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#41 | |||
![]() Join Date: Feb 2006
Location: US
Posts: 2,390
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Re: Rally Points
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O, and you aren't whining? Aren't you the guy who always complains if someone responds to someone else's concerns or reponse to someone else's suggestions without sharing your view 100%? /nuff said. | |||
![]() "May The Corps Be With You"
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#42 |
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PR Lead Forum Moderator
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Re: Rally Points
Bored of the bickering. Stop it.
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The most popular PR server in the UK - [T&T] Tactics and Teamwork - NOW running a second server - Server 1: Mixed Mode / Server: 2 INS Only! ![]() ![]() ![]() ![]() |
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#43 |
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PR Contributor
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Re: Rally Points
The RP delay existed in the past and was a real problem for SLs. If an RP was set incorrectly it was impossible to fix that in short order. A destroyed RP means the squad was scattered across the map as survivors could not bring in reinforcements and the SL could not instruct the fractured group what to do.
Listen to experienced SLs on this issue. The more rules SLs have to worry about, the less SLing they end up doing and this hurts gameplay. |
![]() Ongoing PR Projects: Canadian Forces RG-31 Nyala Armored Patrol Vehicle - Status: Importing Topographical minimaps - Status: Restarted![7/18] |
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#44 |
![]() ![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 244
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Re: Rally Points
the bunker/firebase rules have COMPLETELY changed since the time you're talking about. it's not comparable. trust the devs.
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! http://www.youtube.com/watch?v=x3-E3xuQtqI |
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#45 | |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,949
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Re: Rally Points
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#46 |
![]() Join Date: Apr 2007
Location: canada
Posts: 377
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Re: Rally Points
one minte would be the max any more then that is just to long, my 2 cents
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#47 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,390
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Re: Rally Points
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![]() "May The Corps Be With You"
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#48 |
![]() ![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 244
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Re: Rally Points
they all work together. that's the whole point.
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! http://www.youtube.com/watch?v=x3-E3xuQtqI |
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#49 |
![]() Join Date: Feb 2006
Location: US
Posts: 2,390
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Re: Rally Points
Not really. If you want to attack quickly and all you need is 1 squad, than RPs are what you have to use. If you are defending or have time to build up for an attack, then Bunkers/Firebases are the way to go. Bunkers/Firebases also have limits, so they are not really comparable to RPs.
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![]() "May The Corps Be With You"
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#50 | |
![]() ![]() Join Date: Jul 2006
Location: Houston, Texas
Posts: 244
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Re: Rally Points
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the old time limit on RPs was in the RP's earliest days. a dev said things were buggy then, too. the RP rules have changed along with a lot of other things since .5 so i dont really accept a comparison. with the changes to the bunker/firebase rules, they will become MUCH more prevelent on the battlefield (we wont even need a commander to build them anymore). i wouldnt mind seeing the RPs tied to the firebases so that teams dont get spread out as much. fighting to destroy enemy bunkers/firebases is fun as hell and i hope .8 leads to even more of that. i dont think a time limit for setting an RP is needed in this version, but that could easily change with a few gameplay tweaks. i am pumped at the new spawn mechanics (whatever they are). they are getting good at this. | |
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Ingame name: StrkTm Pygar
Eggyweggs...I would like to smash 'em! http://www.youtube.com/watch?v=x3-E3xuQtqI |
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