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| PR Suggestions : Suggestions from our community members. |
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#11 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: Battlefield 2142 Effects
2142 is a hardmod of bf2 just like bf heroes is going to be. So it was made with access to the original source code and cant easily be replicated afaik.
My wish list would be something like blurred focus for iron sights so you cant zoom onto the entire picture, thats a shader effect the guy who did the bleed out effect did I think |
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#12 |
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Re: Battlefield 2142 Effects
I uploaded the stuff i suggest the most -http://www.vimeo.com/1401200-
It needs a bit more shake thats too less but still if you play it kills your concentration you dont understand that from the video but it disturbs (__-reality-__) |
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Last edited by Rezza; 07-24-2008 at 02:02 PM.
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#13 |
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Re: Battlefield 2142 Effects
lol, would be nice for those bit to be put in (and also that sniper stabilisation thing...but I know thats a pipe dream)
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#14 |
![]() Join Date: Jan 2008
Posts: 25
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Re: Battlefield 2142 Effects
i suppose the adjustable scroll zoom would be realistic in that your concentrating more on the scope but i dont like it.. i dont even like the 2 click zoom on the sniper kit.. why not just put on a high power zoom and be done with it?
bleh |
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#15 |
![]() Join Date: Apr 2008
Posts: 32
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Re: Battlefield 2142 Effects
im against the ajustable zoom... cause this is a idear of the future....
hey if its ownly a thing of the animation with the headmoving is it then not able to rebuild the headmove on zooming??? this mean move the head to weapon not the weapon to head that will be a good addition to the movment animation |
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#16 |
![]() Join Date: Mar 2008
TurkeyPosts: 39
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Re: Battlefield 2142 Effects
good idea
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#17 |
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Re: Battlefield 2142 Effects
Yes feldwebel good idea and buk erhm click zooming isnt realistic i havent used a sniper though but they zoom slowly as i know i am not sure ofcourse correct me if i am wrong still zooming slowly is better in my opinion
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#18 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: Battlefield 2142 Effects
I remember with the HAT scope, it used to have two levels but was changed partly because the actual system can only use one fixed zoom anyway.
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#19 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,535
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Re: Battlefield 2142 Effects
The head movement should be exactly the same as you see it. Meaning if you see a friendly's head moving his actual view is there. Not just some random movement.
I hope you get my point :\ |
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#20 |
![]() Join Date: May 2008
Posts: 447
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Re: Battlefield 2142 Effects
i like the running shaking very much...i think its in the AIX mod..just not that noticible
the scroll zoom might be hardcoded...and same w/ the Sl moving his hands |
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Razor wire and smoke don't mix!
Xfire: conman50 |
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