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| PR Suggestions : Suggestions from our community members. |
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#41 |
![]() Join Date: May 2007
Location: Quebec
Posts: 302
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Re: One Man Armor (Tanks and APC's)
Burn 1 man armor!
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#42 |
![]() Join Date: Dec 2007
Posts: 994
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Re: One Man Armor (Tanks and APC's)
But, because you can request your crewman kit at a tank, the player would just hop out of the tank after driving, request a gunner kit, and start firing.
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![]() If you notice this notice you notice that this notice wasn't worth noticing. |
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#43 | |
![]() Join Date: Dec 2007
United States of AmericaLocation: New York
Posts: 275
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Re: One Man Armor (Tanks and APC's)
Quote:
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"... As PR continues to struggle to find realism in infantry combat; the aspect of quick reflexes has been replaced by encouraging camping instead."
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#44 | |
![]() Join Date: Jun 2006
Posts: 33
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Re: One Man Armor (Tanks and APC's)
Quote:
So ye, its a nice idea to stop noobs/solo'ers from suiciding armor into battle, but can b annoying in certain situations like this. | |
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#45 |
![]() Join Date: May 2008
Posts: 464
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Re: One Man Armor (Tanks and APC's)
the hacks must be fixed!!!!!!!!!.that will solve most of it....and also the spawn time hack.....that WUmnuts noob put it on youtube and now every one knows bout it
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#46 |
![]() Join Date: Nov 2007
CanadaPosts: 435
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Re: One Man Armor (Tanks and APC's)
yeah wtf why hasn't anyone else thought of no driver no working turret?!
wait better yet, why not no gunner no driving. i mean alot of the time when you get to a good spot the driver often jumps to the MG seat to cover the rear incase of infantry, so in which case you wouldnt disable the turret when you need to kill that common sneaky *astard who gets too close |
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#47 |
![]() Join Date: Nov 2007
CanadaPosts: 435
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Re: One Man Armor (Tanks and APC's)
kinda off topic there, take that to the "bugs" thread, the devs will take it more seriously there
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#48 |
![]() Join Date: Nov 2007
CanadaPosts: 435
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Re: One Man Armor (Tanks and APC's)
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#49 |
![]() Join Date: Jun 2008
United States of AmericaPosts: 351
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Re: One Man Armor (Tanks and APC's)
Bring you might be onto something. Perhaps just making it so that the turret wont work unless the tank has two people in it. Doesn't matter which seats, driver, or MG, just aslong as two of the seats are filled. This way that driver can hop on the MG while defending a flag n help ya out.
But ultimately, the whole idea of having the turret disabled unless someone is in the take idea is the ONLY idea thus far that will work. All other ideas suggested wont work, as they have loopholes. 60 second cooldown? The solo-tanker just parks, hops on the gun, and 60 seconds later he can fight. It's not a deterant in the least. Seperate kits? Talk about cumbersome, and what happens if you lose your driver and want to RTB? You're kinda boned, not to mention the loophole mentioned earlier. Now if the tank requires two people in it for the turret to operate, there isn't a loophole. There is absolutely no way for a solo-tanker to work. It's flat out impossible. NO other idea can guarantee this, so I think it's a no brainer which idea we should use. |
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#50 |
![]() Join Date: Feb 2008
United States of AmericaLocation: Redownloading PR, due to buggy install last time
Posts: 1,225
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Re: One Man Armor (Tanks and APC's)
wow old thread resurecction for the loss Id say
How did this end? Can't remember really tired now.... |
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