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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jul 2008
Posts: 7
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I think that the Insurgency game mode is not like reality. The spawn time is still 15, and 2 seconds are added on. Seeing as there are thousands of Insurgency members, shouldn't the spawn time be, say, much lower, even down to 1 secound, adding on half a secound every time they die.
Reasoning: There will be hundreds of Insurgents around US troops, and to replace one would not take nano seconds. Evening: To even this up, Insurgency weapons should be very inaccurate at a range of over 50 meters. As unfair as this sounds, Insurgent members will have to close on together and work as a team, drawing in the US troops even closer than before, while someone covers them. It would stop lone troops running out into the open. Secondly, US troops are taught to fire from a crouched position, only laying down for LMG's. I think that the weapons accuracy as crouching is to low, as all troops on nearly every battlefield will be crouching. If you see lots of troops all lying down behind steps and that or around corners, they wouldn't , they would crouch. There are sometimes when lying down is needed, but the difference from crouching to lying down shouldn't be as big as it is, but should still affect it. It will bring lots of people to come together to fight as a team, rather than running off alone. Also, it would promote "Fire and Move." Carrying on, the accuracy on most weapons is to low while moving, or even being still for 1 secound. A trained soldier will be able to aim his weapons very well. To cover this up, games have put laying down as super accurate. I think the lying down accuracy is FAR to accurate, as barely any soldiers lye down in battle, unless wounded. Why? Well, for a start, it stops people running out in the open for no reason. It Would make the games very long, maybe twice as long, for fire and cover, checking all ways before moving. Squads would have to be very picky, people would have to listen, and 10 man games will be put out. Possible but maybe to Hardcore: Can you increase the squad member limit? Because 9x6 = 54. Add 2 for commanders, 56. In a full server, thats 6-8 people left out. Less squads allowed, definatly, and possibly double squad members to a real life squad size. Never, unless SAS, are there 6 man squads. VOIP. If i'm giving orders, asking a question about exact locations, and keeping a lookout, I can keep on pressing b every time I want to talk. So, could the time talk limit be 60 seconds? -EDIT- I think I've found a way for the fast rope. There will be no rope, but instead, the helicopter will hover, and the troops can jump out, unharmed, from a height of 10-30 feet? Signed, Neil |
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Last edited by Colonel_Neil; 07-12-2008 at 09:37 AM.
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#2 | |
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Re: Insurgancy and other surgestions
Quote:
but squad sizes and VOIP is hardcoded afaik | |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#3 |
![]() Join Date: Sep 2007
United KingdomLocation: Blighty
Posts: 1,538
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Re: Insurgancy and other surgestions
Yup squad sizes and voip are both HARDCODED unfortunately. I'd prefer to see 8-man squads (section size), but that won't happen.
Otherwise, I like. It should seem like the BluFor are surrounded by many many hostiles. 1 second may be a little much, maybe 5-10 or it'd be impossible for the Blues to take out RPs. |
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The original gun freak gaymer geek
e-penises will be put back into their owners' pants, or we'll cut them off with rusty shears. -[R-DEV]Rhino (It was Rhino really, Masaq just stole his wit sheet) Love and hugs, Chief Ignorant Tosser, Lord High Arsehole and Bitch Supreme, Masaq the Terrible. |
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#4 |
![]() Join Date: Jul 2008
Posts: 7
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Re: Insurgancy and other surgestions
Thank you for taking this seriously, which ones will be added or even considered?
I think the Accuracy one is a big one to consider, but also, the game time limit should be put up if this is put in. |
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#5 |
![]() Join Date: Apr 2007
NetherlandsPosts: 830
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Re: Insurgancy and other surgestions
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#6 |
![]() Join Date: Sep 2007
United KingdomLocation: Blighty
Posts: 1,538
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Re: Insurgancy and other surgestions
The fastrope sugg just destroyed the credibility of the thread :P All was well until that appeared.
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The original gun freak gaymer geek
e-penises will be put back into their owners' pants, or we'll cut them off with rusty shears. -[R-DEV]Rhino (It was Rhino really, Masaq just stole his wit sheet) Love and hugs, Chief Ignorant Tosser, Lord High Arsehole and Bitch Supreme, Masaq the Terrible. |
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#7 |
![]() Join Date: Jul 2008
Posts: 7
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Re: Insurgancy and other surgestions
Ahh well, I just thought that was sizable if you could jump out and hit the ground, no rope, just hit the ground, not able to sue your gun for a few seconds, all is well.
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#8 |
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Re: Insurgancy and other surgestions
^lol, I missed that one
Anything suggested here is read by DEVs etc, and may or may not be added depending on its merits and how much work it will take, or if it even can be done. |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#9 |
![]() Join Date: Sep 2007
United KingdomLocation: Blighty
Posts: 1,538
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Re: Insurgancy and other surgestions
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The original gun freak gaymer geek
e-penises will be put back into their owners' pants, or we'll cut them off with rusty shears. -[R-DEV]Rhino (It was Rhino really, Masaq just stole his wit sheet) Love and hugs, Chief Ignorant Tosser, Lord High Arsehole and Bitch Supreme, Masaq the Terrible. |
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#10 |
![]() Join Date: Jun 2008
United States of AmericaLocation: Chicago
Posts: 150
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Re: Insurgancy and other surgestions
Actualy you did your math wrong theirs 2 teams not 1, so 9[squads]x2[teams] = 18[squads in all] 18 x 6[positions in a squad] = 108. Plus 2 commanders 108 + 2[commanders] = 110[postions on a server] \ 2 = 55[positions per team]
[I only did this because i was bored] |
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| accuracy, crouching, insurgancy, insurgency, surgestion, surgestions |
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