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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jul 2007
CanadaLocation: Toronto, ON
Posts: 86
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In the past, I have suggested many different things concerning the balancing and features of attack helicopters in PR. I would like to partially revisit a suggestion I made some time ago concerning the realistic nature of the Laser Targeting and Laser Guided Rocket modes.
We can all agree that modern helicopters are far more advanced in terms of their target acquisition capabilities than those we see in PR. However, the sacrifices we endure are necessary to preserve gameplay balance. I would like to offer up an extremely small suggestion that just might help move the bar up a notch for realism, without losing balance. Previously, I suggested that attack helos should be able to lock on to and fire guided missiles without the benefit of a Laser Spotter, as they do in real life. Instead, I would propose the following: that the gunner, while using the Laser Guided firing mode, should see a targeting box around any appropriate vehicle (i.e. Tanks, APCs, AAVs), Trucks and light transports are debatable for this point. However, the targeting box acts simply as a HUD indicator, and cannot be locked on to. In this way, we simulate the helicopters ability to use RADAR to track ground targets, while still leaving the actual missile guidance in the hands of the operator. Laser Targeted firing will continue to operate as before. The only advantage this will grant helicopter gunners is a relief from having to squint at their monitor and scratch their heads as to whether that fuzzy gray blob is a tank or a rock. And even then, this minor advantage can be countered by programming the targeting icon to only appear when the target vehicle is already within visual range, say 700m. Of course, all of this is moot if creating a non-lock-on targeting icon is hardcoded and impossible. |
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How's my flying? Call 1-800-FLY-JEDI
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#2 |
![]() Join Date: Apr 2007
NetherlandsPosts: 830
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Re: Attack Helicopters Suggestion
I like it
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#3 |
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PR Operations Lead
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Re: Attack Helicopters Suggestion
its a interesting suggestion thou I can see it just making it too easy for attack choppers to find targets.
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#4 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,967
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Re: Attack Helicopters Suggestion
Well it is easy enough for an AAV to find targets.
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#5 |
![]() Join Date: Jan 2007
Location: Denmark
Posts: 53
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Re: Attack Helicopters Suggestion
Wasent it like this back in 0.5? Anyways i agree with the suggestion.
With the limited spawn of attack helicopters already in place i dont see the big problem. |
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#6 |
![]() Join Date: Jun 2008
Posts: 99
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Re: Attack Helicopters Suggestion
oh yea! Nice one!
but this new Heli feature should be able to be spoofed by things like wrecked vehicles and other radar anomalies so the gunner would have to ID a multitude of blips to find a target also: allow tanks to be invisible to heli-radar when they hide inside heavy structures like bunkers |
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#7 |
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PR Operations Lead
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Re: Attack Helicopters Suggestion
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#8 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,967
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Re: Attack Helicopters Suggestion
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#9 |
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Re: Attack Helicopters Suggestion
Well attack choppers have alot more targets who are many times massed together in support trucks or bunkers. Whilst the AAV has around 4 targets in total which for the most part and flying solo/only 2 players.
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#10 | |
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PR Operations Lead
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Re: Attack Helicopters Suggestion
Quote:
Also a AAV should be more powerful than a chopper in combat with each other and it being hidden is one of its biggest advantages. | |
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