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| PR Suggestions : Suggestions from our community members. |
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#21 |
![]() ![]() Join Date: Feb 2007
Location: Australia
Posts: 210
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Re: New Sound effects suggestion
Wouldn't play ARMA without CSM!
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Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/ |
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#22 |
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PR Contributor
![]() Join Date: Jan 2007
Location: Southwestarn Desert
Posts: 53
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Re: New Sound effects suggestion
Heh heh, thanks Flanker. Well i have been playing PR now the past 2 days and I must say, I'm very impressed, I don't think I will play BF2 original again. As for sound effects, explosions must change. Some of the rifles, well, the SA80 are fine but like most of the other weapons, some good natural echo is needed. The M2 is fine, just needs a better echo for it. The mounted M240 needs to be changed. I like the M249, just needs an echo. The AK's need some change or just some echo to them. Some extra distant reports are needed though. Like distant rifle fire, distant explosions, I have many. Might want to change some of the supersonic cracks or add some more. And imho, the coughing when a player is dying, I think should be some very heavy breathing that increases in speed as the player is about to die. |
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#23 |
![]() Join Date: Apr 2007
NetherlandsPosts: 647
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Re: New Sound effects suggestion
Yea the coughing sound sounds to much like someone just recorded it. Your sounds sound really good indeed and your famous in the Arma community!
Can I ask how you do all those sounds? Do you just get a real sound and mod it or do you record them yourself? Or maybe even make them yourself! |
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#24 |
![]() Join Date: May 2006
Posts: 137
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Re: New Sound effects suggestion
I have to say I'm very excited about the prospect of you working on this mod. Have you spoken with the devs about this yet? If you have, on what basis are you contributing to the mod - in the team or on your own initiative?
Do you think you the sounds you produce for PR will be similar to those in ArmA? |
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"Bad area round 'ere boy,
a lotta bad types, a lotta mean people... a lotta nutters." Beafy: sleep is too tireing |
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#25 |
![]() Join Date: Jun 2008
Posts: 4
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Re: New Sound effects suggestion
OMG chammy working on project reality?? its like a dream come true!
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#26 | |||
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PR Contributor
![]() Join Date: Jan 2007
Location: Southwestarn Desert
Posts: 53
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Re: New Sound effects suggestion
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What I do is, since I used to work near a proving ground and have spent time at a rifle range with my own rifles and have attended annual shooting events and I'm also a member of a rifle and pistol club , I would listen or check out some of the videos off of youtube and such and try to find the best quality one. Most the vids were shot with DR's which have lousy mics so really they dont pick up the exact sound u'd want to hear, only some mics will but its real hard. There are some vids that have what I am looking for so I would pick the ones that come the closest if not exact then tkae the sound from it, clean it up and mix any other sound to make the sound more defined and clear. Any other echo I find that fits what I am doing and used to hearing I will mix in the gun shot sound. Same with explosions, foley and events, its all a matter cleaning up and taking out back ground noise. To really get a good recorded sound for any game developers you'd need a dynamic type of mic and the foam to put over it becuase sound produces a tremendous concussion that distorts the recorded sound because it vibrates the condenser too much. Really, like a bomb or lets say a car bomb, is remensisant of a humongous fire cracker. A grenade more of a muffled huge back fire but in an urban setting stuff sounds more like fire crackers in a trash can and some popcorn echos etc. I do this cause , well it used to be so I can keep my ear in tuned because I used to be in a band and we recorded our own music so I mixed and engineered our recordings. I wish I had better software though. | |||
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#27 |
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Re: New Sound effects suggestion
ya...ur sounds took me back man....and ur right the explosions need work in pr and i would like the car bombs to be earcrushing. this onetime a car bomb went off and i was 1k away and i thought my position was being attacked...it was that loud.
good luck getting remotivated cham. |
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#28 | |
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PR Contributor
![]() Join Date: Jan 2007
Location: Southwestarn Desert
Posts: 53
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Re: New Sound effects suggestion
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#29 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,971
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Re: New Sound effects suggestion
Well mate even if you don't do PR sounds(i really hope you do) I love the ArmA ones
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#30 |
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PR Developer
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Re: New Sound effects suggestion
This is certainly a nice treat. I posted in your thread a few times on the ArmA community mods at flashpoint1985.com.
Real pleasure to have you interested here |
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