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#81 |
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Forum Moderator
![]() Join Date: Nov 2006
Location: Kristiansand, Norway
Posts: 6,447
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Hookers 'n' Blow.
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![]() KP still is the number one hottie, noobs. -[R-PUB]bosco I'd do KP. Wouldn't everyone? -e-Gor ![]()
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#82 |
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Russian forces
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#83 |
![]() Join Date: Feb 2007
Location: Austin, Texas, USA
Posts: 549
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-V-22
-Fastropes |
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#84 |
![]() Join Date: Apr 2008
Posts: 6
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Russian Forces
The MOAB (most likely it wont be put in there) instead of the up arrow/down arrow have the keypad for taxi airplanes a ton more maps |
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#85 |
![]() Join Date: Jun 2006
Posts: 157
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Balistics so we can throw deviation and the delays in the bin.
Oh and the Canucks of course due to my bias. The Australians, they are ripping through reskins and models in a hurry and would love to see them in .8 if they can get enough to get an infantry map going. |
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#86 |
![]() Join Date: Dec 2007
AustraliaLocation: C-3 (num pad 9)
Posts: 128
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1 CHINOOK!!
2 Repair station (The commander can deploy) 3 F111 bomber 4 Osprey 5 Parachute for spec op's 6 MUSIC in transport choppers. 7 TOW's to be spawned with bunkers instead of AA. 8 AC-130 gunship << 9 female medics who flirt with u wen they are healing u 10 more motorbikes ( weeeeeee ) |
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#87 |
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Forum Moderator
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More transportation
Faster basic transportation respawns All community factions to have a basic release done A release that will keep the hardcore players and lose the unfaithful US Army More appreciation for those involved in the release! A greater respect between all players More teamwork aspects More great maps |
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#88 |
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Remove the Ingame score!!!!!!!
ahhh and like everybody wants another army, also the local police of a little town close to Madrid...lol |
![]() R-DEV]fuzzhead "agreed it should have been removed long ago... hopefully for v0.7" |
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Last edited by Batalla35; 04-01-2008 at 07:24 AM.
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#89 |
![]() Join Date: May 2006
Posts: 274
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Aussie defense forces
new maps muttrah v2 no hamygnong less suppression effect - just change it so it happens when the bullet hits nearer to you optimisations - not saying things arent fine, but im struggling to find 10 here maybe some fog or something - like the clouds in kashan but on ground level like knee height more blood remove the ghost dead men. make them visible and not dissappearing |
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#90 |
![]() Join Date: Jul 2007
Posts: 23
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1: Updated Taliban/insurgents forces with updated weaponry. also to avoid 10 vs 40 fights were evryone off the not so smart players switch team to get to US or Brits.And leaves the battles to be fight totaly unrealistic were the Taliban/insuregents are out numberd were its surpose to be the other way around.
2: Sangin map 3: Mortars 4: Artillery systems ( driveable or not dont realy care, with long reload timer and with steel-rain ammo type ( for those that dosent know what it is its basicly rain of death over a big area ) 5: Destructable Trees or atleast som of the trees, to block roads bridge exits etc were people have to blow them away to pass. 6: proximity roadsidebombs ( car is getting close within 3 meters or so boooom! no waiting for the people to pass and then push the detonater, and they only explode iff there is a vihicle near not inf. ) 7: The chinhook chopper ( think its called, the one with the 2 huge rotars ) 8: More/or faster respawn, jeeps/rovers/etc to make a map like Kashan desert more enjoyable and not a endless running seeing there is way to meny 1 man drving around. 9: lesser ammo caches to locate and destroy for the brits or more tickets so they have atleast a better chance off winning a map like al-bashra. 10: cluster bombs |
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