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Old 07-08-2008, 09:42 PM   #21
PR Contributor

[R-CON]77SiCaRiO77's Avatar
Re: Attack Helicopters Suggestion

Quote:
Originally Posted by Waaah_Wah View Post
AAV's have a range of 1200 meters, so if you would make these boxes show up at around 700 meters, the AAVs should still have the upper hand. And if you guys would make it possible to turn off the radar on the AAVs to engage chopters with the cannon without giving a missile warning, the AAVs would deffinately have the upper hand in an engagement

Btw, if an AAV lets a chopter get closer to it than 700 meters, it really deserves to get blown up.
that will alsoe make choppers flying relative low , in a more ralistic way .
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Old 07-08-2008, 09:48 PM   #22
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Re: Attack Helicopters Suggestion

I won´t fly low until something happens with the tank/HAT/APC - Chopper relationship.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
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Old 07-08-2008, 09:51 PM   #23
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Re: Attack Helicopters Suggestion

Quote:
Originally Posted by [R-DEV]Rhino View Post
its a interesting suggestion thou I can see it just making it too easy for attack choppers to find targets.
Well dude, the way i see it, its either going to be, Use an uncomfortable weapon, or use a comfortable weapon. and the current version is neither realistic nor comfortable, and in that way will continue to be more of an irritance than a fun gameplay dynamic.

Quote:
Originally Posted by [R-CON]Alex6714 View Post
I won´t fly low until something happens with the tank/HAT/APC - Chopper relationship.
Thats really down to the tank's gun being steered by the mouse, when in reality its a little iddy-biddy joystick thats a little sencitive but not as much as a mouse i think. maybe the tank gun should take a second before it can have full deviation.

i find this idea to be adorable.

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Old 07-08-2008, 10:04 PM   #24

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Re: Attack Helicopters Suggestion

As much as I despise being randomly blown up by an attack heli, I'd condone this for heli's that actually have it. Asymmetrical balance is perfectly acceptable, if only a couple attack helis have this in real life, then tough. I'm sure other countries have some sort of counter for this. And if they don't, just get a manpad out there to shoot the heli down. He'll never notice you with all those fancy green boxes on his screen.
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Old 07-08-2008, 11:15 PM   #25

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Re: Attack Helicopters Suggestion

Quote:
Originally Posted by [R-CON]77SiCaRiO77 View Post
that will alsoe make choppers flying relative low , in a more ralistic way .
Exactly

Never argue with an idiot, he will just drag you down to his level and beat you by experience

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Old 07-08-2008, 11:31 PM   #26

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Re: Attack Helicopters Suggestion

Quote:
Originally Posted by [R-DEV]Rhino View Post
and how many kills do AAVs get on the average game, and how many do attack choppers get?
Well simply, it all depends on what the AAV is trying to do. If it goes out there, looking at ground trying to kill infantry like 98% of all them do, then it might get a few kills. It all depends, i see alot of choppers get shot down with zero kills. On kashan before, I went out with shoulder mounted AA. I shot down 1 a-10, 2 f-16's and 4 blackhawks.

Now pertaning to what you suggested. I think all weapons and vehicles should be made as realistic as possible. This isn't called: Project Balance or Project Teamwork. Its called Project Reality. I say balance maps by A-symetrical vehicle and weapon load-outs. I don't think your suggestion will really have an impact on anything. Its all ready very easy to spot very dark objects on a super bright background. And time you put into tracking them, could be used to kill them.
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Old 07-09-2008, 07:58 AM   #27
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Re: Attack Helicopters Suggestion

Well i guess since pretty much all modern attack choppers posess a FLIR and all sorts of tracking systems, it wouldnt be too drastic for such an change.
Ofcourse, if this was to be implemented, there would have to be some range limit on it.
Perhaps at about 900m(horizontally, as hight seems to have a adverse affect on the range of attack choppers. Hopefully, there would be some way to negate vertical distance with this), allowing choppers to veiw targets outside their visual range.

Perhaps something similar for fixed wing would be introduced too?


...mongol...

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Old 07-09-2008, 10:22 AM   #28
PR Coder Team

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Re: Attack Helicopters Suggestion

This system has been in since vanilla if anyone cares to remember. It was also in 0.6 as well, however AA didn't work at all so...

Still, you can't have this AND the soflam; they use the same target object (an object that only appears to certain vehicles and weapons that is put onto it) you have to pick one or the other, and so far we've tried it both ways.



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Old 07-09-2008, 10:59 AM   #29

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Re: Attack Helicopters Suggestion

Is there no workaround or something?

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Old 07-09-2008, 11:12 AM   #30

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Re: Attack Helicopters Suggestion

Quote:
Originally Posted by [R-DEV]CAS_117 View Post
This system has been in since vanilla if anyone cares to remember. It was also in 0.6 as well, however AA didn't work at all so...

Still, you can't have this AND the soflam; they use the same target object (an object that only appears to certain vehicles and weapons that is put onto it) you have to pick one or the other, and so far we've tried it both ways.
Hes not talking about a marker that you can lock onto I believe that when using the TVGM view in vBF2 you had a box with an X in it when looking at friendly tanks. And you couldnt lock onto it.

Never argue with an idiot, he will just drag you down to his level and beat you by experience

Killing for peace is like f*cking for virginity

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