Quote:
Originally Posted by Threedroogs
that's how it is in the current version. things are changing. the devs know what they're doing and have improved the spawn mechanics with each version (in my opinion, at least). have a little faith and at least try it out first.
the old time limit on RPs was in the RP's earliest days. a dev said things were buggy then, too. the RP rules have changed along with a lot of other things since .5 so i dont really accept a comparison. with the changes to the bunker/firebase rules, they will become MUCH more prevelent on the battlefield (we wont even need a commander to build them anymore). i wouldnt mind seeing the RPs tied to the firebases so that teams dont get spread out as much. fighting to destroy enemy bunkers/firebases is fun as hell and i hope .8 leads to even more of that.
i dont think a time limit for setting an RP is needed in this version, but that could easily change with a few gameplay tweaks. i am pumped at the new spawn mechanics (whatever they are). they are getting good at this.
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I don't think the RPs should ever be tied with the firebases which is why I am against that point. RPs should always be something that the squad and SLs can do. With firebases/bunkers, you are at the mercy of your team playing them poorly or CO.