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| PR Suggestions : Suggestions from our community members. |
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#11 |
![]() Join Date: Jan 2008
Posts: 76
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sound good idea .. but i think its too much work to make it..and im not sure that there be animators.. if they didnt make in al barsah arrest animation... so there wont be for this.. but its still good idea
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#12 |
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PR Art Team
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Dare I say..
TRAUMA CENTRE!? ![]() In all seriousness, while it may be a very cool thing to implement, the resources needed far outweigh the projected value to the game. By all means, you can work on it then present it to the community, that's probably the best way to go about it. |
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#13 |
![]() Join Date: Nov 2007
ThailandLocation: Behind you!
Posts: 124
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It's too bad there isn't a fireman's carry option. Grab the "dead" dude, take hime behind cover, revive, etc...
That would be cool, too bad I can't code and model |
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#14 |
![]() Join Date: Sep 2007
Location: Zyrardow - Poland/Dundee - Scotland
Posts: 291
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Ofcourse you can. It requires a lot of hard work and learning but you can code and model. How long it takes depends how much genius there is in you from none to all of you.
Few years back when I wanted to have a certain car in GTA Vice City and there was none around in community mods i did it myself. I did know nothing about it. It took me something about 3-5 days to learn basics about GTA modelling and coding. after a bit more then two weeks I was driving a new shiny SAAB. Its all about persistence. |
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[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.
Reddish_Red: We're fine... Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No |
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#15 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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Yes, he gets up, runs behind cover, you check for cuts/sprains/etc, you slap him and tell him the vest stopped it and that hes just bruised.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#16 | |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 904
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Quote:
This will not work during firefight. You will get shot and this will be the end your medic mini-game. Useing medpack already simulates all those actions. | |
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#17 | |
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PR Developer
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Meh, it's a game, based on a mainly crappy engine, a game in which I don't feel like having to get flown to the hospital and take 3 months leave before I can get back to any fighting[or get sent stateside and slowly booted out of the armed services] | |
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#18 |
![]() Join Date: Apr 2007
United KingdomLocation: Peterhouse college, Cambridge
Posts: 2,672
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It would work if bodies could be recovered and evacuated for no loss of tickets, but it would reduce the number of destructible buildings we could have on a map.
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Ballistics + Zeroing !!!Nedlands1 for [R-CON]!!! (Done) !!!Nedlands1 for [R-DEV]!!!
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#19 | |
![]() Join Date: Mar 2008
Posts: 13
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Quote:
-_-... medics have a rifle to protect their teammates while under attack.. you don't heal in the middle of a fight. | |
![]() Lord of the Mangoes In the nuclear world, the true enemy can't be destroyed. In the nuclear world, the true enemy is war itself. |
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#20 | |
![]() Join Date: Aug 2007
PolandLocation: Poland
Posts: 904
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Quote:
When I say firefight I mean Squad Vs Squad firefight (+ sometimes, vehicle support). Shooting to one or two enemy soldiers is not a firefight for me | |
RANGERS LEAD THE WAY!!!
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