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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: May 2008
Posts: 148
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Sounds, when you're dead
I couldn't help but notive you can still hear things when you're "Dead. Why is this? And are we going to see it taken out. That's my suggestion. Also, when you're unconscious (critically wounded state) im assuming you're pretty much not able to respond if your heart is not beating, so why is there sound there too, and why can you still call out for a medic... is this hardcoded?
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#2 |
![]() ![]() Join Date: Mar 2007
United KingdomLocation: Near Leeds
Posts: 1,501
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Re: Sounds, when you're dead
Good point if your dead, although removing VoIP when your dead is hardcoded, but when your "critically wounded" I don't think your necessarily considered unconscious.
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#3 |
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PR Community Event Team
![]() Join Date: Jan 2008
United KingdomLocation: In the bushes outside your house
Posts: 3,953
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Re: Sounds, when you're dead
Yeah you could just be shot in the leg really bad hence you are down, its just cos there isn't really an alternative way to show how to revie people except with Defibs. Also setting up adrenaline, drips etc wouldnt be very handy...
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#4 |
![]() Join Date: May 2008
Posts: 447
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Re: Sounds, when you're dead
i think the VOIP should stay.....but it might be better to take it out when dead ...but the sound really should be taken out when wounded or dead...its just like having your sight when dead....u still can like spy and relay info back to your team....and if you can take out teh sound because its hardcoded..play like the ringing sound really loud...or the song on the pr server menu
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#5 |
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PR Contributor
![]() Join Date: Dec 2007
Posts: 374
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Re: Sounds, when you're dead
Nah....a low pass filter when youre critically wounded would be perfect. LPF cuts out high frequencies while letting low ones er....pass, so everything would sound muffled and distant. Its an effect they use in TV when someone is in a trance or a dream and ppl are trying to wake them......you get the idea
Jaymz? Possible? |
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#6 |
![]() Join Date: Feb 2007
DenmarkLocation: Denmark
Posts: 1,442
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Re: Sounds, when you're dead
Muffling sounds, and adding some sort of tinnitus would be good imo for when you're incapacitated.
(And a very blurry vision instead of the black screen |
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#7 |
![]() Join Date: Apr 2008
SwedenLocation: Västergötland
Posts: 82
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Re: Sounds, when you're dead
I would love to see that you're more alive when critically wounded than you currently are, so that when you are critically wounded you still can see some (though very distorted/blurry/black'n'white vision) and the audio should be distorted as suggested. Thus indicating you are not quite dead but on a good way there. And also the shock paddles should be replaced by something more of a adrenaline syringe (as stated above) so that your going from the shock to a slightly more up and running but still wounded (as it's gonna be in 0.
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#8 |
![]() Join Date: Oct 2007
United States of AmericaLocation: San Antonio, TX
Posts: 998
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Re: Sounds, when you're dead
Well, in vBF2, with EAX enabled, whilst dead, everything is muffled when critically wounded.
When dead, the camera goes into 3rd-person mode, even if we can't see it with the black screen. So muffling that part is a bit of a gray area. |
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#9 |
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Re: Sounds, when you're dead
You don't know if you still hear something, and you never will. Have you ever been dead before? maybe u still hear things, I think the DEVS think that u still hear sounds.
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VCP - Sgt1Winters property!
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#10 |
![]() Join Date: Oct 2007
Location: Under my desk
Posts: 1,657
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Re: Sounds, when you're dead
Oh please, I really don't want that taken out too. It will be so boring waiting to respawn now..
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