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| PR Suggestions : Suggestions from our community members. |
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#11 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,975
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Re: Special forces (NAVY SEAL SAS)
Implementing it as a feature is asking for people to go OMG!! 1337 Spec Ops squad! I must do everything in my power to be a 1337 Spec ops!!
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![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#12 |
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Banned
![]() Join Date: Sep 2007
Posts: 103
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Re: Special forces (NAVY SEAL SAS)
We all wanna be a l33t D3lTa 0Pz SF, but in reality only 1% of the people here would actually make it
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#13 |
![]() ![]() Join Date: May 2008
Location: New Mexico
Posts: 165
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Re: Special forces (NAVY SEAL SAS)
Actually I don't want to be the l33t SF guys. I want to be the l33t supply officer back at HQ filling out requisition forms.
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If brute force doesn't work.......your not using enough of it.
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#14 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,458
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Re: Special forces (NAVY SEAL SAS)
Lads, watch the tone or there will be beatings.
Personally, I think the Spec Ops is fine the way it is and that the changes you propose are unnecessary. Don't think it's possible either, but it's an interesting suggestion and - as far as I can remember - a way of doing things that hasn't been suggested before. We'll need a DEV to confirm whether it's doable, though. |
![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
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#15 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,975
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Re: Special forces (NAVY SEAL SAS)
To be honest, gimmie a full team working together on Kashan and Qingling, that's what I play PR for, that one round which may be seperated by months, but when it happens, keeps you loving PR for years
If you do do this, my only worry is everyone wanting to be Spec Ops which has enough people wanting it now without this suggestion. |
![]() Lest we forget. R-DEV Masaq- I'm such a dork. Rudd - You should run for Prime Minister! i'd vote for you Sgt.Smeg - You've the biggest I've seen Scot. |
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#16 |
![]() Join Date: May 2008
Location: Probably Al Basrah or Fools Road
Posts: 918
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Re: Special forces (NAVY SEAL SAS)
You don't need a kit to be a spec ops squad, just brains. Bring along an Engy, and you've got bombs, have an ammo rifleman, you've got infinate bombs, fill out the rest of the squad as needed. Hopefully they'll give the nifty red dot sight to all Ironsights, but that's the only thing the Spec Ops kit has over a squad planning to do Spec Ops stuff.
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-[R-COM]TheScott666 |
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#17 | |
![]() Join Date: Nov 2007
Posts: 336
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Re: Special forces (NAVY SEAL SAS)
Quote:
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![]() I die a little on the inside everytime I read someone misuse the word "hardcoded". |
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#18 |
![]() Join Date: Nov 2007
United States of AmericaLocation: Ahmarika
Posts: 1,443
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Re: Special forces (NAVY SEAL SAS)
Didn't this thread get looked like 5 hours ago?
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#19 |
![]() Join Date: Nov 2007
Posts: 336
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Re: Special forces (NAVY SEAL SAS)
No that was this one... http://www.realitymod.com/forum/f18-...seals-sas.html
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![]() I die a little on the inside everytime I read someone misuse the word "hardcoded". |
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#20 |
![]() Join Date: Jul 2008
Posts: 45
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Re: Special forces (NAVY SEAL SAS)
Is it possible to make a "real" navy, with divers and stuff? I myself am a diver so, it would be nice to see if any game would have this feature.
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