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| PR Suggestions : Suggestions from our community members. |
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#1 |
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List good suggestions
ill sum up 5 good suggestions iw seen here and some have iv come up with my self so the devs can read and remember em again
1.Remove flags at capture points the map will tell you if you have capture it or not (with 2d gfx flag) some sort of timer will come up when your in the area of capturing. 2.Remove points for killing Will remove the frag horny basterds from the game that cant use teamplay. points gained from teamplay and objective capturing. 3.Enforce squadplay you shouldent beable to not be in a squad so on join you get directed into a squad or a window popsup with make squad or join squad options. 4.Squadleader calls in airstrike area Commander needs to aprove it and then air strike has a green light. 5.Remove the minimap To look at the map u use the "Map" key to look on the big map.. 6.Class limits 1 sniper 1 support in each squad max 2 medics and so on. 7.Where you enter you get placed (viechles) yeah if you come up behind a hummer and enter you shouldent get placed at the driver seat you should be placed in the back ofc.. 8.Medic pads ammo limited 5 trys per battery carry 3 batterys. (or something) 9.Medic/Resupply truck/car Need to enter and say for about 10s to resupply 30-50 seconds to heal up 10.Stimpacks to remove bleeding 1 per soldier can be used on your self or a friend.. 11.Add pilot as class only class that can fly planes and choppers. also limited per map etc if iw missed any please post em makes it easyer for the devs to remeber all the good suggestions. |
![]() "It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised." |
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#2 | |
![]() Join Date: Dec 2005
Location: The United States of England
Posts: 1,310
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![]() [RGG] - Pte.Phillips - www.rggsquad.co.uk - Arma ftw Really Gay Guy America was a tad late into the First World War. They redeemed themself's and came in slightly sooner in the Second. Now they seem determined to start the Third. |
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#3 | |
![]() Join Date: Feb 2006
Location: Misawa AFB
Posts: 102
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Also is that class limit all per squad or what? Other than that, I like all your suggestions. | |
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#4 |
![]() Join Date: Jan 2006
Posts: 66
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Why everyone wants to get rid of the mini-map I don't know. To me, it shouldn't be eliminated, only perhaps, limited to the narrowest field of range. The mini-map serves as situational awareness that a real soldier would have that doesn't translate between the monitor/sound and the player.
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Tzefanya: Protected by God
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#5 |
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Retired PR Developer
![]() Join Date: Jun 2005
Location: NH, US
Posts: 3,082
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I just don't like the idea of even having the option to get an airstrike out of nowhere.
In real life there has to be planes airborne in the area to be able to call them in for CAS. It should be the same with PR. If there are jets on your team in the air then they should be able to see a call for an airstrike and respond to it. |
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#6 | |
![]() Join Date: Feb 2006
Posts: 70
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The SDM class replacing sniper is a great idea. The 2 sniper kits/map, I don't think so much. You'd have every idiot on the server racing for them, ignoring objectives and team play, and 4 or 5 people from each team fighting each other over the sniper kits... | |
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#7 | |
![]() Join Date: May 2005
Location: brighton, uk
Posts: 476
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Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/ Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago. Retreating?! Hell no, we're just attacking the other direction! |
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#8 |
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Retired PR Developer
![]() Join Date: Jun 2005
Location: NH, US
Posts: 3,082
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Hmm, well a few different ideas could be:
Smoke the area (obvious to everyone that CAS could be coming but a great way to get them to keep their heads down if it isn't) Some sort of grenade-like marker (could show up in the pilots HUD as a target box as seen now) Leaving the current _____ spotted red icons on the minimap for aircraft and other vehicles. Few different ideas, anything in my opinion is better than those ordnance-from-nowhere attacks, there really is no way to leave those in without them becoming whored. Also: If these sort of targeting ideas are used (and really even if they aren't) planes NEED to land to rearm and repair (as has been suggested before). |
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#9 |
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i like the smoke idea for capturing...
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![]() "It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised." |
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#10 |
![]() Join Date: Jan 2006
Posts: 14
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Ammo sharring between everyone. Give every soldier an "ammo box" in their kit.. But have any ammo given, be taken away from their own stock. Limit the number of ammo cans that the support class carries, and limit him to only bullets. This way the AT class can be issued a rifle of some sort.. because once his rockets are out.. that's it.. no resupply (except perhaps at a supply crate)
- Kit ideas. Rather than having an unlockable "better" weapon.. make each class have an alternate kit. That way each class has 2 (or more) variations. An Assaulter might opt to take an M4 rather than the m16/203 combo for example, thus helping to eliminte the SF class everyone seems to want removed. |
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