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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Jun 2008
Posts: 99
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ability to sidestep while running
One of the biggest annoyances that contribute to PR still feeling gamey is this in close quarters and firefights I keep wishing for the ability to sidestep while running because:
This way I can sidestep obstacles while still being able to keep my eyes on the target or corner I think this would be a big general improvement but especially in close quarters. I just hope the engine supports this. also if this is implemented could you make sidestepping slightly faster while running by increasing the stride? and yes I've searched but didn't find anything |
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#2 |
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PR Developer
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Re: ability to sidestep while running
You can sidestep while running.
And yeah... try sprinting sidewards with full gear while looking in another direction... if you don't bump your head too hard come back and report how it went... |
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#3 |
![]() Join Date: Jun 2008
Posts: 99
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Re: ability to sidestep while running
Yea tried it.
I do it all the time in paintball it lets keep my eyes on the target and that's loaded down with a harness full of paint balls and pods the idea is that I don't want to let my eyes of the enemy while I'm running do you think the engine could support this |
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#4 |
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PR Developer
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Re: ability to sidestep while running
You can't turn your head in BF2, so you would have to sprint sidewards... I doubt you can do that
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#5 |
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Re: ability to sidestep while running
Agree:
If you try to sprint sidewards with your whole gear incl. Gun, you gonna loose your balance. In worstcase you gonna bounce sidewards It would be very nice to be able to lean, but that wont work, its hard-coded. |
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#6 |
![]() Join Date: Sep 2007
GermanyLocation: Frankfurt (Main)
Posts: 1,497
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Re: ability to sidestep while running
Sprinting sidewards... I dunno, i'd hit some object for sure. In BF2/PR, there is no damage when you hit an object when running, and you cant lose balance when you step on something (well, unless it goes down 100 meters). Both should be in game, or none of them. But anyway, hardcoded i'm sure.
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#7 |
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PR Beta Testing Team Member
![]() Join Date: Jan 2008
IrelandPosts: 795
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Re: ability to sidestep while running
i dont know how to code it so i wont speculate on that, but i do know it would require reworking a new animation for it.
But think about it, when at your normal pace in PR its allready maybe 2 or 3 times faster than your personal walking pace because you are running and not walking. when you hold the rifle to your eye, your pacing which is more like normal pacing. so when your sprinting real life, unles your an athlete you wont be able to zig zag laterally with 80 pounts of gear on you...so turning is more appropriate. i wouldnt chage it like your thinking, but i would try and put in a 1p animation that wobbles the camera around a lot while sprinting so people cant see with the current superhuman accurasy. |
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#8 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,535
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Re: ability to sidestep while running
Things like these require the source code and maybe even then it is impossible to do.
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#9 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,501
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Re: ability to sidestep while running
But it really shouldn't be done. Even without all the gear, I'd still say that it's practically impossible to SPRINT and not look exactly where your going. When you sprint you push your centre of gravity forward massively, and there's no way you could balance yourself without alot of focus.
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![]() I'm a PC! And I use a badly written Microsoft operating system like the vast majority of PC users thus discrediting your individuality based retaliation to Apple marketing. |
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#10 |
![]() Join Date: Jun 2007
Location: t' hUddersfield
Posts: 18
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Re: ability to sidestep while running
Maybe we will see 100M SidewaySprint at the next Olympics... THAT would be worth breaking the boycott...
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