are the most distinguishing part of a uniform. You can tell the difference very easily with militia and british. Militians have a little black thing on their head, while british have a big helmet. Same with the insurgents. RPGS have a big Headgarb on, but Civi's don't. In real life, if someone is wearing a headgarb, you can see the freaking headgarb. There isn't a decrease in the level of detail. You can see the rpg on their back in real life. Now if they were hiding it on the ground.. that would be a different story.. but they would most likely be aim at you already. Celestial wins out of visual correctness. Besides, don't generally civilians have some kind of random tattered look, not a long sweater with a fanny-pack? XD |
|
| Sponsored Links | |
|
|
#36 | |
![]() |
Re: Changes to Basrah [Gameplay]
Quote:
That's considered an exploit in my opinion, it's unfair and a bit sad. | |
![]() |
||
|
|
|
|
|
#37 | |
![]() Join Date: Feb 2008
Location: Poland
Posts: 12
|
Re: Changes to Basrah [Gameplay]
: )
Quote:
| |
|
|
|
#38 |
![]() ![]() Join Date: Sep 2007
Location: Central Connecticut
Posts: 571
|
Re: Changes to Basrah [Gameplay]
Even if you use the bino exploit...you still have to aim the RPG really high and it never works anyways.
It only works for bulletes. Those guys need the binos. So they know which way to chase the armor. |
|
|
|
|
|
|
|
#39 | |||||||
![]() Join Date: Aug 2007
Posts: 317
|
Re: Changes to Basrah [Gameplay]
Quote:
But I'm awaiting bino-markings being removed completely, not including SOFLAMS (soflams need it for laser targeting). I would like to see them become a regular set of binoculars, not super-tactical distance-marked special operations binocs. [Also, Binos produce an in-sight bug for widescreen. The binoc's overlay ends at the normal size, and the rest of the screen is unblocked. This does NOT happen for SOFLAMS, IIRC.] Quote:
Quote:
Vehicles aren't that loud. Vehicles would allow for more insurgent ambush. They just seem like a better alternative, if you ask me. [More vehicles would be needed to compensate, obviously!] Quote:
Quote:
Quote:
I don't think insurgents would celebrate their civilian observer being killed. A better idea, but again would promote civis running into fire like suicidal idiots. Quote:
Removing the kit's fanny pack look would be something I would really like to see. It would also be nice to see if a few civilian variants could be implemented; instead of him always having the same old striped white sweater, he would get a bit of blue to his sweater, and a change of pants. But something small, not the old SUPERGREEN jacket and the bright red nikes. ---------- NEW ADDITIONS:
| |||||||
|
|
|
#40 |
![]() Join Date: Nov 2007
CanadaPosts: 434
|
Re: Changes to Basrah [Gameplay]
|
|
| Sponsored Links | |
![]() |
|
| Bookmarks |
| Tags |
| basrah, gameplay |
| Thread Tools | |
| Display Modes | |
|
|