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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: May 2008
Posts: 148
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Infantry AT weapons
I know there's a lot of controversy over the fact of over overpowered or under powered rocket launchers, but I mean, seriously... 8 hits from a light AT rocket takes out a tank. It should be more like 3 or 2, and even at 2 hits or something, the tank should be immobilized and the crew should be wounded to a slight bleeding stage. APC's, should be taken out even more easily. I mean, something should definately be done about the damage that explosives do against armored vehicles. I'm just wondering if something is going to be done about this.
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#2 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 351
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Re: Infantry AT weapons
I have to agree with APC's, not so much tanks. A LAT should deffinently kill an APC in two or so hits, much the same as a HAT with a tank. Since, as far as I know, an APC is waaay less armored then a tank. It also kinda renders the LAT kit pretty useless, since anything the LAT can kill effectivly can be killed by other means (I.E. jeeps and the like). So it would be very helpfull if the LAT would be sort of the unofficial APC killer, and the HAT would be the tank killer.
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#3 |
![]() Join Date: Dec 2006
Posts: 525
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Re: Infantry AT weapons
A LAT does kill or set burning an APC one of two hits, depending on where in my experience.
As to LAT v tank: i think it a compromise between the fact that IRL LATs are only really effective at all on certain parts and the fact that a truely relastic damage model including mobility/functionality damage can't be implimented. For instance, I believe I read that in trials the C2's turret remained unpenetrated by the AT that was shot at it and its gunsight remained in working order... |
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#4 | |
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Re: Infantry AT weapons
Quote:
afaik something like the RPG 7 simply will not do the job. and actually APCs have been known to take several shots IRL and survive, or at least remain operational long enough for their crews to reach safe areas for extration via another vehicle, so don't go assuming that APCs are made of tissue paper But LAT vs tank = fail in every way, and this is the way it should be. Infantry in prepare positions can fight tanks, i.e. they have a firebase or have brought HAT with them which reflects RL more than making LAT epic gunwank because the javelin is buggy and illbalanced, and is a platoon based weapon (?) | |
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#5 |
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PR Contributor
![]() Join Date: May 2006
AustraliaLocation: Perth
Posts: 1,193
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Re: Infantry AT weapons
A tank could take hundreds of hits from the light anti-armour weapons portrayed ingame. This is on the proviso that there is enough spacing between the hits and each of hits are on places with enough armour. In real life you would need concentrated fire to break through the heavily armoured parts of a tank and this is approximated by the damage model in-game.
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#6 |
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PR Beta Testing Team Member
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Re: Infantry AT weapons
L-AT as a one-shot APC kill is just crap for gameplay. Not to mention how plentiful they seem to be. APCs and Tanks should be feared even more, especially if you don't have something to take it out with.
Plus, at the moment, APCs take 2 hits from a L-AT to severely cripple if not destroy it. |
![]() PR NA Test Team: Breaking the DEV's Hard Work, One Build at a Time. [R-DEV]Katarn: "That's pretty... PRETTY BADASS." |
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#7 |
![]() Join Date: Nov 2007
CanadaPosts: 434
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Re: Infantry AT weapons
a LAT shell does kill an APC with 1 hit, i do it all the time!, but then again i always somehow hit the turret or the back, but the point is it kills with 1 hit most of the time unless you're really unlucky or you're trying very hard to hit its strong points
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#8 |
![]() Join Date: Jan 2008
Location: Kansas
Posts: 130
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Re: Infantry AT weapons
I too believe LATS are way underpowered. The AT4 can burn through 400mm of HRA stock. That's enough to hurt most modern tanks. APCs are sitting ducks for light AT weapons in real life unless upgraded with defenses against shoulder fired AT weapons. My proposal is that we make the APCs have a longer burn time once heavily damaged by AT weapons. Giving the passengers time to bail out before it blows. So, short of a HAT or a Tank round the APC wouldn't be an instant wreck. An maybe bring the spawn time down a little bit.
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![]() DM Clan Leader & Recruitment Officer Wicca:"Thank you Thermis, you're like my personal dictionary I should wear you at all times." http://tcombat.com/ |
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#9 |
![]() Join Date: Dec 2007
Posts: 339
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Re: Infantry AT weapons
Well none of the modern APCs you see in game use HRA so I dont know what you are getting at. HRA is just a stat to use for measuring the penetrating power of the weapons not really used to test its effectiveness.
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#10 |
![]() Join Date: Jan 2008
Location: Kansas
Posts: 130
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Re: Infantry AT weapons
Yeah there are very few modern things that still use HRA. What I'm getting at that it's still a lot of punch. And it would be nice if they where a little more powerful. Like maybe four or five could take out a tank.
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![]() DM Clan Leader & Recruitment Officer Wicca:"Thank you Thermis, you're like my personal dictionary I should wear you at all times." http://tcombat.com/ |
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