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Old 07-21-2008, 04:44 AM   #1

darkwarrior666's Avatar
LMG Accuracy

While I certainly don't complain about it ingame, being quite a fan of the SAW, I do have to say something about the unrealistic accuracy of it. This thing is pretty much the ultimate infantry weapon the way it is, and I'm sure the SAW isn't that accurate IRL. If you so much as crouch, you can get pretty damn good accuracy firing non-stop. I don't mind the near-perfect prone accuracy(due to the bipod), but there needs to be more recoil when standing/crouching.


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Old 07-21-2008, 11:29 AM   #2

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Re: LMG Accuracy

The M249 is what I'm assuming you're talking about. It's a heavy weapon firing a light round; there isn't going to be much recoil. Gun-sway would be an issue crouched or standing, though, as it is quite hefty.

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Old 07-21-2008, 11:38 AM   #3

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Re: LMG Accuracy

i think it might be fine as is...but i think the HK21E which fires a bigger round (i think) shold have a little more recoil....like the PKM...but yea from prone the weapons are a bit like auto sniper rifles...idk if thats how their suposed to be in RL tho

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Old 07-21-2008, 02:44 PM   #4

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Re: LMG Accuracy

Quote:
Originally Posted by Conman51=US= View Post
i think it might be fine as is...but i think the HK21E which fires a bigger round (i think) shold have a little more recoil....like the PKM...but yea from prone the weapons are a bit like auto sniper rifles...idk if thats how their suposed to be in RL tho
The HK21E is the 7.62 x 51 varient and the HK23E is the 5.56 x 45 varient. Both are identified as the HK21E has a longer and havier barrel, whereas the HK23E has a shorter and thinner barrel. This can be noticed by looking at the muzzle-end of the gun and noticing how the barrel extends past the front handgrip.

HK21E (7.62 x 51)


HK23E (5.56 x 45)


Also, take note of the select fire option which currently does not exist in game. Both the HK21E and the HK23E offer a semi-automatic, 3 round burst and a fully automatic feature. Unless there is a different version for the military that I'm unaware of, this is the way HK light machine guns are.

Seeing as we're on the topic of LMG's. I might as well add that my U.S. Marine buddy had informed me that the M249 is a good weapon. However it becomes increasingly vulnerable to jamming or misfeeding when firing in long bursts longer than 18 rounds. By the way it fires in the fully automatic mode only, which is odd in my opinion.

Anyways, I must agree with you about LMG's and excessive accuracy when firing in long bursts. However a majority of LMG's to this day are highly stable when firing fully automatic, but I wish there was a way to encourage players to fire in 3 round bursts. Afterall, burst fire is the method that armies teach soldiers to maintain accuracy, control and prevent rapid overheating.

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Old 07-21-2008, 03:14 PM   #5

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Re: LMG Accuracy

Quote:
Also, take note of the select fire option which currently does not exist in game.
Erm, the in-game HK21 has semi, burst and auto mode.

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Old 07-21-2008, 03:32 PM   #6

M.Warren's Avatar
Re: LMG Accuracy

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Originally Posted by Outlawz View Post
Erm, the in-game HK21 has semi, burst and auto mode.
Noted, but the last time I picked up a HK21E was awhile ago. Didn't feel that long though. Seems like I'm to blame for acting as the officer and squad leading so much that I've overlooked this minor detail. Besides when I'm not squad leading I'm usually a Medic, while everyone else sops up all the limited kits they don't need.

Then again, I usually don't use weapons that are rifleman bait. Besides the fact that the Automatic Rifleman lost the ammo bag, it has become more useless than before. I don't bother with having them in my squad. (Shrug)

Personally I think they should just slap a scope on LMG's and tweak it's deviation while firing fully automatic past a 3 round burst.

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Last edited by M.Warren; 07-21-2008 at 03:38 PM.
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Old 07-21-2008, 03:50 PM   #7

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Re: LMG Accuracy

^^Useless?? LMG's are great Effective as hell when used correctly

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Old 07-21-2008, 03:55 PM   #8

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Re: LMG Accuracy

Quote:
Originally Posted by Waaah_Wah View Post
^^Useless?? LMG's are great Effective as hell when used correctly
Oh well, I suppose some people can use them well. I've never considered them really a threat, usually it's "Boom headshot... Next!" for me.

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Old 07-21-2008, 04:57 PM   #9
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Re: LMG Accuracy

The LMG is intended as a stationary light infantry suppression weapon. Unfortunately, it doesn't behave this way and acts more like a full-auto sniper and mobile terminator-style minigun, annihilating everything in its path.

The deviations for all weapons are being dramatically re-done for PRv8. In particular, specialty weapons such as the LMG, LAT, HAT, and sniper are going to require a moderate to heavy set-up time from the prone/crouch position before the weapon can be fired accurately. Once set up, these weapons will be extremely effective but moving around will have penalties.

Some people can argue the practicality of moving/shooting with these weapons but the bottom line is that BF2 lacks the biomechanical coding to make it realistically happen and quite frankly, I think most people are tired of the solo run'n/gun shooting range. In PRv8, each weapon is being designed to operate within its niche role, not operate within all roles. The end result is a paper/scissor/rock strategy that infantry combat desperately needs.
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Last edited by [R-CON]Wolfe; 07-21-2008 at 05:36 PM.
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Old 07-21-2008, 09:38 PM   #10

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Re: LMG Accuracy

The german light machine gun MG4 made by HK is an effin sniper rifle and I mean that literally, u can put a scope on it and snipe, or set it on full auto. Now the Para isnt uber leet spec ops gear like the stuff HK does, but I think it would still be pretty accurate prone. The moments where bullet drop would come into play are rare. Its a powerfull weapon and thats why you only get to have one per squad.

By the way what is the difference between the HK MG3 and the HK 21 is it the same beast by a different name ? They are both HK machine guns fiering 7.62 rounds.

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