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#11 | |
![]() Join Date: Oct 2007
Location: USA
Posts: 327
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Re: Tank/APC smoke effects
Quote:
Being vulnerable due to the current method though I don't see much. If you are popping smoke, you are already at threat and due to lack of thermal vision you will not likely be returning fire immediately anyways. I just see the ammo switching as both confusing and unrealistic, but am not aware of what can be done to correct the issue without affecting the current keyboard layout. | |
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#12 |
![]() Join Date: May 2008
Posts: 148
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Re: Tank/APC smoke effects
Well, I'll just say what I dislike most, when you deploy the smoke it is deployed in "patches". It looks like 10 smoke grenades thrown in a specific area, and doesn't look very good IMHO. Maybe the smoke could be "meshed" together, to make it look like one patch of smoke instead of 10 different ones...
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#13 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Re: Tank/APC smoke effects
Patience. The smoke launchers are still in their WIP stage. There are problems with the smoke effects not rendering and gaps forming in the screen. The smoke effects will be redone most likely. The launchers are being lined up properly which should help fix the gap problem too (for instance the Abrams tank has it's M250 smoke launchers in a 110 degree arc in real life yet in-game it is in a 180 degree one). I'm surprised that no one has picked up on how few smoke grenades can be fired off despite the vehicles having enough launchers (eg 12 launchers on the Abrams yet only 8 can be fired before reloading).
With respect to the smoke launcher controls, they can only properly work for the gunner. If they were given to the driver then the launchers would not traverse with the turret. |
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#14 |
![]() Join Date: Jan 2008
Posts: 39
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Re: Tank/APC smoke effects
@ MOTHER - having to switch to smoke fire and switch back is essentually the reason i would rather the driver have control. most gunners just never deploy smoke period. either there is not enough time to do so with all the ammo switching or they dont realize that they can. at least if it was a seperate button you wouldent have to worry about being helpless as your trying to mask an escape.
@NINJA in the tanks i concider the driver as doubling as commander as i have a much faster parascope and a better view over hills and what not. while driving i have the responsability to decide where we are going how to get there where to stratigicly position us as well as the whole issue of sighting targets. i usually have to call out the bearing, threat type, if the target is close medium or far and a little other info long before my gunner has target aquired. while my gunner is engaged im looking for the next target. this is definately the roll of a tank commander. i do strongly belive in supporting team rolls. they are the ones that realisticly make the team successfull. if there was no transport pilots or no one to drive the support truck where would we be. at the same time though it would be nice to have a little something to go with that job. |
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#15 | |
![]() Join Date: May 2008
Posts: 148
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Re: Tank/APC smoke effects
Quote:
Thanks, that's all i wanted to know | |
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#16 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,947
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Re: Tank/APC smoke effects
We should have the current smoke effect controlled by the gunner and plus the old effect that is controlled by the driver.
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#17 |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,623
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Re: Tank/APC smoke effects
gunner shoulnt do more than just gun .
give all the smokes possibles to the driver/comander . i cant tell how many times i saw a tank pointing at me , and when i try to say my gunner to face the turret to an X possition (im not even talking of HOW HARD is to say where to face) he will just dont listen , or turnt just to late . IRL the comander will just take control of the turret by pressing a button , drop the smoke , and order that tank to move away . |
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#18 |
![]() Join Date: Feb 2007
AfghanistanLocation: Tora Bora
Posts: 7,206
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Re: Tank/APC smoke effects
Yeah, too much multi-tasking for the gunner tbh.
I'd really like to see that the driver would deploy a 270 circle smoke screen for the tank with the gap in the back side where he would escape and the gunner gets some sort of a smoke shell he can fire into the distance to mark/blind enemies or giver friendlies cover. |
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[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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