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Old 07-04-2008, 06:51 AM   #31

Lynx's Avatar
Re: Special forces (NAVY SEAL SAS)

I think it show that they've customized their weapons.
like this ranger
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Old 07-04-2008, 07:20 AM   #32

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Re: Special forces (NAVY SEAL SAS)

Whats with having a .50 sniper rifle. Why not just use a SR-25?



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Old 07-04-2008, 07:30 AM   #33

Lynx's Avatar
Re: Special forces (NAVY SEAL SAS)

I dunno it's just an idea I sketched out don't think about the kit details. I'm asking would you guys want to see it implemented like commander-asset-SOF rally idea?
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Old 07-04-2008, 08:14 AM   #34

Ragni<RangersPL>'s Avatar
Re: Special forces (NAVY SEAL SAS)

<facepalm>

It looks like all you want is a wider variety of weapons in PR.

Spec Ops kit won't make you a better "LEET" player instatly just because you have a "better" weapon and equipment

Sorry, but I can't understand this "Leet Spec Ops Rush"... probably it's caused by COD4 influence

RANGERS LEAD THE WAY!!!

OFFLINE TILL DECEMBER, Have fun with PR 0.8 everyone!
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Old 07-04-2008, 09:16 AM   #35
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Re: Special forces (NAVY SEAL SAS)

project reality
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Old 07-04-2008, 11:39 AM   #36

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Re: Special forces (NAVY SEAL SAS)

come on, we had that one time less than fastropes, can't this thread get locked?

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Old 07-04-2008, 12:00 PM   #37
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Re: Special forces (NAVY SEAL SAS)

Locking, especially after Lynx's suggestion. No offense guys, but Project Reality is about conventional (barring the insurgency maps) warfare, during which you really won't be fighting back to back with special forces all the time. And it sure as hell isn't about the kind of things these people do in real life, so no, no spec ops squads or teams (have been suggested before as well).



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