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Old 07-22-2008, 08:35 PM   #21
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[R-MOD]Bob_Marley's Avatar
Re: LMG Accuracy

Right, there is truth in both sides of the argument.

Most LMGs fire from an open bolt and are inherently inaccurate. However, due to the weight and barrel length of the weapon they don't typically go off target easily. So, while single rounds may not be as accurate as an assualt rifle in single, bursts will typically have more hits within a given area compared.

To put it simply, the hit area is bigger to begin with, but it doesn't get a great deal bigger even when firing on full auto.

The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.

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Old 07-22-2008, 09:05 PM   #22

[uBp]Irish's Avatar
Re: LMG Accuracy

thats comforting.

so after wolfe's post (which has been quoted enough) is the LMG kit going to be only good when in prone? I've been in firefights where i'm on a building standing trying to fire over the lip of the building. I hope that doesnt go away.

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Old 07-22-2008, 09:26 PM   #23
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Re: LMG Accuracy

BF2's coding tends to paint with a very broad brush and trying to make a small change in one area tends to overlap several other areas. For example, everyone would agree that accurate shooting while prone/moving is bad for gameplay and realism. But if you increase the deviation while moving, it simultaneously increases deviation for standing, then suddenly people complain they can't accurately shooting while standing/moving.

It might seem logical to find numbers somewhere in the middle, but there is difficulty with that too. The LMG has a massive clip size and superior rate of fire. Giving it broad range of situational capabilities essentially makes it a glorified rifleman. We already see people ditching their standard-issue rifles in favor of faster and more accurate limited kits the moment they log into the map. That tells me that either the limited kits are overpowered, or the standard kits are underpowered, or both.

Just remember that in-game, the LMG is titled "Support", not "First Guy In Door". Like Celestial1 stated, it doesn't mean that you cant use an LMG to assault; it just means that it will not be as effective as a weapon that was designed for it: an assault rifle.
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Last edited by [R-CON]Wolfe; 07-22-2008 at 09:42 PM.
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Old 07-22-2008, 09:41 PM   #24

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Re: LMG Accuracy

Quote:
Originally Posted by [R-CON]Wolfe View Post
Just remember that in-game, the LMG is titled "Support", not "First Guy In Door", "Rambo", or "hAHapwnzeriopwnU". Like Celestial1 stated, it doesn't mean that you cant use an LMG to assault; it just means that it will not be as effective as a weapon that was designed for it: an assault rifle.
Good to hear, thanks for the response Wolfe!

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Old 07-22-2008, 09:43 PM   #25

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Re: LMG Accuracy

That Mag size is balanced by the overheat feature.
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Last edited by Tirak; 07-22-2008 at 09:50 PM.
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Old 07-22-2008, 10:26 PM   #26

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Re: LMG Accuracy

Quote:
Originally Posted by Waaah_Wah View Post
^^Useless?? LMG's are great Effective as hell when used correctly
yeah man i too have laid down so pretty effective fire with the M249 against the chinese, whole squad downed in 8 seconds cause i bothered to wait till the last guy was out in the open then started shooting
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Old 07-22-2008, 10:48 PM   #27

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Re: LMG Accuracy

Quote:
Originally Posted by [R-CON]Wolfe View Post
We already see people ditching their standard-issue rifles in favor of faster and more accurate limited kits the moment they log into the map. That tells me that either the limited kits are overpowered, or the standard kits are underpowered, or both.
Or maybe coz they want some more equippement with them? Most of the requestable kits have the exact same weapon as the standard kits, but some fancy gadgets that can be pretty useful

Btw, the recoil on 7.62 LMG's really need to be redused. Theres no way in hell that a weapon that is that heavy, will climb that much in a prone position.

Im completely cool with the massive recoil when your standing or crouching, but when your in a prone position, the recoil should be minimal.

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Old 07-22-2008, 10:50 PM   #28

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Re: LMG Accuracy

Quote:
Originally Posted by [R-CON]Wolfe View Post
It might seem logical to find numbers somewhere in the middle, but there is difficulty with that too. The LMG has a massive clip size and superior rate of fire. Giving it broad range of situational capabilities essentially makes it a glorified rifleman. We already see people ditching their standard-issue rifles in favor of faster and more accurate limited kits the moment they log into the map. That tells me that either the limited kits are overpowered, or the standard kits are underpowered, or both.
In all honesty, it's the "Oooh, shiny!" factor. People get the impression that because the limited kits make it the "Uber LEET" gun. Before they even think about it in depth if a player really need it. They just figure "Why should I drive a Yugo, when I can have a Lamborghini for free?".

As time goes on it's becoming increasingly clear and more annoying that people scoop up these kits. Just the other day I made a squad for utilizing Hummers on a 16 player Kashan it had NOTHING to do with infantry combat. I asked everyone to spawn as medics and engineers so we can increase the longevity we have in the field. After the Hummers were destroyed and the players respawned at main base, they refused to wait the few minutes to get a vehicle again. Before even asking me, by impulse they started picking up thier favorite kit and asking "Can we go infantry?". They absolutely had no patience, no self control and no willpower to stick to the squads objective.

Besides... Even when I play infantry I gotta bang my head on the wall. Do you know what it's like to get 3 players to keep a scoped rifleman kit? Within minutes of spawning I guarantee they'll be loaded out with Marksman, Grenadier and Automatic Rifleman kits.

That's the problem. Sometimes all that's needed is 1 Officer, 3 Scoped Rifleman (With ammo), 1 Light AT, and 1 Medic. The kit requesting is getting out of control. But what can I say? Theres not too much to do in order to fix it. And even if we do it'll hurt the players that actually know how to play the game, over the common pool lone wolfer that scoops up whatever kit he damn well pleases.

The only way I think to fix this problem is to Limit... Limited Kits... As in, you have 3 kits to select from that you can have for your squad. The rest of the squad cannot get any... But like I said, this will hurt our teamworking veterans because of our immature regulars.

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Old 07-22-2008, 11:28 PM   #29

Bringerof_D's Avatar
Re: LMG Accuracy

if possible they should create a check box next to names of guys in your squad, then SLs can check off those boxes and those guys can request kits.

no one else can. so if you want/need a kit you hafta ask squadlead or squadlead willa sign you a kit then allow you to take one
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Old 07-22-2008, 11:33 PM   #30

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Re: LMG Accuracy

Quote:
Originally Posted by M.Warren View Post
In all honesty, it's the "Oooh, shiny!" factor. People get the impression that because the limited kits make it the "Uber LEET" gun. Before they even think about it in depth if a player really need it. They just figure "Why should I drive a Yugo, when I can have a Lamborghini for free?".

As time goes on it's becoming increasingly clear and more annoying that people scoop up these kits. Just the other day I made a squad for utilizing Hummers on a 16 player Kashan it had NOTHING to do with infantry combat. I asked everyone to spawn as medics and engineers so we can increase the longevity we have in the field. After the Hummers were destroyed and the players respawned at main base, they refused to wait the few minutes to get a vehicle again. Before even asking me, by impulse they started picking up thier favorite kit and asking "Can we go infantry?". They absolutely had no patience, no self control and no willpower to stick to the squads objective.

Besides... Even when I play infantry I gotta bang my head on the wall. Do you know what it's like to get 3 players to keep a scoped rifleman kit? Within minutes of spawning I guarantee they'll be loaded out with Marksman, Grenadier and Automatic Rifleman kits.

That's the problem. Sometimes all that's needed is 1 Officer, 3 Scoped Rifleman (With ammo), 1 Light AT, and 1 Medic. The kit requesting is getting out of control. But what can I say? Theres not too much to do in order to fix it. And even if we do it'll hurt the players that actually know how to play the game, over the common pool lone wolfer that scoops up whatever kit he damn well pleases.

The only way I think to fix this problem is to Limit... Limited Kits... As in, you have 3 kits to select from that you can have for your squad. The rest of the squad cannot get any... But like I said, this will hurt our teamworking veterans because of our immature regulars.
Whats the problem with having them request marksman, grenadier and/or AR? All of those kits are actually better than the base rifleman kit, and if you have a vehicle with you for ammo, you shouldnt complain

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Last edited by Waaah_Wah; 07-23-2008 at 12:26 AM.
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