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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Sep 2007
Location: Remains of Bergen, Norway after violent storms of late
Posts: 134
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Phases of Combat
This is something I've been wishing to see in an FPS for a long time. Basically, to make the relatively long post ahead short, I propose a "Surprise Attack" Conquest game mode in which the attacking side are assaulting a facility and catches its defenders unaware. Said defenders have to make contact with the attackers and request reinforcements, which are then sent in from off-map. The attackers would therefore benefit greatly from stealth and could gain a great advantage from staying hidden for a prolonged time.
The game mode in more detail: Patrol/Recon Phase: Attackers have recon/vanguard units (I'm thinking scouts here, not "omglol 1337!!11 zpezop" Mobilization Phase: Once the defenders confirm the presence of hostiles in the combat area, they radio for reinforcements (the rest of the vehicles and infantry classes their side is issued for the map), which are then mobilized and deployed. The time period between the alarm and the arrival of reinforcements is known as the Mobilization Period. I suppose the facility would have a garrison on-site, though, so some infantry and maybe some vehicles should be unlocked at the onset of the Mobilization phase. Combat Phase: Eventually, reinforcements arrive (all infantry classes are unlocked and can be requested and all vehicles spawn) and the real fight is on. Some other possibilities:
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#2 |
![]() Join Date: Sep 2007
Location: Remains of Bergen, Norway after violent storms of late
Posts: 134
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Re: Phases of Combat
Sigh. I apologize for the post looking strange, Firefox phails at forum functions. Cleaning up as much as I can.
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#3 |
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PR Contributor
![]() Join Date: Dec 2007
Posts: 375
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Re: Phases of Combat
I understand what you're trying to do, but its too complicated for me. Instead of having different phases and rules dicating play, try and think of a scenario that would force the players to do what you want....
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#4 |
![]() Join Date: Jul 2007
United KingdomLocation: london
Posts: 600
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Re: Phases of Combat
i get what you going at and i too wouldnt mind this being put in play but with the some of the players in PR i dont think this would work to well but i dunno im just speculting from what ive seen with some PR players.
That aside it is a really good idea just wether or not it is able to be done is another question so yeh i for one suport the idea but its weather the R devs etc do |
![]() FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead [R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass! |
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#5 |
![]() Join Date: Nov 2007
CanadaPosts: 434
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Re: Phases of Combat
haha i like this one, took me a while to get but now that i get it it seems awsome, it gives stealth a chance in this game like it would actually be worth while to stay hidden. a little extreme though since this is a game not a training simulation...i wish it was a training sim though, that would allow us serious players to see something real nice
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#6 |
![]() Join Date: Nov 2006
Location: Dublin, Ireland
Posts: 1,299
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Re: Phases of Combat
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#7 |
![]() Join Date: Apr 2007
NetherlandsPosts: 830
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Re: Phases of Combat
Sounds good to me
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#8 |
![]() Join Date: Sep 2007
Location: Remains of Bergen, Norway after violent storms of late
Posts: 134
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Re: Phases of Combat
OK, to really shorten it down:
-Until attackers make contact with defenders, both sides have only light recon/patrol gear. -During this time, attackers should scout out their enemy and prepare their attack. Possibly the game could reward certain recon actions during this time, and attackers would slowly get their hands on more and more assets. -Once the attackers are spotted, they start their attack and defenders get some additional assets unlocked. -After a set time period, defenders "receive reinforcements" and get all their assets for the map. |
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#9 |
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![]() Join Date: Aug 2007
United KingdomLocation: L337tAnkp00ning with Robbi187
Posts: 1,069
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Re: Phases of Combat
A wee bit of fine tuning for the Combat Phase, Seperated into 4 stages
My two cents |
![]() ![]() ![]() Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!! |
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#10 |
![]() Join Date: Feb 2008
Location: UK N Ireland
Posts: 59
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Re: Phases of Combat
That sounds like a really good idea and would be interesting in game.
for the recon phase the attackers infantry could have to possibly set up 2 man ops (observation posts) and watch the selected sites gathering intel on sentry routes etc then when critera for the next phase is met with draw from op and regroup with the rest of the squad for a attack. my little suggestion |
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