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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() ![]() Join Date: Oct 2007
Posts: 462
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Possible solution to civie kills....
Right now on the insurgent modes......civies are pretty much shot all to hell.
Yes there are punitive damages for doing so.....but they arent harsh enough to curb the behavior.(in my and others opinions) I propose this: Create a "civie class" on the Brit side. Make it a selectable, yet limited kit so it isnt abused. It would look the same as the civie on the insurgent side with the exact same load-out....with one exception.....the brit civie carries a knife as well. This would be used for obtaining information from enemy civies. It would curb killing civies since the biggest reason/excuse for civie casualties is not being able to see if a player is a civie or an insurgent due to draw distance. Most people take that 50/50 chance and gamble that it is an insurgent. Brit side would be forced to observe the civie's actions before engaging. With this proposal....you might be killing a friendly civie. It would then also count as a TK. I would also make it so that if this occurs.....the player instantly dies and respawns at the main symbolizing an arrest, much like what is in the current game now.....but with less tolerance. Insurgents could of course kill the Brit civie....but they take a chance on a TK as well. They would have to observe the civie;'s actions to make sure they werent aiding the Brit side. This would work for both sides. It would keep the Brits always checking their fire. It would also keep the insurgent civie class a little more honest to their role, and acting a little less "brave" as they would have to be watching their backs from people that look like them selves. Discuss. |
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#2 |
![]() Join Date: May 2008
Posts: 447
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Re: Possible solution to civie kills....
the only way i can see this as real is liek a mercanary group, blackwater...but i dont even think they do that....i just say check your fire...and if u hit a civie...force him to take a field dressing!!!!..throw it at him!!!!..cuz he wont want to heal him self so u can get punished
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Razor wire and smoke don't mix!
Xfire: conman50 |
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#3 |
![]() ![]() Join Date: Oct 2007
Posts: 462
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Re: Possible solution to civie kills....
This thread has NOTHING to do with mercenaries or anything of the like.
Do not redirect the thread please. |
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#4 |
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Re: Possible solution to civie kills....
i say take the rocks away..... i tell u that any person throwing rocks at a soldier in a fire fight would be killed and with out any punishment to the soldier. becasue the way civis play in game is just crap. i think they should just be taken out of the game mode. civis, with out a doubt are the most unrealistic aspect of this game. and i think the punishment is tough enough cuz alll civis do is runn into oncoming fire and dive on grenades and attack soldiers with rocks...need i say more?
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#5 |
![]() Join Date: Jul 2007
United KingdomLocation: london
Posts: 600
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Re: Possible solution to civie kills....
i think the damage on rocks should be toned right down, its too easy to kill brit soldiers with the rocks as now everyone knows about being able to do so i think the damge should jutget toned down on the rocks
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![]() FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead [R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass! |
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#6 |
![]() ![]() Join Date: Oct 2007
Posts: 462
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Re: Possible solution to civie kills....
I think the rocks have a place in this game and i think the damage is adaquate.
But to improve on your suggestions.... I think civies should be given a empty place in their kit.....symbolizing that they are empty handed. Next.....make it so they can be killed if they are "aiding the insurgency" Empty handed civie = good civie. Civie carrying rocks, binos, wrench, bandages, hook = bad civie. I would also bring back the ability to shoot a civie on a rope.....this would cut back on those who abuse the ability by climbing and standing on light poles. But....this thread is about Brit civie player as described above. |
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#7 |
![]() Join Date: Mar 2006
Location: The toon
Posts: 832
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Re: Possible solution to civie kills....
Having brit civis wont fix the problem your trying to solve. You'l just end up with more tk's. The idea of moving someone back to main is pretty poo too, unless it was an extreme show of aggression in RL a tank gunner/soldier, woudlnt be arrested mid firefight.
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#8 | ||
![]() ![]() Join Date: Oct 2007
Posts: 462
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Re: Possible solution to civie kills....
Quote:
I respectfully disagree.....if integrated...... TK's would be punishable and also further inflict loss of points for the individual as well as the team. The idea forces people to check and double check their fire when it comes to civies or insurgents. So only those who fire indiscriminately need worry about punishment....or (hopefully) getting booted from a server for repeated infractions. IMHO...We dont need that type of player in PR anyway. Quote:
This is what happens when 3 civies are killed. My proposal is less tolerance for those who would kill the proposed "friendly civie". | ||
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"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
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#9 |
![]() ![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 244
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Re: Possible solution to civie kills....
the only time i kill civis is when they climb up something and are spotting the hell out of my squad and throwing rocks and generally screwing everything up. i just aim and fire and take my extra minute spawn time. the extra minute doesnt mean anything to me so it's no big deal. i would like to see a 2+ minute spawn penalty for killing a civi, although that still wouldnt stop me in the situation above.
sometimes civis put themselves into positions where it is very clear they are working with insurgents and getting my boys killed. in these situations, they are legitimate targets. |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! http://www.youtube.com/watch?v=x3-E3xuQtqI |
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#10 |
![]() ![]() Join Date: May 2008
Location: New Mexico
Posts: 165
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Re: Possible solution to civie kills....
Like I have said before...many times...and I'm sure there are people who want me to stop saying it. Civies are not civies at all. They are unarmed combatants.
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If brute force doesn't work.......your not using enough of it.
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