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Old 07-08-2008, 03:20 AM   #11

Colt556's Avatar
Re: Accuracy Indicator

Quote:
Originally Posted by Oklahoman View Post
I feel the current system works well. In reality, you will pause for a moment after you've stopped in order to set your weapon up in a position to fire. I don't have any trouble hitting targets accurately from any position.
At the very least an indicator would come in handy for a sniper rifle. I mean, I doubt in real life it'd take them ten minutes to steady their hands. So it is kinda hard to judge ingame whether or not you're accurate. And a trial and error type thing is just out of the question for a sniper, since they need surprise to succeed.
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Old 07-08-2008, 03:36 AM   #12

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Re: Accuracy Indicator

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Just take the time aiming and you'll "know" you're in a proper firing position.
Why not have some kind of indicator though?
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Old 07-08-2008, 06:14 AM   #13

Zimmer's Avatar
Re: Accuracy Indicator

Problibly impossible or hard to make a.k.a hardcoded

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Old 07-08-2008, 07:04 AM   #14

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Re: Accuracy Indicator

Nah, not hardcoded, really not. The crosshair would just have to be moved to the bottom, and i'm sure thats possible. (re-)moving the minimap, ammo indicator etc worked too, i dont see why this would be different for the crosshair.

But i understand that the devs dont want more stuff to appear on the screen, though i'd have nothing against a little indicator.
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Old 07-08-2008, 07:37 AM   #15
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Re: Accuracy Indicator

Quote:
Originally Posted by Cl_Flushentityhero View Post
Why not have some kind of indicator though?
You're asking this again? It's because in real life you have no indicator either. You only "know" if you are steady enough. And in-game it's about the same, you "know" you're steady enough if you've waited a second and haven't moved your gun too much...

Dr2B Rudd: "oh come on, its not like he's asking about whether or not he should shave his nuts"

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Old 07-08-2008, 07:43 AM   #16

Spec_Operator's Avatar
Re: Accuracy Indicator

The perfect answer would be weapon sway, which is sadly hardcoded (if made in a realistic way).

Though, maybe "simulated" weapons sway (animation without effect) would be better than no indication at all. But i dont think it can be made in a realistic way...

Uhm... yes
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Old 07-08-2008, 08:09 AM   #17

Lynx's Avatar
Re: Accuracy Indicator

weapon sway would be a nice addition so that the sight would swing in a smaller and smaller circle until it's right on target

realistic 2. when I'm sniping I know when I'm on target because the cross-hairs line up when they don't I know I'll miss

so have an animation where the front and rear sights sway out of alignment progressively less and less until their dead on target. perfect solution!
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Old 07-08-2008, 08:24 AM   #18

Spec_Operator's Avatar
Re: Accuracy Indicator

Yes, but i dont know how possible it is, how hard to do and if there will be side effects.
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Old 07-08-2008, 12:19 PM   #19

Zimmer's Avatar
Re: Accuracy Indicator

naah I heard that even if you have weapon sway you will still shoot from the middle. or with deviation it will be random not following the sway.

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Old 07-08-2008, 12:30 PM   #20

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Re: Accuracy Indicator

I still sort of think that the illusion of a weapon sway is better than none at all.

http://www.realitymod.com/forum/uploads/signatures/sigpic22990_3.gif
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