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Old 04-01-2008, 02:30 AM   #81
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Hookers 'n' Blow.


KP still is the number one hottie, noobs.
-[R-PUB]bosco
I'd do KP. Wouldn't everyone?
-e-Gor
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Old 04-01-2008, 02:30 AM   #82

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Russian forces

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Old 04-01-2008, 02:55 AM   #83

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-V-22
-Fastropes

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Old 04-01-2008, 03:08 AM   #84

PonchoVia1's Avatar
Russian Forces
The MOAB (most likely it wont be put in there)
instead of the up arrow/down arrow have the keypad for taxi airplanes
a ton more maps
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Old 04-01-2008, 04:11 AM   #85

CDN-SMOKEJUMPER's Avatar
Balistics so we can throw deviation and the delays in the bin.

Oh and the Canucks of course due to my bias.

The Australians, they are ripping through reskins and models in a hurry and would love to see them in .8 if they can get enough to get an infantry map going.
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Old 04-01-2008, 05:00 AM   #86

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1 CHINOOK!!
2 Repair station (The commander can deploy)
3 F111 bomber
4 Osprey
5 Parachute for spec op's
6 MUSIC in transport choppers.
7 TOW's to be spawned with bunkers instead of AA.
8 AC-130 gunship <<
9 female medics who flirt with u wen they are healing u
10 more motorbikes ( weeeeeee )


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Old 04-01-2008, 05:21 AM   #87
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More transportation
Faster basic transportation respawns
All community factions to have a basic release done
A release that will keep the hardcore players and lose the unfaithful
US Army
More appreciation for those involved in the release!
A greater respect between all players
More teamwork aspects
More great maps

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Old 04-01-2008, 06:47 AM   #88
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Remove the Ingame score!!!!!!!





ahhh and like everybody wants another army, also the local police of a little town close to Madrid...lol



R-DEV]fuzzhead "agreed it should have been removed long ago... hopefully for v0.7"
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Last edited by Batalla35; 04-01-2008 at 07:24 AM.
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Old 04-01-2008, 06:48 AM   #89

bigbossmatt's Avatar
Aussie defense forces
new maps
muttrah v2
no hamygnong
less suppression effect - just change it so it happens when the bullet hits nearer to you
optimisations - not saying things arent fine, but im struggling to find 10 here
maybe some fog or something - like the clouds in kashan but on ground level like knee height
more blood
remove the ghost dead men. make them visible and not dissappearing

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Old 04-01-2008, 07:07 AM   #90

Goblin's Avatar
1: Updated Taliban/insurgents forces with updated weaponry. also to avoid 10 vs 40 fights were evryone off the not so smart players switch team to get to US or Brits.And leaves the battles to be fight totaly unrealistic were the Taliban/insuregents are out numberd were its surpose to be the other way around.
2: Sangin map
3: Mortars
4: Artillery systems ( driveable or not dont realy care, with long reload timer and with steel-rain ammo type ( for those that dosent know what it is its basicly rain of death over a big area )
5: Destructable Trees or atleast som of the trees, to block roads bridge exits etc were people have to blow them away to pass.
6: proximity roadsidebombs ( car is getting close within 3 meters or so boooom! no waiting for the people to pass and then push the detonater, and they only explode iff there is a vihicle near not inf. )
7: The chinhook chopper ( think its called, the one with the 2 huge rotars )
8: More/or faster respawn, jeeps/rovers/etc to make a map like Kashan desert more enjoyable and not a endless running seeing there is way to meny 1 man drving around.
9: lesser ammo caches to locate and destroy for the brits or more tickets so they have atleast a better chance off winning a map like al-bashra.
10: cluster bombs
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