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Old 07-05-2008, 02:36 PM   #1

Valta's Avatar
Remove shock paddles

Shock paddles should be removed for better feel of realism. Now you can revive somebody in the middle of firefight and then run back to cover. In reality you have to stop the bleeding with bandages. This takes time. I suggest that u would have to heal critically wounded player until his health is at 40%. Then player wakes and can heal himself over 50% with his own field dressing or let medic heal him to stop bleeding.

This way as a medic you have to think who is worth saving and who is not. For example if someone has been critically wounded for 40 seconds its no use to try to heal him because he die in bloodloss before he reaches 40% healt. Or in firefight you just kill yourself trying to be still and heal your mate.

-remove shockpaddles
-medic has to heal critically wounded player to 40% health before he wakes(same healing speed as healing alive player)
-medic bag is endless resource
-raise spawn time to 45 secs(so its not just rushing to enemy rally point)
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Last edited by Valta; 07-05-2008 at 02:58 PM.
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Old 07-05-2008, 03:03 PM   #2

Darktrooper's Avatar
Re: Remove shock paddles

Why are they devs ? Because they know what we need before we even find it out :

http://www.realitymod.com/forum/f196...-dynamics.html

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Old 07-05-2008, 03:31 PM   #3

Craz3y|Assasin's Avatar
Re: Remove shock paddles

their still working on the dinamics so, yea its possible.
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Old 07-05-2008, 03:39 PM   #4
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Re: Remove shock paddles

Quote:
Originally Posted by Valta View Post
-remove shockpaddles
-medic has to heal critically wounded player to 40% health before he wakes(same healing speed as healing alive player)
-medic bag is endless resource
mate, don't do it in the middle of a firefight, its annoying to the medic and pointless. smoke out etc first.

but I FULLY agree with the idea of longer time spent reviving using a more realisitc prop, morphine syringe like in EoD etc, or some cool animation (yeah right lol)

i wonder if you could put a deploy time on the defibs or somthing, similar to HAT

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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Old 07-05-2008, 03:44 PM   #5

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Re: Remove shock paddles

Quote:
Originally Posted by Dr2B Rudd View Post
i wonder if you could put a deploy time on the defibs or somthing, similar to HAT
If another weapon has it, then the defibs can have it.

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Old 07-05-2008, 03:48 PM   #6
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Re: Remove shock paddles

Quote:
Originally Posted by Cyrax-Sektor View Post
If another weapon has it, then the defibs can have it.
would be nice with a complex animation, like preparing morphine

Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund

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