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Old 07-23-2008, 12:01 AM   #31

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Re: LMG Accuracy

AFAIK there is 0 Recoil with most LMG's in real life due to the fact that the weight of the weapon cancels out the recoil from firing.

I might be horribly wrong though.

-----------------------------------

Also the LMG's in PR are most of the time inferior to the normal rifles because of the scope time, massive starting deviation, lack of scope and the reload times. So unless the person is camping on a rooftop shooting down an alleyway which is about 100m long the person can easily be picked off.

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Old 07-23-2008, 03:18 AM   #32
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Re: LMG Accuracy

you shouldnt be even able to bring the sight up to your eye while standing. after running a bit and carrying one of those things around your arms are nackered! and the only realistic way you could fire while standing with one is if you sat the bibod on a wall or somthing similar.

accurasy is fine while prone imo. You need somthing with large firepower to terrify people. but sombody in one of the above posts said that its useless because the lack of an ammo bag. which is untrue imo. I have tested it ingame...

When an AR man is lying prone and an ammo bearer lies beside him and gives ammo, while the AR is firing off its first clip, the ammo gets absorbed upon reload and the ammo bearer had time to reload his ammo, sustaining the ammo flow indefinitely. I see noone EVER practising this, and its a HUGE advantage if you use it in good cover, and now your oppertunities are been taken away with the new changes for PRv8.

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Old 07-23-2008, 09:12 AM   #33

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Re: LMG Accuracy

Quote:
Originally Posted by Waaah_Wah View Post
Whats the problem with having them request marksman, grenadier and/or AR? All of those kits are actually better than the base rifleman kit, and if you have a vehicle with you for ammo, you shouldnt complain
It's obvious that the Marksman, Grenadier and Automatic Rifleman kits are better compared to the basic rifleman kit. That's why they're limited kits to begin with.

The problem I'm trying to pinpoint here is that everyones got a limited kit of some sort. What I feel Project Reality should begin focusing on is limiting these specialized kits to bring back the gameplay to a realistic level.

Let's think about it, in PR there is:

Currently: (As having 6 people in a squad rather than what should be 8.)
1 Officer
1 Medic or Rifleman
4 Specialized limited kits

Realistically: (As having 6 people in a squad rather than what should be 8.)
1 Officer
1 Medic
2-3 Riflemen
1-2 Specialized limited kits

What I'm getting at here is that any normal military force has significantly more rifleman than there are unique soldiers. This ratio has been upset as everyone has access to a special kit. Whereas the Standard Riflemen unit compared to Limited Specialized unit ratio should be around 2:1 so to say.

"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."


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Old 07-23-2008, 10:21 AM   #34

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Re: LMG Accuracy

Warren, if the guys in your squad aren't following your orders, kick them out, hate the players, not the kit system. There are times when a specialist squad makes sence, holding a position where you have ammo means you don't need the ammo rifles and they should pick kits better suited for defense with heavier firepower. Back to the LMG.

The M249 weighs 16.5 lbs, the para version cuts that down to 15.95 lbs
The MINIMI Para weights 14.5 lbs
The QBB-95 weighs a little over 8.5 lbs
The HK-21E Weighs 20.5 lbs
The PKM weighs 17 lbs

Granted these weapons are heavy, but by no means can you not lift them without the aid of a bipod. I actually did a little experimenting this morning on my run and took a twenty pound bar with me, I was able to complete my run and still lift the simulated weapon without too much effort, I'm sure a soldier is in better shape than I am. Additionally, from what I've seen, the preferred position when on the move to fire a LMG is from a kneeling position, giving you the advantages of a smaller profile, a more stable firing position and reasonable arcs. Having done more research on this topic, I will say that I can tolerate, if eventually come to appreciate, certain restrictions firing from standing (Takes longer to zero, less accurate even then) but I'd like it if kneeling time to zero in was much shorter for a little less accuracy as that is the preferred way to move and shoot, while the most accuracy gained by being prone.

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Old 07-23-2008, 10:26 AM   #35
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Re: LMG Accuracy

for sake of realism I don't like having too many specialized kits in the squad... Mainly being the arguement 99.9% of the time is "But I can kill them all if I use this"... so? have some fun with the game and be a grunt get in a firefight!

ALWAYS...

Officer

Medic

Support Gunner

L-AT (or heavy if were goin anti tank)

x2 stock riflemen (perhaps one with grenadier OR marksmen if the situation calls for it




Epic infraction worthy Sig Created by ETU Robbi, Dam you allll!!!!
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Old 07-23-2008, 10:30 AM   #36
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Re: LMG Accuracy

All seem great to me, except you can use the PKM as a marksman weapon if you just fire single shots.
Down the accuracy of the thing!

...mongol...

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Old 07-23-2008, 10:46 AM   #37

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Re: LMG Accuracy

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
All seem great to me, except you can use the PKM as a marksman weapon if you just fire single shots.
Down the accuracy of the thing!

...mongol...
Hardly. It would need a scope for that.

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Old 07-23-2008, 11:14 AM   #38
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Re: LMG Accuracy

That's the great thing about rifleman AT. It's a rifleman and a special kit...which pretty much any squad would have, along with an AR.

If brute force doesn't work.......your not using enough of it.
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Old 07-23-2008, 09:17 PM   #39

Cassius's Avatar
Re: LMG Accuracy

Quote:
Originally Posted by NickO View Post
AFAIK there is 0 Recoil with most LMG's in real life due to the fact that the weight of the weapon cancels out the recoil from firing.

I might be horribly wrong though.

-----------------------------------

Also the LMG's in PR are most of the time inferior to the normal rifles because of the scope time, massive starting deviation, lack of scope and the reload times. So unless the person is camping on a rooftop shooting down an alleyway which is about 100m long the person can easily be picked off.
The German LMG has no recoil and hardly sound, at least a friend of mine who was drafter in the German army said so. However most if not all of their gear is HK and outside the German army usually only spec ops forces are issued the expensive and super leet HK gear.

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
All seem great to me, except you can use the PKM as a marksman weapon if you just fire single shots.
Down the accuracy of the thing!

...mongol...
Also I dont like how I cant kill a tank with the pistol, down with its armor, use the wooden tank galileo designed

chuck norris doesnt shave; he roundhouse kicks himself in the face...only Chuck Norris can cut Chuck Norris
In Game Nicks: ofKILGORE

PLEASE BE A DEDICATED COMMANDER EVERY 5 - 10 ROUNDS.
EXERCISE RESTRAINT WITH SPECIAL KITS. PICK ONLY WHAT YOU NEED ELSE ITS GONE WHEN YOU NEED IT.
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Last edited by Cassius; 07-23-2008 at 09:29 PM.
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Old 07-24-2008, 12:35 AM   #40

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Re: LMG Accuracy

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
All seem great to me, except you can use the PKM as a marksman weapon if you just fire single shots.
Down the accuracy of the thing!

...mongol...
hmm...a long barreled 7.62 mm weapon...sounds about right to me, firing single rounds at a time is no different from having a DM rifle. the faster you fire is when you lose accuracy, not because of the weapons capability to fire fast, but because of recoil and the barrel vibrations while firing
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