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| PR Suggestions : Suggestions from our community members. |
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#1 |
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More smaller maps
With every release is all very well bring out these huge maps, which are excellent don't get me wrong there, but i have noticed while filling up the .:iGi:. server that many of the 16 player maps arnt very well thought through or have flaws.
Also there is a severe lack of intermediate maps between 16, 64 players Therefore we need better thought out 16 player maps. An example of one which is good but seriously flawed is Kufrah, this map is fun for some G3 vs L85 action but there are only 3 flags and fro some reason there is ticket blead. Just as the fight gets interesting it ends. There are rounds on that map that are shorter than vanilla. Also Op ghost 16 is simply the part with the bridges and is basically where all the fighting is anyway so you might as well put the 64 player map on as its only slightly bigger. please can it be made so its between say temple and tunnel, or chinese main and trenches somthing like that, so we geta new angle of fighting. My final point is that a lot of the older maps were good server fillers, Helmand works well with few players and can get the number up, and if too many people join than change the map, that will avoid overcrowding. also inishanil forest would work well as an intermidate sized map, from playing on the retro map pack it workls well with the newer weapons and gamplay and is a simply beutiful map as well. in short:
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#2 |
![]() Join Date: Jan 2005
SwedenLocation: Sweden , Eastcoast
Posts: 209
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Re: More smaller maps
It is up to the server admins to set smaller maps. The suggestion is the addressed to the server host. What servers do you have in mind?
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#3 |
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Re: More smaller maps
no this is a suggestion to the devs to improve the quality of the smaller maps and bring back two old ones
why would i post a suggestion to server admins in here? |
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#4 |
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PR Developer
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Re: More smaller maps
currently the 16p maps are meant to be played for 6v6 clan matches....
we will have alot more options in v0.8 for maps, all maps will have an infantry mode on them which will be great for filling servers. we will still keep the 6v6 layers but it will have its own game mode which gives us more flexibility. |
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#5 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,666
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Re: More smaller maps
I could do a few 16p/32p map layouts if you wanted to get a few hundred people to D/L them. Perhaps as a quick map patch?
How about directly between the two main bases on OGT, with a flag or two in the middle? Helmand with ONE cappable flag, which must be defended by the brits? Or even militia vs insurgents, same layout as it was before? Kufrah, no ticket bleed, uncappable mains protected by dome of death. Quinling, the unused part of the map, a fight through the forest with hiltop mains? But then again, unless they were released as a patch they would make a LOT of people crash or never be played on public servers. So unless the DEVs say they will add any smal size maps that are good enough then I guess its a bit pointless me doing these. |
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#6 |
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Re: More smaller maps
yeah dw bout it johhny im just thinking of ways we can fill our server up without resorting to, *shudder* ejod 16 (lots of people are getting tired of ejod).
Fuzz how do you fill up a server with a 64 player map? i mean i wouldnt join a server tht is running somthing like mestia 64 if there was only 5 or 6 players on. I dont see how a no vehicles option going to help. Actauly come to think of it, Bring back goods station!!! |
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#7 | |
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Re: More smaller maps
Quote:
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Respect the R-Staff, they are pretty...pretty badass
so, if you don't like PR, get a refund
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#8 |
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Re: More smaller maps
well rudd there is varition of those spots....
you can move it a little to the left or the right... |
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#9 |
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Re: More smaller maps
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#10 | |
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PR Contributor
![]() Join Date: Mar 2007
GermanyLocation: Munich,Bavaria
Posts: 885
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Re: More smaller maps
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