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| PR Suggestions : Suggestions from our community members. |
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#11 |
![]() Join Date: May 2007
Location: Quebec
Posts: 289
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Re: Mortars: Reloaded
Player controlled artillery and mortar (wich I consider different) would be very nice. As it already been discussed before, there are very interesting way of doing it.
But to me, there the way it should be. Mortars: Available as deployable commander assets or Available as Limited Kits. These kits would obviously have a regular weapon when not using the mortar and they would simply carry it on their back. http://www.25idl.army.mil/Deployment...mortar%202.jpg Mortars should have short-mid range and have just a little more destroying power then grenades. Aiming like grenade launchers but with a greater range and minimum range. Player controlled Artillery like howitzer Again, could have a aiming system similar to grenade launcher but more realistic and a greater range and minimum one. Lot of power, capable of destroying armor. Since PR maps are relatively small for artillery real range, they could hit anywhere on the map but only with "locked" target by SL on the frontlines and a significative loading time to prevent art abuse. Art gun would be deployed at conventional armies main base as a "permanant" asset, it could not be moved and there would obviously be a very small number of them so only a few players would be using it at a time. Destroyable like vbf2 art. |
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#12 |
![]() Join Date: May 2007
Location: Quebec
Posts: 289
|
Re: Mortars: Reloaded
Player controlled artillery and mortar (wich I consider different) would be very nice. As it already been discussed before, there are very interesting way of doing it.
But to me, there the way it should be. Mortars: Available as deployable commander assets or Available as Limited Kits. These kits would obviously have a regular weapon when not using the mortar and they would simply carry it on their back. http://www.25idl.army.mil/Deployment...mortar%202.jpg Mortars should have short-mid range and have just a little more destroying power then grenades. Aiming like grenade launchers but with a greater range and minimum range. Player controlled Artillery like howitzer Again, could have a aiming system similar to grenade launcher but more realistic and a greater range and minimum one. Lot of power, capable of destroying armor. Since PR maps are relatively small for artillery real range, they could hit anywhere on the map but only with "locked" target by SL on the frontlines and a significative loading time to prevent art abuse. Art gun would be deployed at conventional armies main base as a "permanant" asset, it could not be moved and there would obviously be a very small number of them so only a few players would be using it at a time. Destroyable like vbf2 art. Sorry double post, bugged during the posting. |
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