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Old 07-16-2008, 05:59 PM   #11

Ninja2dan's Avatar
Re: Tank/APC smoke effects

Quote:
Originally Posted by motherdear View Post
ninja i fully agree with supporting the team, the only problem at the moment is that the damn smoke disarms the firing mechanism of the turret whereas it should be more natural to be usefull. because at the moment you can not use the smoke in a battle of any kind without being vulnerable.
I do agree that the current method of deployment of the smoke launchers is unrealistic, as well as difficult to use at times when you need it most. The vanilla game had smoke launchers deployed with a seperate button, but that button is now used for magnified vision. Isn't there another button available to deploy smokes without requiring you to switch main gun ammo?

Being vulnerable due to the current method though I don't see much. If you are popping smoke, you are already at threat and due to lack of thermal vision you will not likely be returning fire immediately anyways. I just see the ammo switching as both confusing and unrealistic, but am not aware of what can be done to correct the issue without affecting the current keyboard layout.
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Old 07-16-2008, 06:11 PM   #12

M_Striker's Avatar
Re: Tank/APC smoke effects

Well, I'll just say what I dislike most, when you deploy the smoke it is deployed in "patches". It looks like 10 smoke grenades thrown in a specific area, and doesn't look very good IMHO. Maybe the smoke could be "meshed" together, to make it look like one patch of smoke instead of 10 different ones...
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Old 07-17-2008, 09:56 AM   #13
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[R-CON]nedlands1's Avatar
Re: Tank/APC smoke effects

Patience. The smoke launchers are still in their WIP stage. There are problems with the smoke effects not rendering and gaps forming in the screen. The smoke effects will be redone most likely. The launchers are being lined up properly which should help fix the gap problem too (for instance the Abrams tank has it's M250 smoke launchers in a 110 degree arc in real life yet in-game it is in a 180 degree one). I'm surprised that no one has picked up on how few smoke grenades can be fired off despite the vehicles having enough launchers (eg 12 launchers on the Abrams yet only 8 can be fired before reloading).

With respect to the smoke launcher controls, they can only properly work for the gunner. If they were given to the driver then the launchers would not traverse with the turret.


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Old 07-17-2008, 01:06 PM   #14

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Re: Tank/APC smoke effects

@ MOTHER - having to switch to smoke fire and switch back is essentually the reason i would rather the driver have control. most gunners just never deploy smoke period. either there is not enough time to do so with all the ammo switching or they dont realize that they can. at least if it was a seperate button you wouldent have to worry about being helpless as your trying to mask an escape.

@NINJA in the tanks i concider the driver as doubling as commander as i have a much faster parascope and a better view over hills and what not. while driving i have the responsability to decide where we are going how to get there where to stratigicly position us as well as the whole issue of sighting targets. i usually have to call out the bearing, threat type, if the target is close medium or far and a little other info long before my gunner has target aquired. while my gunner is engaged im looking for the next target. this is definately the roll of a tank commander. i do strongly belive in supporting team rolls. they are the ones that realisticly make the team successfull. if there was no transport pilots or no one to drive the support truck where would we be. at the same time though it would be nice to have a little something to go with that job.
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Old 07-17-2008, 02:28 PM   #15

M_Striker's Avatar
Re: Tank/APC smoke effects

Quote:
Originally Posted by [R-CON]nedlands1 View Post
Patience. The smoke launchers are still in their WIP stage. There are problems with the smoke effects not rendering and gaps forming in the screen. The smoke effects will be redone most likely. The launchers are being lined up properly which should help fix the gap problem too (for instance the Abrams tank has it's M250 smoke launchers in a 110 degree arc in real life yet in-game it is in a 180 degree one). I'm surprised that no one has picked up on how few smoke grenades can be fired off despite the vehicles having enough launchers (eg 12 launchers on the Abrams yet only 8 can be fired before reloading).

With respect to the smoke launcher controls, they can only properly work for the gunner. If they were given to the driver then the launchers would not traverse with the turret.

Thanks, that's all i wanted to know
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Old 07-17-2008, 03:46 PM   #16

Waaah_Wah's Avatar
Re: Tank/APC smoke effects

We should have the current smoke effect controlled by the gunner and plus the old effect that is controlled by the driver.

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

I Jaymz
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Old 07-17-2008, 05:36 PM   #17
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: Tank/APC smoke effects

gunner shoulnt do more than just gun .

give all the smokes possibles to the driver/comander . i cant tell how many times i saw a tank pointing at me , and when i try to say my gunner to face the turret to an X possition (im not even talking of HOW HARD is to say where to face) he will just dont listen , or turnt just to late .

IRL the comander will just take control of the turret by pressing a button , drop the smoke , and order that tank to move away .
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Old 07-17-2008, 05:40 PM   #18

Outlawz's Avatar
Re: Tank/APC smoke effects

Yeah, too much multi-tasking for the gunner tbh.

I'd really like to see that the driver would deploy a 270 circle smoke screen for the tank with the gap in the back side where he would escape and the gunner gets some sort of a smoke shell he can fire into the distance to mark/blind enemies or giver friendlies cover.

[R-DEV]Gaz: Shout "WE R L33TZ" at the MD, sucker punch him, then teabag him while shouting "WHO OWNS YA? WHO OWNS YA? SAY OUR NAME! IGI! IGI! IGI! OFP2 Beta plz?"
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