Go Back   Project Reality Forums > Project Reality Mod Forums > PR Suggestions
PR Suggestions : Suggestions from our community members.

Welcome to the Project Reality Forums! Join the Project Reality forums! Contact Us


Reply
 
LinkBack Thread Tools Display Modes
Old 04-06-2008, 04:16 PM   #11

TKMR's Avatar
In the case of the speeds then: If they can be changed to represent knots that would be amazing. I don't even try to do anything with my aircraft until I'm at 170Kts. If I'm flying down the runway and my speed indicator is at 800, and my aircraft isn't in the air, you know there's something wrong... If the nose of the aircraft is barely pitching up at 900, then you know your dead. This was just completely a waste of my time, my teams asset, and my squads lives (since I couldn't get them airsupport).

Also: Some sort of flaps system would be absolutely awesome. Makes it much easier to fly the aircraft at low speeds. I know in 1942 the aircraft had flaps that went up and down with the landing gear, AFAIK they were just an animation and had nothing to do with the way the aircraft handled.

And you're right in saying Flying in PR is pretty easy ATM. The only difficult things are taking off and landing, especially with the screwy speeds.

Leo - That's a good change from BF2V then. =)
TKMR is offline Reply With Quote
Old 04-06-2008, 06:53 PM   #12
PR Coder Team

[R-DEV]CAS_117's Avatar
Quote:
Originally Posted by TKMR View Post
Also: Some sort of flaps system would be absolutely awesome. Makes it much easier to fly the aircraft at low speeds. I know in 1942 the aircraft had flaps that went up and down with the landing gear, AFAIK they were just an animation and had nothing to do with the way the aircraft handled.

And you're right in saying Flying in PR is pretty easy ATM. The only difficult things are taking off and landing, especially with the screwy speeds.

Leo - That's a good change from BF2V then. =)
Yeah you've pretty much got it. The delta wings are basically built backward from conventional wing-tail aircraft, so getting them to take off was... problematic. Getting them into a condition that made them pleasant to fly? Didn't really have time for it you see. I'll fix it for 0.8.

Quote:
CAS, "rotate" is the term used when pulling back on the stick during takeoff; he's using quite correct terminology.
I think "pitch", "lift", or "raise", (anything pertaining to the vertical axis) would have been more clear I more or less understood your meaning, but not the wording.



One is none. Two is one.
[R-DEV]CAS_117 is offline Reply With Quote
Old 04-06-2008, 07:21 PM   #13

TKMR's Avatar
I haven't flown the Eurofighter yet, nor the F16/18. So I can't say about them, but that deffinately surprised me when taking off in the J10, I just hit the fence... and I was like... "Uhhh... WTF?!"

It may just have been the really short runway on that map, but... yeah. I look forward to see the changes. =)
TKMR is offline Reply With Quote
Old 04-06-2008, 07:29 PM   #14

NYgurkha's Avatar
FYI you should always play around in a local server alone or try out the amazing training minimod after any PR release.

/personally never fly in PR unless its a transport choppa.
//Here is the link btw: Linky
NYgurkha is offline Reply With Quote
Old 04-06-2008, 08:04 PM   #15

Warmagi's Avatar
Correct me if Im wrong but isnt MACH is something close or actually is a speed of sound? about a 1000 km/h depending on air pressure? so how 800 km/h is a mach 2?

Second I highly doubt that the readings in BF2 engine are correct.



EDITost delay... my reply should have been actually the first one

[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Warmagi is offline Reply With Quote
Sponsored Links
Old 04-06-2008, 08:20 PM   #16
Leo

Leo's Avatar
Quote:
Originally Posted by [R-CON]CAS_117 View Post
Yeah you've pretty much got it. The delta wings are basically built backward from conventional wing-tail aircraft, so getting them to take off was... problematic. Getting them into a condition that made them pleasant to fly? Didn't really have time for it you see. I'll fix it for 0.8.



I think "pitch", "lift", or "raise", (anything pertaining to the vertical axis) would have been more clear I more or less understood your meaning, but not the wording.
Does that mean the J-10 will stop handling like a drugged up heifer?

Right now: EF2000>>>>>>Z-10>>>>>Apache>>>>>Armor>>>>>Foot Soldier>>>>>Rock>>>>>Tree Stump>>>>>>J-10
Leo is offline Reply With Quote
Old 04-07-2008, 12:09 AM   #17
PR Coder Team

[R-DEV]CAS_117's Avatar
...Ok to be honest I haven't had any trouble taking off with the J-10. I'll make it easier if thats what people want but I'm not sure what it is people are doing with it right now.

Taking off for me:

1. Throttle 100%

2. Once I'm moving I hit burners (you're runway is pretty short and theres that annoying fence there for some reason).

3. I usually get to 800-900 before taking off.

4. Once past 800 I pitch back on the stick, once I'm pointing up I reengage burners.

Look the J-10 is harder to get off the ground than most jets due to the retarded way it was packaged. But its hardly impossible if you just practice for 15-20 min on a local server (which should be done anyways if you want to be good with it.). The J-10 has rudder problems as well though (you'll notice a slight drift to the left).



One is none. Two is one.
[R-DEV]CAS_117 is offline Reply With Quote
Old 04-08-2008, 06:31 PM   #18

TKMR's Avatar
As for that fence, maybe if it was 20 meters farther away from the runway, then it would be fine. I had enough speed that I was lifting off, but not quite enough to go up sharply, and the bottom of the aircraft clipped that fence, and boom.
TKMR is offline Reply With Quote
Old 04-08-2008, 07:01 PM   #19
PR Contributor

[R-CON]Alex6714's Avatar
Taking off is not the problem, landing is. The thing just doesn´t stop. I can land the eurofighter first time and all the time after that. The J-10? I have to jump out to get that to stop. I feel like my FSX 747 is more maneuverable.

I ask, please if the J-10 can be somewhat balanced against the eurofighter in the next patch. I mean a rock that doesn´t move turns faster...

Also, I believe the aircraft in general could do with much better physics, but hey, BF2 engine. I hope all that can be done is going to be done.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
[R-CON]Alex6714 is offline Reply With Quote
Old 04-08-2008, 08:07 PM   #20
PR Coder Team

[R-DEV]CAS_117's Avatar
Quote:
Originally Posted by Alex6714 View Post
Taking off is not the problem, landing is. The thing just doesn´t stop. I can land the eurofighter first time and all the time after that. The J-10? I have to jump out to get that to stop. I feel like my FSX 747 is more maneuverable.

I ask, please if the J-10 can be somewhat balanced against the eurofighter in the next patch. I mean a rock that doesn´t move turns faster...

Also, I believe the aircraft in general could do with much better physics, but hey, BF2 engine. I hope all that can be done is going to be done.
Yes the J-10 blows compared to the EFT (not far from reality) and I'm work(ing/ed) on it. As you know the AAM's proximity fuse, but unfortunately the radius is smaller than the distance the plane travels in 0.1 seconds or so. Thats why you see them detonate sometimes and not kill anything.

Think the BF2 hotboxes except +/-50 away from the jet as opposed to 1 or 2 as an infantryman. AAM's were supposed to have the same accuracy to even things out, but thats not the case. Some things have been lost in translation. Try hitting a plane with a gun when its turning. Can't do it? You'll notice that your rounds are exploding but its still flying. Now shoot it when its landed. Died right away probably. When a plane is turning its hitbox is ahead and above it. When its straight, the hitbox is right in front, and while some rounds miss, a lot don't.

It gets better. Try diving with your plane. Now climb. There may be about a 200 kph difference, but notice that when you're in a dive you actually SLOW DOWN. Inversely you speed up in a climb. Why? Its because you have a set of invisible training wheels pre-built onto your plane to make it palatable for the general swaddling masses. In order for planes to be flyable, they do not accelerate due to gravity when descending. So this makes realistic physics much more complicated.

Also try flying at high altitude. You start to lose control and fly away into the sunset for eternity. This happens due to the fact that your plane is more affected by the momentum of your ascent than it is by the force of gravity pulling it down.

If you wisely chose to skip that long winded response get this: you're not flying an airplane, its closer to a flying saucer.



One is none. Two is one.
[R-DEV]CAS_117 is offline Reply With Quote
Sponsored Links
Reply


Bookmarks

Tags
aircraft, rotation, speed, takeoff
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -4. The time now is 12:15 AM.


Powered by: vBulletin. ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2008, Project Reality.