Go Back   Project Reality Forums > Project Reality Mod Forums > PR Suggestions
Register Forum RulesDeveloper Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Suggestions Suggestions from our community members.

Contact Support Team Frequently Asked Questions Register today!

Reply
 
LinkBack Thread Tools Display Modes
Old 03-06-2008, 04:56 AM   #1

SectorNine50's Avatar
Send a message via AIM to SectorNine50
Default Tank/APC/50 Cal Bullet Drop

I did a search, but found nothing related to this directly.

But tanks, APC's, AA, and 50 cal's on humvees desperately need some sort of bullet drop. They are basically automatic sniper rifles right now with no deviation and once you guys figure out turret stabilization I can't imagine what they'll do. It really makes it hard to live through a tank or apc finding you when in a chopper cause they either shell you or 50 cal you to a pulp before you can even react. With bullet drop this would be much more realistic because hitting a moving target moving away from you in the air changing all 3 axis' while trying to compensate for bullet drop is what it is supposed to be: very hard to near impossible. Do the Dev's have any plans to implement bullet drop? Might actually make people not afraid to ride in choppers because they won't blow up randomly from a shell from a tank 1000m away.

SuperTimo:
[this is like saying "i want my desk to explode if i kick it enough times"]
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


I want a new computer!!!
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
SectorNine50 is offline Reply With Quote
Old 03-06-2008, 06:05 AM   #2
PR Contributor

[R-CON]nedlands1's Avatar
Default

You are 100% correct when you say, "They are basically automatic sniper rifles right now with no deviation". Both sniper rifles and these weapons have the gravity modifier set at "0.1". "0.67" is a more realistic value as it is ~9.81 m/s^2 which is the acceleration due to gravity on Earth. Even then, the drop wouldn't be enough as it doesn't take into account drag effects. I'd say that there is actually less deviation with the vehicle mounted weapons though. Something really needs to be done with regards to drop...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.

[R-CON]nedlands1 is offline
Last edited by [R-CON]nedlands1; 03-06-2008 at 06:12 AM..
Reply With Quote
Old 03-06-2008, 06:17 AM   #3
PR Contributor

[R-CON]Ragni<RangersPL>'s Avatar
Default

Quote:
Originally Posted by SectorNine50 View Post
It really makes it hard to live through a tank or apc finding you when in a chopper cause they either shell you or 50 cal you to a pulp before you can even react.
...Just like IRL

Use your chopper properly


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RANGERS LEAD THE WAY!!!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Polish Forces Mod Leader

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Do not post stupid suggestions just because you had a bad round in PR
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Ragni<RangersPL> is offline Reply With Quote
Old 03-06-2008, 07:45 AM   #4
Forum Moderator

[R-MOD]Mongolian_dude's Avatar
Default

Quote:
Originally Posted by Ragni<RangersPL> View Post
...Just like IRL

Use your chopper properly
There are no recorded instances of an MBT successfully engaging a chopper with its main gun. However, in PR, this is quite a common reality.

50cals definitely need some sort of drop, because ATM, they are my fav/guiltiest weapon. It is so damn accurate and unrelenting, its not even funny anymore.
Approx 35% of every engagement against enemy choppers with a 50, the chopper will either explode mid air or fall to it's demise. Would be nice to see it changed.

With the NERFing(effectively) and refining of attack helicopter's guided missiles, perhaps similar changes are due for other assets?

...mongol...


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-MOD]Mongolian_dude is offline Reply With Quote
Old 03-06-2008, 07:51 AM   #5
Supporting Member

RCMoonPie's Avatar
Default

I think the helos could use a little more direct speed as well.
They arent so "balloon-like" IRL.

edit addition: If speed was increased, turreted vehicles would be less likely to effectively track helos as in IRL.

[FONT="Times New Roman"]"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
[/FONT]
RCMoonPie is offline
Last edited by RCMoonPie; 03-06-2008 at 09:50 AM..
Reply With Quote
Old 03-06-2008, 09:26 AM   #6
PR Contributor

[R-CON]Ragni<RangersPL>'s Avatar
Default

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
There are no recorded instances of an MBT successfully engaging a chopper with its main gun.
Yes, you are right, but it is theoretically possible AFAIK.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
RANGERS LEAD THE WAY!!!

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Polish Forces Mod Leader

To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Do not post stupid suggestions just because you had a bad round in PR
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
[R-CON]Ragni<RangersPL> is offline Reply With Quote
Old 03-06-2008, 09:56 AM   #7

Deadfast's Avatar
Default

Quote:
Originally Posted by [R-MOD]Mongolian_dude View Post
There are no recorded instances of an MBT successfully engaging a chopper with its main gun. However, in PR, this is quite a common reality.
Might be because choppers never fly above hostile tanks ?


If they would, I'm pretty sure they would end up just like in PR. Dead.


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Now you can see I've taken a hit to my head. It's nothing serious, but I am bleeding badly.
-
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Deadfast is offline Reply With Quote
Old 03-06-2008, 10:49 AM   #8
Retired PR Developer

Mosquill's Avatar
Default

Irl tanks have a fire control system. That thing automaticly calculates bullet drop, and adjusts the coaxial mg (and main barrel) accordingly, so the gunner don't have to worry about bullet drop.

So that's what the Devs tried to simulate when they reduced tank's bullet drop so much. However IRL gunners will have problems with bullet drop when aiming at air targets. That is because laser range finders will have problems determining range, and without range, ballistics computer can't do it's job. That's afaik of course.

Quote:
Originally Posted by RCMoonPie
I think the helos could use a little more direct speed as well.
They arent so "balloon-like" IRL.

edit addition: If speed was increased, turreted vehicles would be less likely to effectively track helos as in IRL.
Well, ingame apache has a cruising speed of 280km/h (if I remember it correctly), don't know what's the Cobra's speed, but Havoc is
too slow, it's much faster IRL.

Quote:
Originally Posted by Deadfast
Might be because choppers never fly above hostile tanks ?


If they would, I'm pretty sure they would end up just like in PR. Dead.
And that is not true.
Mosquill is offline Reply With Quote
Old 03-06-2008, 01:07 PM   #9

Deadfast's Avatar
Default

Hold on a second, I said above. Correct me if I'm wrong, but I don't think that typical engagement range of an attack chopper is like what, 500 meters as it is in the game ?


To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
|
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.


Now you can see I've taken a hit to my head. It's nothing serious, but I am bleeding badly.
-
To view links or images in signatures your post count must be 1 or greater. You currently have 0 posts.
Deadfast is offline Reply With Quote
Old 03-06-2008, 02:21 PM   #10
Supporting Member

RCMoonPie's Avatar
Default

Quote:
Originally Posted by Mosquill View Post

Well, ingame apache has a cruising speed of 280km/h (if I remember it correctly), don't know what's the Cobra's speed, but Havoc is
too slow, it's much faster IRL.


And that is not true.
Although I didnt state it.....I was referring to the transport helos.
Way too slow.

[FONT="Times New Roman"]"People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf." - George Orwell
[/FONT]
RCMoonPie is offline Reply With Quote
Reply


Tags
bullet, cal, drop, tank or apc or 50
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 03:22 AM.


Powered by: vBulletin. ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO.
All Content Copyright ©2004 - 2009, Project Reality.