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#1 |
![]() Join Date: Apr 2008
Posts: 8
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Aircraft Rotation Speed
Today while playing the map Battle for Qinling, I entered a J10 in order to provide my squad some air support. I taxied out to the Runway, Lined, up, waited a second, and started to take off. Once I got to about 800Kts (Or Km/H whatever the game uses)I attempted to rotate my plane (Takeoff). I, however, realized that my plane wasn't taking off...
This is horribly unrealistic for several reasons. A: If the speeds are in Kts then I was at about Mach 1.5. If the speeds are in Km/H I was nearly at Mach 2. B: The rotation speed of a 747 is about 180 Kts @ 10-20 Degree flaps. Even fully loaded a J10 will not weigh nearly as much as a 747. Taking into account the fact that the J10 only has one engine, even though that engine produces nearly as much thrust as two 747 engines, the J10 should have a rotation speed of no more than 200 kts. I understand the need, and want, to keep the "noobs" out of the assets such as the planes, but you are afterall trying to be as realistic as possible, and a rotation speed above the speed of sound is completely unrealistic. This also brings me to another point, the speed of the A10, and Su25. I was flying at approximately 1400Kts, or Km/H. There is now way EITHER of these planes could go THIS fast. They are very slow planes, and normally fly at approximately 200-400Kts (Cruising). I just wanted to bring these things to your attention. |
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#2 |
![]() Join Date: Aug 2007
NetherlandsLocation: Groningen
Posts: 1,535
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When taking off be sure you are at the very begin of the runway and then use afterburners to get speed.
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#3 | |
![]() Join Date: Oct 2007
SwedenLocation: Göteborg, Sweden
Posts: 1,445
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Quote:
im not sure but i've been told that the speedometer is fake in bf2. | |
![]() Some guy on another forum- "I'm an athiest so i don't believe in the apocalypse. The rest of you are ****ed." To deny all the qualities of a being is equivalent to denying the being itself. A being without qualities is one which cannot become an object of the mind, and such a being is virtually non-existent. |
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#4 |
![]() Join Date: Dec 2007
Posts: 30
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Mora, what you said is irrelevant to his post. He was pointing out how the jets need a coding tweak since they are extremely unrealistic.
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Tip: right-click on the GIVE UP button to send a "Need Medic" call. This was an experiment we added in a test build and we forgot to remove or do something better with it for release. Basically we wanted to give the player more opportunities to call for medic while wounded. THANKS DB !!
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#5 |
![]() Join Date: Apr 2008
Posts: 8
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Mora: Yes I know how to take off in PR. The runways in Qinling are rather short, and my aircraft still wasn't taking off nearing 1000Kts...
Mark: If the speeds are in Km/H then yes, I was at about .85Mach, but if the speeds are in Kts than I was at about Mach 1.8 (ASI was at 900ish) |
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#6 |
![]() Join Date: Sep 2007
Location: calgary,ab,canada
Posts: 974
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the speed is wrong, for every 1000 bf2 speed things, it is about 200mph, mach 1 in the bf2 engine is around 3500.
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#7 | ||
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PR Coder Team
![]() Join Date: Mar 2007
Location: Edmonton AB Canada
Posts: 894
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Quote:
2. "Rotate"? Why do you like that word so much? First of all you don't measure rotation speed (velocity about an arc at a given point) in kts. 3. Engines are heavy, having two doesn't make you any lighter. Everything about a plane can be changed except for weight. Once you put it on you can't just give it bigger wings and more fuel, cause then you need a bigger engine(s). Which is how the F-111 became the tragedy that it was. Quote:
5. The planes are retardedly easy to fly. Theres no real gravity (try going into a dive or climb and you'll notice something strange), wind, and no real avionics other than the altimeter and compass (stupid speedometers aside). So I can't really say that flying is particularly difficult in PR atm. I've made a way to intensify the force of gravity and drag but its still the BF2 engine. *REMEMBER Pulling up = Drag. Drag = < speed < speed = < altitude < altitude = 20 minutes wasted | ||
![]() One is none. Two is one. |
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#8 |
![]() Join Date: Nov 2006
Posts: 2,219
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Rotate is a term which means raising the nose of the plane during takeoff (AFAIK)
It's cause you're using the J-10, the J-10 blows for some reason |
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#9 |
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PR Lead Forum Moderator
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CAS, "rotate" is the term used when pulling back on the stick during takeoff; he's using quite correct terminology. Rotation speed is the speed at which the pilot can begin to rotate the aircraft's nose into the air, and is defined as Vr. Suprised you didn't know that, and suprised you didn't google it too
Original poster - CAS is right in that the speeds in the game are completely and utterly bunk; pay no heed to them at all! |
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#10 | |
![]() Join Date: Mar 2008
Posts: 3
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Quote:
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| aircraft, rotation, speed, takeoff |
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