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#1 |
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 125
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JDAM radius increase.
I searched jdam radius and jdam power and nothing came up.
Currently, the jdam can put bunkers to their knees at 50m. Any more then that, and its like blowing on the bunker. I think the radius should be 100m to kill bunkers, and 150m to take out infantry. For its 1 hour recharge rate, the jdam just gives you a large smoke bomb to run into cover with. Its fairly easy to escape a jdam, i've had one land around 25m away from me and leave me unscathed. (I was standing looking the other way, when black smoke just encompasses my face followed by a large explosion - It was awesome.) But i was standing there, i thought how stupid it was that the infantry killing radius is tiny. It needs a hard increase. |
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#2 |
![]() ![]() Join Date: Jul 2007
SwedenLocation: R. Macedonia (Sweden)
Posts: 675
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Re: JDAM radius increase.
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#3 |
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 125
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Re: JDAM radius increase.
Is the JDAM in game 500 or 2000 lb?
If its 500 keep it the way it is, if its 2000 increase. |
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#4 |
![]() Join Date: Jun 2007
MontserratPosts: 1,581
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Re: JDAM radius increase.
I think the type of damage it does is more important and the way it does it.
The smaller lgb dropped by the jets is lethal because it goes right through buildings and usually hits the target more accurately. If we gave the jdam a bunker buster effect it would probably work out better. The damage spreads up and outwards I think so when the jdam is selected for a point and dropped it should actually implement the damage 50m below that point to simulate a bomb smashing through and into a building before exploding |
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#5 |
![]() Join Date: Jul 2008
Posts: 14
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Re: JDAM radius increase.
I think jdam should just have a shorter spawn time, like 20mins instead of an hour
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#6 |
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 125
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Re: JDAM radius increase.
Either of the following would be good:
-Shorter spawn time (30 mins) -Random spawn time after 30 mins to an hour? It could become available at any time, such as a reinforcement -sabre's suggestion |
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#7 |
![]() Join Date: Sep 2007
United KingdomPosts: 224
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Re: JDAM radius increase.
Dropping the time to 30mins would be good. Although it would take away from the moment when your squad gets to call one in and you all line up on the hills to watch shouting things you’d never repeat in front of your granny, being part of that situation is more fun and means more to me than the actual effect of the Jdam ever will!
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![]() ![]() [T&T]Element66: RAVE ON THE CARRIER WOOOOOOOOOOOO |
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#8 | |
![]() Join Date: May 2008
Posts: 447
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Re: JDAM radius increase.
Quote:
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Razor wire and smoke don't mix!
Xfire: conman50 |
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#9 |
![]() Join Date: Jul 2007
United KingdomLocation: london
Posts: 600
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Re: JDAM radius increase.
so you can get the people that hide in the bunkers on kashan that is a awsome idea
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![]() FuzzySquirrel =US=:And the point is me sneekin up on a U.S tank IF i had c4 or a mine they would have been dead [R-DEV]AfterDune: And we all agree, that is pretty.. pretty bad-ass! |
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#10 |
![]() Join Date: Jan 2008
Location: Connecticut
Posts: 125
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Re: JDAM radius increase.
Or a new deploable asset : Jdam sheild
:P |
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