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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jun 2008
CanadaPosts: 143
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LMG Accuracy
While I certainly don't complain about it ingame, being quite a fan of the SAW, I do have to say something about the unrealistic accuracy of it. This thing is pretty much the ultimate infantry weapon the way it is, and I'm sure the SAW isn't that accurate IRL. If you so much as crouch, you can get pretty damn good accuracy firing non-stop. I don't mind the near-perfect prone accuracy(due to the bipod), but there needs to be more recoil when standing/crouching.
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![]() ZOCOM Squad Leader/Heavy Weapons Specialist ZOCOM is a 6 man team, looking for team play with eachother, and other people. If you see the ZOCOM squad ingame, and you've got VOIP and wanna pitch in to the squad, join up. "For me, love is knowing your target, putting them in your targeting reticle, and together achieving a singular purpose... against statistically long odds." - HK-47 |
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#2 |
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Re: LMG Accuracy
The M249 is what I'm assuming you're talking about. It's a heavy weapon firing a light round; there isn't going to be much recoil. Gun-sway would be an issue crouched or standing, though, as it is quite hefty.
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[DM]Cheomesh -- Clan Leader.
I should have 200 posts more than it shows... Slayer of 2 spam bots! Aw dude 4 str 4 stam leather belt? AHHHHHHHHHHHHH! |
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#3 |
![]() Join Date: May 2008
Posts: 447
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Re: LMG Accuracy
i think it might be fine as is...but i think the HK21E which fires a bigger round (i think) shold have a little more recoil....like the PKM...but yea from prone the weapons are a bit like auto sniper rifles...idk if thats how their suposed to be in RL tho
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Razor wire and smoke don't mix!
Xfire: conman50 |
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#4 | |
![]() Join Date: Dec 2007
United States of AmericaLocation: New York
Posts: 273
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Re: LMG Accuracy
Quote:
HK21E (7.62 x 51) ![]() HK23E (5.56 x 45) ![]() Also, take note of the select fire option which currently does not exist in game. Both the HK21E and the HK23E offer a semi-automatic, 3 round burst and a fully automatic feature. Unless there is a different version for the military that I'm unaware of, this is the way HK light machine guns are. Seeing as we're on the topic of LMG's. I might as well add that my U.S. Marine buddy had informed me that the M249 is a good weapon. However it becomes increasingly vulnerable to jamming or misfeeding when firing in long bursts longer than 18 rounds. By the way it fires in the fully automatic mode only, which is odd in my opinion. Anyways, I must agree with you about LMG's and excessive accuracy when firing in long bursts. However a majority of LMG's to this day are highly stable when firing fully automatic, but I wish there was a way to encourage players to fire in 3 round bursts. Afterall, burst fire is the method that armies teach soldiers to maintain accuracy, control and prevent rapid overheating. | |
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"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."
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#5 | |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,207
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Re: LMG Accuracy
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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#6 |
![]() Join Date: Dec 2007
United States of AmericaLocation: New York
Posts: 273
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Re: LMG Accuracy
Noted, but the last time I picked up a HK21E was awhile ago. Didn't feel that long though. Seems like I'm to blame for acting as the officer and squad leading so much that I've overlooked this minor detail. Besides when I'm not squad leading I'm usually a Medic, while everyone else sops up all the limited kits they don't need.
Then again, I usually don't use weapons that are rifleman bait. Besides the fact that the Automatic Rifleman lost the ammo bag, it has become more useless than before. I don't bother with having them in my squad. (Shrug) Personally I think they should just slap a scope on LMG's and tweak it's deviation while firing fully automatic past a 3 round burst. |
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"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."
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Last edited by M.Warren; 07-21-2008 at 03:38 PM.
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#7 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,950
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Re: LMG Accuracy
^^Useless?? LMG's are great
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#8 |
![]() Join Date: Dec 2007
United States of AmericaLocation: New York
Posts: 273
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Re: LMG Accuracy
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"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."
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#9 |
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PR Contributor
![]() Join Date: Mar 2007
United States of AmericaPosts: 1,067
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Re: LMG Accuracy
The LMG is intended as a stationary light infantry suppression weapon. Unfortunately, it doesn't behave this way and acts more like a full-auto sniper and mobile terminator-style minigun, annihilating everything in its path.
The deviations for all weapons are being dramatically re-done for PRv8. In particular, specialty weapons such as the LMG, LAT, HAT, and sniper are going to require a moderate to heavy set-up time from the prone/crouch position before the weapon can be fired accurately. Once set up, these weapons will be extremely effective but moving around will have penalties. Some people can argue the practicality of moving/shooting with these weapons but the bottom line is that BF2 lacks the biomechanical coding to make it realistically happen and quite frankly, I think most people are tired of the solo run'n/gun shooting range. In PRv8, each weapon is being designed to operate within its niche role, not operate within all roles. The end result is a paper/scissor/rock strategy that infantry combat desperately needs. |
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Last edited by [R-CON]Wolfe; 07-21-2008 at 05:36 PM.
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#10 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 325
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Re: LMG Accuracy
The german light machine gun MG4 made by HK is an effin sniper rifle and I mean that literally, u can put a scope on it and snipe, or set it on full auto. Now the Para isnt uber leet spec ops gear like the stuff HK does, but I think it would still be pretty accurate prone. The moments where bullet drop would come into play are rare. Its a powerfull weapon and thats why you only get to have one per squad.
By the way what is the difference between the HK MG3 and the HK 21 is it the same beast by a different name ? They are both HK machine guns fiering 7.62 rounds. |
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chuck norris doesnt shave; he roundhouse kicks himself in the face...only Chuck Norris can cut Chuck Norris
In Game Nicks: ofKILGORE PLEASE BE A DEDICATED COMMANDER EVERY 5 - 10 ROUNDS. EXERCISE RESTRAINT WITH SPECIAL KITS. PICK ONLY WHAT YOU NEED ELSE ITS GONE WHEN YOU NEED IT. |
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Last edited by Cassius; 07-21-2008 at 09:55 PM.
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