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| PR Suggestions : Suggestions from our community members. |
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#1 |
![]() Join Date: Nov 2005
Posts: 448
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kit limits/Pistol damage
I sure this can be done fh2 is doing this. Say you want to limit some classes like support,sniper, and medics. Well just make it so
16 size map - 3 support, 3 medics, and 1 sniper. per team 32 size map - 6 support, 6 medics, and 2 sniper. per team 64 size map - 9 support, 9 medics, and 3 sniper. per team This would fix this sniper problem you can now make them more accurate. Well the other kits/classes dont need limits. Next pistol damage this needs to be fixed for .3 As you guys know the Anti-Tank kit gets a pistol. From 0 - 35 meters it should be about a 3 hit kill with the pistols. Thats it no more |
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#2 |
![]() Join Date: Feb 2006
Location: Poland
Posts: 290
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U can't kill with AT infantry so easy anymore... and pistol won't do too much
That's sad |
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Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport Kits: Sniper/Medic/SpecOps |
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#3 |
![]() Join Date: Dec 2005
Location: Canada
Posts: 271
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Yeah, I remeber on 16 player Kubra Dam, I was at the Upper Flag, there was a squad of 4 behind some crates, I was behind some other crates. I took it upon myself to kill them, I knew this would be hard because I was an AT soldier.
So what did I do? Instead of rocket jumping, or prone spamming, or EVEN pulling out the pistol *gasp*, I just snuck up with the knife and killed all four of them .... somehow It's sad when faced with enemy infantry, the AT soldier's best weapon is a knife! |
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#4 | |
![]() Join Date: Feb 2006
Location: Poland
Posts: 290
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Quote:
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Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport Kits: Sniper/Medic/SpecOps |
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