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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 325
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Map Suggestion
I like the Kashan map though its not my favourite I like it very much how it implements all aspects of the game. Armor dominates unless countered by enemy armor or air support infantery battles it out in areas unaccessable for tanks and air transport is a must to get anywhere in a reasonable ammount of time.
I wanted to suggest a similiar map with a twist, implementing the gameplay and size of Kashan desert in a jungle like setting like Ghost train. featuring more pathways for armor to prowl on of course. Think of the Panama invasion for a rl reference. Some of it has already been implemented to a degree in maps like fools road, though you can get around pretty good on foot still. The similiarities to Kashan would be the employment of air transport to get to the more remote areas of the map and the use of air support and the like of course. The major twist would probably involve the armor and infantery. I know what you all think jungle+apc equals HAT ambush and unless troops dont clear the way for the armor that is true. It wouldnt be a map where the armor can dash at full speed but would rather have to work as a unit where they all advance toegether protecting each other. Air support units like the a10 or cobra would have to rely more on the foot soldiers to mark targets for them with smoke or a cas marker to deliver rounds in the jungle. There would be less areas for grunts where anything below a sniper rifle or hat kit is useless. It would be a pretty intense map necessitating a great array of skills (piloting tanking) maybe slightly more demanding than Kashan but by now there are pretty good pilots laying waste to armor and I cant remember the last time a Black Hawk pilot crashed us, well they are at least more reliable than alitalia. What do you all think ? Note: that does not mean that I dislike Kashan it is a great desert map which should stay the way it is with all the up and downs of a desert map. |
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Last edited by Cassius; 07-04-2008 at 12:28 PM.
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#2 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,971
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Re: Map Suggestion
Hmm it would be interesting.. i think there was a map like this if my memory serves me well enough, but i really can't remember. But the alternative is to learn to Map yourself!! this would be one hell of a project, but anything is possible!
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#3 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 325
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Re: Map Suggestion
I would say wake Island from Vanilla comes close except movement is restricted the vegetation is less dense than in ghost train and it was really small compared to Kashan, but yeah that would be the general idea. Full blown PR in a jungle setting map. Ghost train has been done yah it would be even more work than Ghost train thats true.
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#4 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,971
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Re: Map Suggestion
Also a map of that size, with that many trees = lots of lag
Someone did re-do Wake, but it sort of failed out. |
![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#5 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 325
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Re: Map Suggestion
Oh well I knew there would be ifs and buts involving the engine, I suppose if Ghost train would be possible Kashan sized Kashan desert would be even larger.
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#6 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,971
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Re: Map Suggestion
Hmm, well there are a lot of ifs, I would do it, but I'm learning to texture, which is difficult enough lol! But i mean there must be a mapper here interested in something like this?
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#7 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 325
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Re: Map Suggestion
Iam sure there would be one. Who is one of the mappers here ?
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#8 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,971
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Re: Map Suggestion
There are plenty of mappers, maybe post this as a Request in the community mods section or see if one of the DEVs will do it.
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#9 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,535
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Re: Map Suggestion
Meh a forest type map doesn't work very well with CAS. Trees would make it lagg like hell. because you need the view distance. So unless you want to make a forest or jungle type map without much tress or bushes its fine. But with it, it will lag.
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#10 |
![]() Join Date: Apr 2008
ItalyLocation: Cologne Germany
Posts: 325
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Re: Map Suggestion
Maybe it can be done "light" similiar to quinling.
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