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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Mar 2008
SpainLocation: Granada (Spain)
Posts: 58
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medic squad
hello people. i have a long time playing prmm, analizing the combats and the fronline sitautions in the game. i always think about a big idea.
if the players have only one life... the game would be really interesting. we will need a medic squad with the own medic vehicle (apc or hummvee) and we will need a lot evacuations from the front line. its only an idea...if i can speak more inglish i will explain better. ONE LIFE PHILOSOFY FOR THE PROJECT REALITYˇˇ |
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#2 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,975
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Re: medic squad
Been suggested before, what happens if your medic squad dies? Then you are screwed. Also this is still a game, meaning we don't want to get TKed by some fool and then have to leave the round.
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#3 |
![]() Join Date: May 2007
Location: Quebec
Posts: 289
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Re: medic squad
Yeah, I also believe a deadmatch game mode like counterstrike would be very nice with the PR gameplay. Every one would have only 1 life/round. Once they're dead, if not healed by medic, they must wait for the next round.
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#4 |
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PR Beta Testing Team Member
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Re: medic squad
Then the maps will have to be EXTREMELY small, otherwise, why walk all the way across the map and get killed when you can just defend/camp your base until the enemy comes. Makes for absolutely boring gameplay.
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![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#5 |
![]() Join Date: May 2007
Location: Quebec
Posts: 289
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Re: medic squad
Yeah, this mode would be better on small maps but I do not think it would be boring. Counter-strike isn't. Okay, CS is not a realistic mod but its deadmatch.
To me, 1 life/round is the best way to have people behave realisticly. |
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#6 |
![]() Join Date: May 2008
Posts: 447
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Re: medic squad
maybe make it a game mode..but dont make it standard pr
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Razor wire and smoke don't mix!
Xfire: conman50 |
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#7 |
![]() Join Date: May 2007
Posts: 502
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Re: medic squad
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#8 |
![]() Join Date: Mar 2008
Posts: 129
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Re: medic squad
1 life per round?! lol
I reckon that would kill the MOD. I have said before, this is still a game, there has to be a line drawn somewhere when it comes to 'realism'. There needs to be a perfect blend or 'realism' and 'fun', and I would say its getting very close to that balance. 0.8 sounds like it could be the winner imagine if you slid down one of those annoying cliffs that a child could climb (but not a BF2 soldier apparently) and died at the bottom...then you have to wait an hour to rejoin? smaller maps? dont you remember the awful gameplay of the 'street' map? PR needs BIG! |
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#9 |
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Re: medic squad
given the amount of time to load map and organise the team I wouldn't like this
Yes, its hyper realistic, but I got stuff to do IRL |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#10 | |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,967
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Re: medic squad
Quote:
Only people will play realistically like that, if they are glued to their seat and can´t disconnect until the round finishes. | |
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