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Old 07-07-2008, 02:59 PM   #1

Cl_Flushentityhero's Avatar
Accuracy Indicator

So, I understand why crosshairs were removed, and I'm completely on board with that. The problem is that they also showed how severely moving affected your accuracy. Unless I'm mistaken, the only real indicator for when your aim is "set" in PR is trial and error. As a biathlon competitor, I'd say it's pretty clear when I'm ready to take a decent shot and when I'm not. Is this just a technical limitation, or is there some way to represent accuracy without reintroducing crosshairs?
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Old 07-07-2008, 03:07 PM   #2
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Re: Accuracy Indicator

If you need a clear, steady shot, keep still for a couple of seconds before firing. Do that, and your aim will improve, my friend.

In real life you hold your breath and such. BF2's engine doesn't support breathing and with that moving your rifle, but to simulate the holding-breath and keeping the rifle steady, wait like three seconds, then fire.
An accuracy indicator... is not going to happen, I'm afraid (though the HAT has it).

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Old 07-07-2008, 04:32 PM   #3
Jay

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Re: Accuracy Indicator

Quote:
Originally Posted by [R-DEV]AfterDune View Post
wait like three seconds, then fire.
I believe you only have to wait 1.3 seconds before your shot is perfectly accurate? Three seconds is a little excessive...

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Old 07-07-2008, 11:48 PM   #4

/ASF/.Venom's Avatar
Re: Accuracy Indicator

haha, how bout when your sniper? you need to wait a minimum of 8 seconds before firing, and you cant move your scope :S



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Old 07-08-2008, 12:57 AM   #5

Cl_Flushentityhero's Avatar
Re: Accuracy Indicator

Quote:
Originally Posted by [R-DEV]AfterDune View Post
An accuracy indicator... is not going to happen,
I guess that's all I needed to hear. I'd be curious as to why not, but whatever.
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Old 07-08-2008, 01:03 AM   #6

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Re: Accuracy Indicator

theres no way to tell when your bulletsand gun will be at their 100% acuracy in RL...u just have to trust yurself and use trial and error

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Old 07-08-2008, 02:14 AM   #7

Cl_Flushentityhero's Avatar
Re: Accuracy Indicator

Quote:
Originally Posted by Conman51=US= View Post
theres no way to tell when your bulletsand gun will be at their 100% acuracy in RL...u just have to trust yurself and use trial and error
Not true for purposes of moving accuracy reductions, particularly since the aiming time represents taking up a shooting stance. The shooter knows when he's in a proper firing position, or he isn't a very good marksman.
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Old 07-08-2008, 02:42 AM   #8

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Re: Accuracy Indicator

It would be nice if a little reticule at the bottem of the screen indicated your accuracy, kinda like the HAT accuracy indicator, but at the bottem of the screen. That way, when the two semi-circles meet, you know you've attained perfect accuracy. This would represent a human beings ability to know when to fire, as all marksmen would know.
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Old 07-08-2008, 02:45 AM   #9
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Re: Accuracy Indicator

Quote:
Originally Posted by Cl_Flushentityhero View Post
Not true for purposes of moving accuracy reductions, particularly since the aiming time represents taking up a shooting stance. The shooter knows when he's in a proper firing position, or he isn't a very good marksman.
Just take the time aiming and you'll "know" you're in a proper firing position.

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Old 07-08-2008, 03:16 AM   #10

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Re: Accuracy Indicator

I feel the current system works well. In reality, you will pause for a moment after you've stopped in order to set your weapon up in a position to fire. I don't have any trouble hitting targets accurately from any position.

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