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#21 |
![]() ![]() Join Date: Mar 2007
United States of AmericaLocation: Lowell MA USA
Posts: 2,796
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Re: Challenger 2 MBT
As viper said every tank can be destroyed. The tanks ingame are fine. M1A2 needs better armor that all.
btw, hotrod, 1 out of your 3 pictures show Bradley IFV's, Top Abrams is yes a IED kill but still, it was a MBT killed. And the middle one shows a M113, a light APC. |
![]() ![]() -Commander of UK Forces ![]() ![]() Current Projects:Operation Rising Sun |
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#22 |
![]() Join Date: Jun 2005
Posts: 1,081
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Re: Challenger 2 MBT
The thing is though, that there are sooo many ways a tank/apc or any vehicle for that matter can be damaged that the amount of possibilities are practically endless. I mean right now, vehicles don't react to the environment like you'd expect. If you drive a humvee full speed into the side of a building, all that happens is the humvee takes a bit of damage. In real life, the front hood would collapse in, and the crew would probably be seriously injured or dead.
Now with tanks it's almost the same thing. If we shoot it with a sabot round or something, you might expect the crew inside to be killed or seriously injured but we don't have that. So the only way to simulate a kill is to have the tank spontaneously explode into star wars dust. |
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#23 |
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PR Developer
![]() Join Date: Dec 2006
United KingdomLocation: England's green and pleasant lands
Posts: 1,545
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Re: Challenger 2 MBT
You would be surprised m8, there is no explosive content in sabot rounds and during Desert Storm soldiers from the 14/20 Hussars reported shooting some enemy tanks 6-7 times as they saw no obvious damage, upon closer inspection they had killed the crew with the first hit but as there was no explosion, they were unaware, so kept shooting.
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#24 | |
![]() Join Date: Dec 2007
United States of AmericaLocation: New York
Posts: 268
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Re: Challenger 2 MBT
Quote:
Take note of the wheel size and spacing. Including the generally plain looking side armor that isn't fitted with additional armor plating or reactive armor as an M2 would have. M113 ![]() M2A2 ![]() | |
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"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."
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#25 | |
![]() Join Date: Jul 2007
NorwayLocation: Norway
Posts: 2,933
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Re: Challenger 2 MBT
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Btw, isnt there a big chanse of SABOT rounds setting off amunition or fuel in the tank they hit? | |
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Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity I Jaymz
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#26 |
![]() Join Date: Feb 2007
United States of AmericaLocation: Bronx,NYC
Posts: 3,128
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Re: Challenger 2 MBT
Yeah i was going to say that too. Its standard procedure to destroy any allied equipment if it can not be moved/salvaged in time for w/e reason(i.e continued combat or not enough time). This happened a lot apparently, especially during the opening weeks of the war where everything was still very fast pase combat.
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![]() ![]() "Exactly how long does it take to get to the center of a tootsie pop?" -Me |
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#27 |
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PR Developer
![]() Join Date: Dec 2006
United KingdomLocation: England's green and pleasant lands
Posts: 1,545
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Re: Challenger 2 MBT
I would imagine it was quite a mess inside, but the turret and hull were, aside from a few holes, sound. There is a chance of ammunition being set off yes, but i work with some of these guys who are quite adament a lot of them didnt explode or give any real indication they'd been hit.
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#28 |
![]() Join Date: Feb 2008
Location: South Australia, Australia
Posts: 68
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Re: Challenger 2 MBT
wouldnt they notice it stop doing stuff? like shooting back?
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#29 |
![]() Join Date: Nov 2007
CanadaPosts: 434
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Re: Challenger 2 MBT
i hafta agree with everyone else, as realistic as it might be you have to remember, in real life the insurgents dont have the same amount of guys you do, they got 10 times as many. and the ieds they got are much more powerfull than the ones in PR, they are hand made bombs meant to take out tanks and torture their crews.
they have hundreds of other elements to help them destroy these vehichles, in PR they dont. like you said a tank took around 70 consecutive rpg hits, well guess what here in PR we only got 2 per man. so if you take that all into acount, its perfectly balanced to real life scenarios now just to a lesser scale. |
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#30 |
![]() Join Date: May 2007
Location: Quebec
Posts: 289
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Re: Challenger 2 MBT
I am actually satisfied with the actual damage managements for armored vehicles. Especially tanks offering turrets and track disfunction.
According to BF2 engine and the ennemy equipment compared to real life. |
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Last edited by Skodz; 06-21-2008 at 04:19 AM.
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