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#21 |
![]() Join Date: Nov 2007
Location: Vancouver
Posts: 1,025
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why remove the road signs? why not just make them indistructable? i mean this is PR so i'd think walking into a city with no street signs would be kinda awkward even if it is just for nice visuals
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#22 |
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Registered User
![]() Join Date: Aug 2007
Location: L337tAnkp00ning with Robbi187
Posts: 1,198
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What signs?
Spose I wont be missing them... |
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. I was biting my quilt, cupping my nuts (nice!) and squeeling at the gore. - [T&T]Heskey To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. - My Dad's driving website |
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#23 |
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Deputy Lead Beta Tester - EU
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It's just a few, that I would always crash into anyway
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. 'If the day does not require an AK, it is good.' |
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#24 |
![]() Join Date: Sep 2007
Location: Surrey
Posts: 416
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I endorse jayceon515's idea
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Lots of love
Vilhelm xx |
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#25 |
![]() Join Date: Aug 2007
Posts: 28
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i must say the destructible buildings do effect game play as one time i was in an apc got bored while support my squad (sorry guys) and shot a hole in the corner of a building and boom there was the cache we were looking for. so i saved my squad time and my team tickets therefore deff effecting gameplay =D
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#26 |
![]() Join Date: Jan 2008
Location: Los Angeles
Posts: 175
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Great Post. Revive Basrah!
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To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts. Perpetual peace is a futile dream." - General George S. Patton |
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#27 |
![]() Join Date: Apr 2008
Posts: 266
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Aside from all the things already mentioned I'd really like to see the lighting/atmosphere reworked somehow. The lighting just seems so washed out to me (maybe it's just the bf2 engine in general). Maybe try to simulate a different time of day like early morning just after the sun is up and everything is lit well to easily "begin operations" yet not so bright as later in the day.
For the gameplay aspect maybe consider making the Brit APCs/tank a little tougher as 2 RPG hits to detonate an APC seems a little wrong especially since that scimitar has the RPG cage which should nullify any RPG that hits the caged portion. It's really hard for unorganized Brits to beat even disorganized insurgents. Maybe compensate for the Brit team being unorganized (like they usually are). I still think 1 attack helo would really be something to at least try. The excitement that would bring to the map would be HUGE. Give it a HUGE respawn time to balance it's ferocity. Just some ideas. |
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| Tags |
| basrah, fix, online, play |
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