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| PR Suggestions : Suggestions from our community members. |
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#21 | |
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PR Contributor
![]() Join Date: May 2006
Location: madrid, Spain
Posts: 3,625
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Re: Attack Helicopters Suggestion
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#22 |
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PR Contributor
![]() Join Date: Jun 2007
SpainLocation: Spain
Posts: 1,968
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Re: Attack Helicopters Suggestion
I won´t fly low until something happens with the tank/HAT/APC - Chopper relationship.
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"Today's forecast calls for 30mm HE rain with a slight chance of hellfires" ![]() ![]() |
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#23 | ||
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 795
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Re: Attack Helicopters Suggestion
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i find this idea to be adorable. | ||
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#24 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 351
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Re: Attack Helicopters Suggestion
As much as I despise being randomly blown up by an attack heli, I'd condone this for heli's that actually have it. Asymmetrical balance is perfectly acceptable, if only a couple attack helis have this in real life, then tough. I'm sure other countries have some sort of counter for this. And if they don't, just get a manpad out there to shoot the heli down. He'll never notice you with all those fancy green boxes on his screen.
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#25 |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,950
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Re: Attack Helicopters Suggestion
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#26 | |
![]() Join Date: Apr 2008
Posts: 56
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Re: Attack Helicopters Suggestion
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Now pertaning to what you suggested. I think all weapons and vehicles should be made as realistic as possible. This isn't called: Project Balance or Project Teamwork. Its called Project Reality. I say balance maps by A-symetrical vehicle and weapon load-outs. I don't think your suggestion will really have an impact on anything. Its all ready very easy to spot very dark objects on a super bright background. And time you put into tracking them, could be used to kill them. | |
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#27 |
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Forum Moderator
![]() Join Date: Oct 2006
Location: Londinium, England
Posts: 2,720
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Re: Attack Helicopters Suggestion
Well i guess since pretty much all modern attack choppers posess a FLIR and all sorts of tracking systems, it wouldnt be too drastic for such an change.
Ofcourse, if this was to be implemented, there would have to be some range limit on it. Perhaps at about 900m(horizontally, as hight seems to have a adverse affect on the range of attack choppers. Hopefully, there would be some way to negate vertical distance with this), allowing choppers to veiw targets outside their visual range. Perhaps something similar for fixed wing would be introduced too? ...mongol... |
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#28 |
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PR Coder Team
![]() Join Date: Mar 2007
Location: Edmonton AB Canada
Posts: 895
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Re: Attack Helicopters Suggestion
This system has been in since vanilla if anyone cares to remember. It was also in 0.6 as well, however AA didn't work at all so...
Still, you can't have this AND the soflam; they use the same target object (an object that only appears to certain vehicles and weapons that is put onto it) you have to pick one or the other, and so far we've tried it both ways. |
![]() One is none. Two is one. |
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#29 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,535
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Re: Attack Helicopters Suggestion
Is there no workaround or something?
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#30 | |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,950
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Re: Attack Helicopters Suggestion
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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